yeah i was under this following impression you make a medicine check, to heal wounds medicine checks require a healers kit, a healers kit requires 2 hands to use. once per day per person you can do this in combat
The problem is the feat battle medicine doesnt say you make a Treat wounds check, if it did the above would apply. My concern is having some player arguing at my table "oh but i rub my head with the back of my hand and use battle medicine to feel better." because the feat states
Attempt a Medicine check with the same DC as for Treat Wounds and provide the corresponding amount of healing.
Not make a treat wounds roll, I assume the intent is that it works even within 1 hour of using treat wounds on the target before. Now in a home game I can rule how i like but in a society game i have to work with the rule framework more strictly? I assume! I dont know how much leeway a GM gets in Society games, as i am new to the role.
Some clarification on what i can rule in a society game as the GM would be great.
The reason being I had this arguement with a bunch of players on a discord clearly staing thier intention to use the skill as a finger waggle/rub my shoulder etc to heal in combat.