Kobold

Carnestolendas's page

35 posts. Alias of Jose Medina G.




This is a question concerning running RA. Players, keep your eyes away!

Spoiler:

Is there a typo with Zelkor's Ferry area? There doesn't seem to be an Encounter Table anywhere. Should you use the Dragonmarsh area encounter table instead? It seems like the closest area.

Thanks in advance.


Hi there. After > 2 years playing combat as RAW as my brain allowed me I've come across a group of vets that don't want combat with battle map and the resting paraphernalia.

We are playing the KM adventure Path and I must say the result from the first two sessions was quite satisfactory. Both sessions ended ahead of time because I had not enough thoroughly prepared having miscalculated combat encounter times.

I managed to keep combat violent, thrilling and the players had a lot of fun (even though one PC was dropped to zero HP in both sessions).

The firs impression was great as I had not th feeling that I was playing "against" the PCs which normally "possesses" me in standard combat resolution.

While I personally like the idea (it was the very thing that made my entry in 3.x a late one) Ifind a few issues, that have at least surfaced so far but will be more prominent as the party gains levels:

1) Keeping balance. Things go more "old school" and it might lead to deus ex situations.

2) Difficulty integrating AoO with fairness for everyone. For this I have thought of having the actual map behind my screen and advising that PCs could incur in AoO while moving we're they've previously figured just via my own description. Note that I do like the idea of AoO and wouldn't want to cut this game feature.

3) Character builds. Some feats rely heavily on the fact that you're using map, grid and tactical movement. I don't want to screw a player's choice by reducing the chances of his PC using his "powers". Note that point 2) is directly related to this situation.

Any suggestions? I had thought of the aforementioned idea of keeping the map to myself in order to "guide" the tactical narration and keep fairness and mayb leaving one or two important encounters with map...

Thanks in advice


Hi there. I'm about to start SS campaign with some veterans from 3.5days. All of them are starting more or less core classes but there is one that asks for playing an artificer, a he enjoyed playing Eberron. Now, I know there is a 3rd party product that features the artificer but checking on different resource databases on the web I've found two different "incarnations". Are both, one or none PF legal and/or featured in said 3PP?

I
Main question is that I don't want any 3.5 material on the campaign as it would not be very fair and I'm not confident performing conversions myself.

Thanks in advance.


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Wellington, as simple as that, i'll be hosting a solo campaign and I'd like to know which one of the recent AP would work best (after the mandatory encounter conversion). I was thinking of these 3 options:
- KINGMAKER, excellent for developing a character to its full potential in all aspects.
- SERPENT'S SKULL: good background theme for film-like solo adventures (whip-stetson hat wielding starring...)
- CARRION CROWN: solo horror sounds like a great experience to me.

Please let me know your thinking!


Hi there!

After having seen the Interactive Maps od Jade Regent 1I was wondering 2 things:

1) Will we be having the same for previous APs?
2) Has anyone tried it on D20 pro or similar?

Regards!


Hi there,

do you know if there is anything similar as to a project for the Vassal (or similar) Game Engine with a Pathfinder module?

I'm planning to start a campaign with my friens but some live in almost distant continents and we meet physically only 2-3 times a year. The folks want a more concrete form of "telematic" RPG (mostly for the combat encounters) and we plan to use talking programs such as Skype and we just discovered Vassal. Only it's ready either for 3rd or 4th edition.

Any suggestions?
Thanks in advance


hi there,
we're about to start the kingmaker campaign and i'd like to play a character inspired by the wheel of time's tom merrilin. Suggestions as to the following topics are wellcome:
1) class, class progression. tom is obviously roguish, but i wonder if starting with a few lvls ob bard can be of use (f. instance untill getting the disguise spell...) Also, if the rogue path is chosen attention should be payed to perform family skills (he is in fact a great performer just as well as he is a spy)

2) combat: tom excells throwing knives but this path is a dificcult one in terms of game mechanics for it to be usable in actual combat... i've considered using dual wield and mobility feat tree but i wonder if there are alternatives

3) prestige classes? pathfinder delver can be quite appropiate, something in between the former and an assassin...

thans in advance