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![]() Hi there. After > 2 years playing combat as RAW as my brain allowed me I've come across a group of vets that don't want combat with battle map and the resting paraphernalia. We are playing the KM adventure Path and I must say the result from the first two sessions was quite satisfactory. Both sessions ended ahead of time because I had not enough thoroughly prepared having miscalculated combat encounter times. I managed to keep combat violent, thrilling and the players had a lot of fun (even though one PC was dropped to zero HP in both sessions). The firs impression was great as I had not th feeling that I was playing "against" the PCs which normally "possesses" me in standard combat resolution. While I personally like the idea (it was the very thing that made my entry in 3.x a late one) Ifind a few issues, that have at least surfaced so far but will be more prominent as the party gains levels: 1) Keeping balance. Things go more "old school" and it might lead to deus ex situations. 2) Difficulty integrating AoO with fairness for everyone. For this I have thought of having the actual map behind my screen and advising that PCs could incur in AoO while moving we're they've previously figured just via my own description. Note that I do like the idea of AoO and wouldn't want to cut this game feature. 3) Character builds. Some feats rely heavily on the fact that you're using map, grid and tactical movement. I don't want to screw a player's choice by reducing the chances of his PC using his "powers". Note that point 2) is directly related to this situation. Any suggestions? I had thought of the aforementioned idea of keeping the map to myself in order to "guide" the tactical narration and keep fairness and mayb leaving one or two important encounters with map... Thanks in advice ![]()
![]() Hi there. I'm about to start SS campaign with some veterans from 3.5days. All of them are starting more or less core classes but there is one that asks for playing an artificer, a he enjoyed playing Eberron. Now, I know there is a 3rd party product that features the artificer but checking on different resource databases on the web I've found two different "incarnations". Are both, one or none PF legal and/or featured in said 3PP? I
Thanks in advance. ![]()
![]() Wellington, as simple as that, i'll be hosting a solo campaign and I'd like to know which one of the recent AP would work best (after the mandatory encounter conversion). I was thinking of these 3 options:
Please let me know your thinking! ![]()
![]() Hi there, do you know if there is anything similar as to a project for the Vassal (or similar) Game Engine with a Pathfinder module? I'm planning to start a campaign with my friens but some live in almost distant continents and we meet physically only 2-3 times a year. The folks want a more concrete form of "telematic" RPG (mostly for the combat encounters) and we plan to use talking programs such as Skype and we just discovered Vassal. Only it's ready either for 3rd or 4th edition. Any suggestions?
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![]() hi there,
2) combat: tom excells throwing knives but this path is a dificcult one in terms of game mechanics for it to be usable in actual combat... i've considered using dual wield and mobility feat tree but i wonder if there are alternatives 3) prestige classes? pathfinder delver can be quite appropiate, something in between the former and an assassin... thans in advance |