Alain

Carmine Rouge's page

134 posts. Alias of rungok.


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Wounds: 0; Fatigue 0; Power Points: 10/10; Pace: 6; Charisma: +0; Agility d8 Smarts d10 Spirit d6 Strength d4 Vigor d6 Dustcraft d10 Fighting d4 Knowledge: Weaponcrafting d10 Notice d6 Repair d4 Shooting d8

Mine got damaged in the car accident, which was one of the ways I nearly died last year, and then after that my toddler kneed me in the face and they just didn't have the hit points to handle it anymore, so they completely fell apart.


Wounds: 0; Fatigue 0; Power Points: 10/10; Pace: 6; Charisma: +0; Agility d8 Smarts d10 Spirit d6 Strength d4 Vigor d6 Dustcraft d10 Fighting d4 Knowledge: Weaponcrafting d10 Notice d6 Repair d4 Shooting d8

I'm better off than I was before. Just need new glasses to come in cause mine are broken beyond use and I'm practically blind.


Wounds: 0; Fatigue 0; Power Points: 10/10; Pace: 6; Charisma: +0; Agility d8 Smarts d10 Spirit d6 Strength d4 Vigor d6 Dustcraft d10 Fighting d4 Knowledge: Weaponcrafting d10 Notice d6 Repair d4 Shooting d8

oh holy shot. take your time.

I agree, 2017 is the worst year of my life, and likely everyone. Nearly died 3 times personally, and everything else sucks a dirty toilet. This year was s$*% from day 1


Wounds: 0; Fatigue 0; Power Points: 10/10; Pace: 6; Charisma: +0; Agility d8 Smarts d10 Spirit d6 Strength d4 Vigor d6 Dustcraft d10 Fighting d4 Knowledge: Weaponcrafting d10 Notice d6 Repair d4 Shooting d8

Carmine continues to pour on the assault on the off-balance white-fang, hoping to take one down quickly.

Shooting, double-tap: 1d8 + 1 ⇒ (3) + 1 = 4
Damage: 2d8 + 1 ⇒ (5, 7) + 1 = 13


Wounds: 0; Fatigue 0; Power Points: 10/10; Pace: 6; Charisma: +0; Agility d8 Smarts d10 Spirit d6 Strength d4 Vigor d6 Dustcraft d10 Fighting d4 Knowledge: Weaponcrafting d10 Notice d6 Repair d4 Shooting d8

Carmine looks at the two ranged weapons users and grins. "Let's see if you're even worth fighting trainees." he says. He then opens fire on the one on the left, hedging them together where shamrock can do the most damage.

Shooting, double-tap: 1d8 + 1 ⇒ (6) + 1 = 7 Wild: 1d6 ⇒ 5

Damage: 2d8 + 1 ⇒ (4, 6) + 1 = 11


Wounds: 0; Fatigue 0; Power Points: 10/10; Pace: 6; Charisma: +0; Agility d8 Smarts d10 Spirit d6 Strength d4 Vigor d6 Dustcraft d10 Fighting d4 Knowledge: Weaponcrafting d10 Notice d6 Repair d4 Shooting d8

Carmine watches the four start to move forward to fight and tosses Gravitas into the air over his head. It shifts and changes into it's Red Queen Form, coming into an orbit around his head. He snags the targeting baton out of the air and points it at the four.

"I've got your back." Carmine says to Shamrock.

Red Queen has the Slow Switch hindrance


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"You know we're not going to do either of those." Carmine replies, raising Gravitas into a fighting stance. "You have the one chance to give up."


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Indeed


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"Gyah! I'm up!"
Flopping out of bed, Carmine scrambles to pick up his glasses and put them on before throwing on pants and shoes. He takes Gravitas and responds to Esper.
"Yes. Good idea. Shamrock and I will go to the workers, you and Azure check the noise."


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So... I have heavy sleeper... so that's a -4 instead

Notice: 1d6 - 4 ⇒ (2) - 4 = -2
wild: 1d6 - 4 ⇒ (5) - 4 = 1

Carmine doesn't wake unless physically shaken awake.


Wounds: 0; Fatigue 0; Power Points: 10/10; Pace: 6; Charisma: +0; Agility d8 Smarts d10 Spirit d6 Strength d4 Vigor d6 Dustcraft d10 Fighting d4 Knowledge: Weaponcrafting d10 Notice d6 Repair d4 Shooting d8

"maybe it was a guy with stilts?" Carmine guesses with a shrug. "Night patrols is a good idea."

-Posted with Wayfinder


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Carmine relays everything he found out during his meeting with the security guards and the observation room. He also tells of the area they could splice a feed into the camera lines so they could see what the security teams are seeing without them being any wiser. He also will babble on for several minutes about their weapons and the after-market modifications they have.

When dragged back onto topic, Carmine suggests Esper and him spend some time making the device to connect their scrolls to the security network.

He also tells everyone the uniforms have trackers on them, so do NOT wear any of their gear if stealth is planned.


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I'm here too


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Carmine nods, thanking him for the offer. After that, he excuses himself to head back and relay the offer to his team and figure out rotations.

Once they're back in a unwatched location, he turns to the professor. "So, That was... informative." he summarizes. "I think I'll need to spend some time with Esper and get us a wireless hack into their security net."


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Well, I'm glad everyone likes my aura shielding thing. I think the only change that we need to do is give the ranged weapons some kind of default range for free, and just keep the rest of the modifications as normal.

As for Semblances, I really enjoy the SPC's way of handling powers from a mechanics perspective, but for the setting I really think they need a cost. How about first use in a scene is free, and then additional uses fatigue you?


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Carmine nods as the man explains how it works. "Ah, I see!" Carmine realizes. "So the attacks happen when you're both unavailable. That's expected with so few people here. Since we're here and are basically extra manpower, we can help cover shifts until we head back. I'm sure you guys are being bored to tears just sitting here."

He hopes that they can agree and actually get someone of their own eyeing the cameras. If not he could work with Esper and perhaps hook their scrolls into...

Smarts: 1d10 ⇒ 4wild: 1d6 ⇒ 2

While he's looking it over he takes mental note of how the camera feeds are routed. Perhaps they can see what these two see even if the man turns them down.


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Carmine makes mental note of the 'dead zone' in the security, and also the tracking system. He will ask a few questions about patrols, if anything was seen during the attacks, etc, but they're really just to get a feel for what the facilities operations are like.


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Carmine's actions:

Carmine will look at the uniform and put it aside. "I'll get changed once I've had a chance to look around. No need to rush into company work, right?" he reasons. He does take the gloves with him, but stows the rest in a locker for later.

When complimented, he takes off his glasses and cleans them, using the look down at his glasses to hide his face. "... thanks." he replies. "I'm gonna try to do right by my team. The least I could do, right?"

Regardless of the route, Carmine is careful to remember the location of the control center in relation to the building's interior. Even if one way were to become obstructed, there might be another route he could plan for. As Goldberg greets him, Carmine will give him a polite smile and nod, noting the weapon designs and finding the after-market modifications interesting. Ex military? Possibly. Atlas veterans do like their weapons to operate to particular standards. Noted.

"Hello, Mr. Goldberg. Pleased to meet you too." he replies with the courtesy that comes from having to greet his father's co-workers many times. "I suspect this rash of problems has been a thorn in your side. If you have anything you've noticed of recent events that will help, I'd be glad to hear it."

Smarts: 1d10 ⇒ 6
Wild, ace: 2d6 ⇒ (6, 1) = 7
Dustcraft: 1d10 ⇒ 5
Wild: 1d6 ⇒ 1
Carmine is very excited to look over the security fields and camera feeds, noting important details about the operation and how their security works. He repeats everything twice mentally, to help him remember so that he can put his notes down on his scroll the second they're away from prying eyes.


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This is why I'm not TERRIBLY concerned!

Also my character has D10 in smarts. He miiiight make the checks.


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It should be fine. We are also still kids, you know? We wont have skills at everything we night right away, or we wouldnt have needed to go to school

-Posted with Wayfinder


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"Ill look at the security system, you two focus on tracking down any grim in the area and clearing the local threats out. Sibce we are here we might attracts them with our presence." he declares.

-Posted with Wayfinder


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Carmine nods. "All right, let's break down our objectives into more manageable chunks, then see who can handle what." he offers. "At least that's how it worked at my dad's office. Should work here."

He takes off his glasses and wipes them clean. "Okay. So we need to Protect the farm from grimm, find the source of the nevermore, and figure out what Mr. Sable is concealing from general inquiry. Let's break down the 'protect the farm' into at least two more sections: Find holes in their defenses and patch them, and... remove the current threats to the facility. For the Nevermore... we should break that into two steps, one finding the frequency and directions the attacks come from and then tracking it, and then step two is mustering together as a group to either block it from returning or, optimistically, destroy it."

Carmine puts his glasses back on his face, blinking. "Mr. Sable's going to be difficult. We need his cooperations to handle the other two objectives, so we need to avoid getting his suspicions up or setting off any alerts. I feel we need to take a look at their camera set up first and foremost, which we'd need to do anyways since we're going to be examining their security. Then we need to find out where we're not allowed to go... and, well, go there. Stealthily if at all."

"Okay, so I've broken it down into something more manageable without getting too complicated. Any volunteers for particular parts?" He asks. "I would be willing to look at the security system, and spearhead the Nevermore tracking."


Wounds: 0; Fatigue 0; Power Points: 10/10; Pace: 6; Charisma: +0; Agility d8 Smarts d10 Spirit d6 Strength d4 Vigor d6 Dustcraft d10 Fighting d4 Knowledge: Weaponcrafting d10 Notice d6 Repair d4 Shooting d8

"Uhhh... Good job, Esper. I... Couldnt add much to that... Other than its not very hard to record video..." Carmine adds

-Posted with Wayfinder


Wounds: 0; Fatigue 0; Power Points: 10/10; Pace: 6; Charisma: +0; Agility d8 Smarts d10 Spirit d6 Strength d4 Vigor d6 Dustcraft d10 Fighting d4 Knowledge: Weaponcrafting d10 Notice d6 Repair d4 Shooting d8

notice+ace: 1d6 + 1d6 - 2 ⇒ (6) + (2) - 2 = 6
wild: 1d6 - 2 ⇒ (5) - 2 = 3

Carmine stares up at the wall and shakes his head. "No... no way it's a beowulf." He points to the tracks. "And... there's no way he just 'walked' up to this wall. Look at the tracks. He left, but there's no sign that it arrived here on foot. A... nevermore?"


Wounds: 0; Fatigue 0; Power Points: 10/10; Pace: 6; Charisma: +0; Agility d8 Smarts d10 Spirit d6 Strength d4 Vigor d6 Dustcraft d10 Fighting d4 Knowledge: Weaponcrafting d10 Notice d6 Repair d4 Shooting d8

Struggling to keep up due to gawking, Carmine gives Esper a faint shake of his head. "My dad works for the Schnee company, not atlas military. He might have some of the tech but I think its still classified."

-Posted with Wayfinder


Wounds: 0; Fatigue 0; Power Points: 10/10; Pace: 6; Charisma: +0; Agility d8 Smarts d10 Spirit d6 Strength d4 Vigor d6 Dustcraft d10 Fighting d4 Knowledge: Weaponcrafting d10 Notice d6 Repair d4 Shooting d8

Carmine adjusts his glasses, staring out at the dust machinery in awe.

"Thats... a lot of dust." he observes dumbly.


Wounds: 0; Fatigue 0; Power Points: 10/10; Pace: 6; Charisma: +0; Agility d8 Smarts d10 Spirit d6 Strength d4 Vigor d6 Dustcraft d10 Fighting d4 Knowledge: Weaponcrafting d10 Notice d6 Repair d4 Shooting d8

Carmine groans. "Ugh... laundry." he sighs. "I packed my tools and... It's too late to go back, isn't it?" he asks, hanging his head. Welp, I foresee me in just my shorts for a while. Maybe I can figure out how to clean my clothes with an application of dust?

He opens one of his notepads and starts scribbling, doing some preliminary math-work on applications of elemental dust.
Dustcraft: 1d10 ⇒ 6wild: 1d6 ⇒ 5
"Maybe... water element... but I'd need air or fire after to dry it... What if I wove dust into my clothes so they were self-cleaning? That'd be more efficient..." the young man will continue to mumble to himself as he delves deeper and deeper into his head.


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Carmine, as disinterested in taking artificial stimulants as he is, finds the idea of studying dust more extensively very interesting. "Awesome! I need to practice more with my dustcraft either way." he says energetically.


Wounds: 0; Fatigue 0; Power Points: 10/10; Pace: 6; Charisma: +0; Agility d8 Smarts d10 Spirit d6 Strength d4 Vigor d6 Dustcraft d10 Fighting d4 Knowledge: Weaponcrafting d10 Notice d6 Repair d4 Shooting d8

"Huh? Test?" Carmine asks. "But we just started... Ooooh. I get it." he mutters.

Not a morning person

-Posted with Wayfinder


Wounds: 0; Fatigue 0; Power Points: 10/10; Pace: 6; Charisma: +0; Agility d8 Smarts d10 Spirit d6 Strength d4 Vigor d6 Dustcraft d10 Fighting d4 Knowledge: Weaponcrafting d10 Notice d6 Repair d4 Shooting d8

No all the posts disappeared for a few hours there.


Wounds: 0; Fatigue 0; Power Points: 10/10; Pace: 6; Charisma: +0; Agility d8 Smarts d10 Spirit d6 Strength d4 Vigor d6 Dustcraft d10 Fighting d4 Knowledge: Weaponcrafting d10 Notice d6 Repair d4 Shooting d8

wrong name! Im sorry!

-Posted with Wayfinder


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Carmine will spend time (with azure's permission) studying the schematics of her shield/hoverboard, and taking notes he could use to help design upgrades.


Wounds: 0; Fatigue 0; Power Points: 10/10; Pace: 6; Charisma: +0; Agility d8 Smarts d10 Spirit d6 Strength d4 Vigor d6 Dustcraft d10 Fighting d4 Knowledge: Weaponcrafting d10 Notice d6 Repair d4 Shooting d8

"Sooo... I take it we can't tell anyone about these missions... Right?" Carmine asks. Hunter by our first day of class? Jackpot! I'm gonna need to read up between missions.

"I mean. I'm all for it, sure." he adds quickly. He looks at the other three. "But we have to do it as a team. If everyone else is in, then so am I."

-Posted with Wayfinder


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Carmine chuckles awkwardly. "Hehe... yeah... that would be a thing, wouldn't it?" he says, looking down at his lap. "My dad would flip if I got a better job at the same company he works for, right?"

He knows! Does he know? How could he? Dad didn't even see my designs! He totally knows. I'm so doomed. Ohcrapohcrapohcrapohcrapohcrapohcrapohcrapohcrapohcrapohcrapohcrapohcrapohc rapohcrapohcrapohcrapohcrapohcrapohcrap... Maybe he doesn't know?

"I got the idea to use the repulsors for Gravitas from my dad's work on the stabilizers used for our airships... or hoverboards, I guess..." he blathers, his eyes wider than they should be. "It's cool, but not very useful for combat yet. Can't go far from the control unit..."

In case anyone was wondering, I've kinda envisioned Carmine's Gravitas 'Red Queen' mode as the precursor to Penny's weapon systems. It's not as refined, of course.


Wounds: 0; Fatigue 0; Power Points: 10/10; Pace: 6; Charisma: +0; Agility d8 Smarts d10 Spirit d6 Strength d4 Vigor d6 Dustcraft d10 Fighting d4 Knowledge: Weaponcrafting d10 Notice d6 Repair d4 Shooting d8

Carmine has rubs his face as they leave the class. After everyone's obvious dismay in how the combat went, steps forward.

"Woah, Shamrock, we're okay. None of us did anything wrong. Azure may have hit the guy hard, but we didn't tamper with the safety equipment. Like she said, we shouldn't have been able to bypass it, so... that's a good thing."

He sniffles, touching his nose. "I hope he's okay too..." he grumbles further about Felix and stupid stunts and getting himself killed.


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please put me on hold. Im getting overloaded

-Posted with Wayfinder


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Yes, please let's not let my inner designer ruin a fun game! :D


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Yeah, I thought we're still using the current system until everything is peachy between me and Aloha on the new changes.

Azure, your votes are pretty much spot-on for what I'm thinking, though I still want to tinker with the weapon system. I think the fatigue level on a 1 on the spirit die also seems to be in line for the game, so sure, sounds good to me.


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I also started on deadlands classic, so sometimes I make the mistake of making an assumption that would have been correct in classic mode, not the new mode. I particularly loved the Junkers from Hell on Earth, and have one that's lived through a very, very long campaign. Now THAT was a list of customizable powers!

I get where you're coming from. I feel that the system needs to be a little more in balance, and neither melee or ranged should be incentivizing the players to pick them from a mechanical benefit position; they should pick which they want because that sounds like fun for them. I don't think you should cripple players who want to do ranged by their weapon not having a 'default' operating stats, since melee does. I think it would be fine if I dropped it to short range and 2d6, but a ranged weapon should start as a ranged weapon.

I was going to toss my proposed AB out entirely, and just salvage the bits from it I liked.

We'd keep the original weapon creation system, (Not the proposed AB one. I'll work out something for the melee/ranged balance) I like the idea of spending a benny to get your semblance to do something 'different', so why not keep that suggestion too.

I feel like I should explain a bit more what I meant by using aura mastery as a skill. This would have been used to also activate dust into powers, but I get that no one wants it.

Anywho, thank you for the feedback. I should be able to put the update together soon.


Wounds: 0; Fatigue 0; Power Points: 10/10; Pace: 6; Charisma: +0; Agility d8 Smarts d10 Spirit d6 Strength d4 Vigor d6 Dustcraft d10 Fighting d4 Knowledge: Weaponcrafting d10 Notice d6 Repair d4 Shooting d8

Thank you for the feedback Azure. I did say I'm working on fixing the imbalances (and the ranged/melee thing is the worst offender). I'm going to insist that Aura use be a skill roll, however.

I get where you're coming from, please understand. I, also get from a design perspective what needs to be done too. I am still working on making changes, so please be patient with me. :)


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I know nobody wants a penalty. :p

It is, as I said, an alternative to spending points on secondary, as I'm already hesitant to give out more skill points. Characters are already plenty powerful as they've been designed, giving them yet more free points would just further tip them out of balance.

Because ultimately, no matter how *this* game goes, I want this pdf to be able to be used by other gm's in other games with as little problems as possible too.


Wounds: 0; Fatigue 0; Power Points: 10/10; Pace: 6; Charisma: +0; Agility d8 Smarts d10 Spirit d6 Strength d4 Vigor d6 Dustcraft d10 Fighting d4 Knowledge: Weaponcrafting d10 Notice d6 Repair d4 Shooting d8

True, it does affect the odds a fair bit. A -1 would be better.
And, your primary fighting style wouldn't have the penalty. Just your 'secondary' fighting method.

So if you're like Carmine and do shooting as your primary, your secondary would use shooting, but with a penalty, to do the melee parts.


Wounds: 0; Fatigue 0; Power Points: 10/10; Pace: 6; Charisma: +0; Agility d8 Smarts d10 Spirit d6 Strength d4 Vigor d6 Dustcraft d10 Fighting d4 Knowledge: Weaponcrafting d10 Notice d6 Repair d4 Shooting d8

The skill points were considered, which is why I suggested the fix to streamline combat skills.


Wounds: 0; Fatigue 0; Power Points: 10/10; Pace: 6; Charisma: +0; Agility d8 Smarts d10 Spirit d6 Strength d4 Vigor d6 Dustcraft d10 Fighting d4 Knowledge: Weaponcrafting d10 Notice d6 Repair d4 Shooting d8

Azure: my apologies. The edges are semblance novice, expert, and master.
They are supposed to build off each other, expert needing novice and master needing expert, but i did not include rank requirements. :)

-Posted with Wayfinder


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Like I said, I THOUGHT I had a solution that handled everything. Which is why I asked if you'd at least look at my idea. I only meant the new idea was annoying. I didn't expect the radical change option to go over easily. It was... spitballing? Throwing Ruby at the wall and seeing if she sticks? I dunno -_-

As for the V2... Why don't we collect the 'issues' each person is seeing with the weapon system, and I'll try to work from there.

I really think aura use should be a skill though. Then we could do something this with Semblances: "Aura Mastery roll: Hit activates your semblance to use during the current scene, but you take a level of fatigue after. Raise, you don't get fatigue?" (I'm assuming most of us can tell what a 'scene' is) and just use Aloha's original semblance creation setup.
That way you can have it work without costing any Aura, so to speak, but it has a potential cost that won't immediately screw you. And as a skill you can more easily raise it above your spirit die.

And the combat skill thing I suggested sounds interesting but I haven't playtested it. I.E. I have Fighting at D12, and if I have to use the gun form of my weapon instead of having to buy up shooting I could roll my fighting with a -2, since it's this specific weapon I'm so familiar with. It's kinda a quick and dirty workaround, but.. you know. Saves on skill points.


Wounds: 0; Fatigue 0; Power Points: 10/10; Pace: 6; Charisma: +0; Agility d8 Smarts d10 Spirit d6 Strength d4 Vigor d6 Dustcraft d10 Fighting d4 Knowledge: Weaponcrafting d10 Notice d6 Repair d4 Shooting d8

All right, obviously I've reached the stage of just annoying everyone. I'll just drop it. It was *heh* a long shot.


Wounds: 0; Fatigue 0; Power Points: 10/10; Pace: 6; Charisma: +0; Agility d8 Smarts d10 Spirit d6 Strength d4 Vigor d6 Dustcraft d10 Fighting d4 Knowledge: Weaponcrafting d10 Notice d6 Repair d4 Shooting d8

Sorry for being late!
All right. I've mostly recovered, had time to stew on my thoughts, and actually talk to a few other SW designers.

One thing that bothered me about using the proposed system for weapon design, and my version only made it worse, was that Savage Worlds has a design ethic of Fast and Furious Fun.

I think we've kind of overlooked some already existent resources because we've been so focused on what we want it to do that we forget one of the key features of SW: Trappings.

Because of trappings, one man's Bolt power *looks* vastly different than anothers. One could be literally a bolt of lightning, and the other a supersonic marble or something. Both are bolt. Both have the same mechanical effect, and now both can have fun without being forced to take fireball at level 3 because it's the only way to have an offensive 'spell' or something.

So, to kind of fix things, I'm going to do what we Americans have been doing for years.

I'm gonna steal something. ;)
Don't get mad at me it's just a joke. About myself. >.<

Specifically, I'm going to steal heavily from the Superpowers Companion, a book everyone here likely has and enjoys. I'm going to go the opposite of what I did before and open up the gates for people to have their character, their way, with little to any modification to the core mechanics while still feeling like RWBY.

So, here we go:

Proposed Solution:

***ARCANE BACKGROUND***(HUNTRESS/HUNTER)
This is the way we're going to fix everything.
REASONS! Firstly, normal characters in their world are the same as any extra in a SW game, so locking all the fun stuff behind an AB allows for characters to innately stand out. Secondly, this makes a lot of sense from a more detached perspective. The characters in RWBY do superheroic stunts on a day to day basis, things that normal humans could never do. Sounds good to me. Thirdly, we already touched on using superpowers to use our semblances but they were... not very clearly defined in the first document. We can fix that.

The Arcane Background will grant access to multiple things.
Specifically, there is one deviation from the normal that I'm actually doing, and it's the only one I think needs to be done to make this all pretty and fast and fun.

First, a Power Point Pool!
The character starts with just 10 PP that they can use for special effects, soaking damage, etc. This is called Aura Power Points, or APP.
APP can be used to add their shielding to their toughness to soak attacks, or it can be used to activate their semblance for a scene.
(thinking roughly 1APP to activate for every 5 BPP spent on it)

They also get another type of Power Points!
They also get 15 PP used to construct their Huntress abilities and special weapon! This is called Build Power Points, or BPP.

Build Power Points are used to build their Technical/Huntress weapon. They can choose from the Superpowers Companion any attack power as their 'Primary' power. This power comes with the 'Device' and the 'Switchable' power modifiers (one's a +2 cost and one's a -2 cost, so they cancel each other out for this purpose). The alternate power is going to be their weapon's other 'mode'. So a melee power if they had a ranged one, a ranged power if they had a melee one.

The important thing here is that characters can much more readily customize their huntress/hunter with this, choosing how many of the 15 BPP they get to build their awesome weapon. Also, with trappings they can have these powers be the kind of weapon they want.

The remaining points after building their weapon are used to buy the power of their Semblance, and, if they want, to buy specific [special techniques] that they can perform with their weapons that aren't technically their weapon (Example: Blakes use of Gambol Shroud as a way to swing around high areas).

Leave final say on what they can choose to the GM. I would say the only *explicit* ones that are on the no-go list are the Toughness/armor increasing ones and intangible.

Let's say general guidelines are ~10 points for their huntress weapon, 5 for semblance. (I. E. Ballistic flight, shadow clones)

Aura Soaking!
This version would still use the Shielding/aura use I proposed. Characters can spend up to 1+their tier in APP to increase their toughness for that initiative card. Each APP spent increases their toughness by their Shielding rating.

Adjusted Skills
Skill: Aura Mastery (Spirit)
-Replaces Dustcraft.
-Use this to access Semblance and use dust!

Skill: Weaponcrafting (Smarts)
-Use this to make changes to your Huntress' Weapon powers during downtime! Less worry about money. This can also be used to identify powers of other people's weapons with a successful skill roll.

Fighting/Shooting/Throwing= (Agility)
-Characters end up wasting a lot of precious skill points on raising both their fighting and shooting skills (or, sometimes throwing I guess). My suggested solution is that each character using their Huntress/Hunter weapon's primary mode skill (I.E. Fighting or shooting) can make attacks from an alternate mode with the same skill die but a single -2 penalty.

System Adjustment
The new system would use the natural growth rules, so players get an extra 5 APP each tier. They can take Extra Power Points for more BPP. This way their aura gets a little better as they grow without having to invest in it. And by using an Edge to get 5 more BPP they can either fine tune their weapon or expand upon the power of their Semblance or 'learn' new techniques to go with it!

Okay there it is.
Anyways. I hope people are willing to look at it with some kind of open mind. I'd hate for all this work to be shunned just because no one likes change. :p

Of course, if accepted, everyone would have to re-configure their characters, but I think in the long run, making characters this way is easier and faster, and easier to double-check for errors too.


Wounds: 0; Fatigue 0; Power Points: 10/10; Pace: 6; Charisma: +0; Agility d8 Smarts d10 Spirit d6 Strength d4 Vigor d6 Dustcraft d10 Fighting d4 Knowledge: Weaponcrafting d10 Notice d6 Repair d4 Shooting d8

At the time of my post, the new idea wasnt polished. I've got it a little cleaned up but im sick today, so i might not be able to get it on paper yet.

-Posted with Wayfinder


Wounds: 0; Fatigue 0; Power Points: 10/10; Pace: 6; Charisma: +0; Agility d8 Smarts d10 Spirit d6 Strength d4 Vigor d6 Dustcraft d10 Fighting d4 Knowledge: Weaponcrafting d10 Notice d6 Repair d4 Shooting d8

Question: If I had developed a way that can handle the weapon stuff without using the existing system, and it flowed well/let players have the style they wanted, would that be okay? is using this particular system of weapon design a must with each of you?

*Might have other options to use, just checking.
It also might fix the Semblance issue. Actually, it might fix all the g&&*!@n issues.

Thanks again!


Wounds: 0; Fatigue 0; Power Points: 10/10; Pace: 6; Charisma: +0; Agility d8 Smarts d10 Spirit d6 Strength d4 Vigor d6 Dustcraft d10 Fighting d4 Knowledge: Weaponcrafting d10 Notice d6 Repair d4 Shooting d8

Thanks! I appreciate all the honest feedback for this. I will look at a way to do the weapon system so everyone's at the least, satisfied.

I will get back to it. Probably be a few more days. Everyone, i appreciate the feedback.

Also, if you want a particular piece of art in the book let me know! It looks solid enough I'll throw it up for other people to download.

-Posted with Wayfinder

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