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Carl Lorraine's page

*** Pathfinder Society GM. 5 posts (70 including aliases). No reviews. No lists. No wishlists. 33 Organized Play characters.


Grand Lodge 3/5

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I noticed that age was brought up (as someone's family was mainly dwarves because they lived longer). I thought that I would also include the ages of the character.

Venture Captain Zeldana Asta - 43

Thais Asta - 21

Valon and Calistril Asta - 19

Then there's also her other children.

Unnamed Twins - 18

Unnamed Daughter - 16

As well as Thais' own daughter, a 3 year old half-elf.

Along with there also being some members of the Asta family that are adopted into the family though still treated and loved for as though they were blood related.

For Zeldana, originally she had gone into adventuring and joined the Society for fun, then when Thais came along, it became more of a means of taking care of her little girl. The Autumnwatch Lodge was a welcomed change of scene, considering Thais and her siblings grew up in their mother's Fangwood Keep for much of their formative years.

To answer the side question. I greatly enjoy the Pathfinder Chronicler class; that is partially why Thais Asta is being groomed to go into that class. It's special abilities let you get up to all kinds of shenanigans when you know what you're doing and do it right. The Deep Pockets alone is the best feature of the class aside from the Call Down the Legends, where you act like a Bronze Horn of Valhalla.

Grand Lodge 3/5

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This was something I was interested in, mainly if other players (like myself) play a character to retirement and then create a new character related in one way or another to the character they just retired.

For instance.

Venture Captain Zeldana Asta (Level 13)
Human Female

4th Level Bard
1st Level Fighter
8th Level Pathfinder Chronicler

Zeldana Asta is a famed member of the Grand Lodge, having experienced much during her tenure with the Pathfinder organization. Late in her career, she visited the island of Averaka in the Linnorm Kingdoms and aided the Half-Orc society on the island. It was the resulting loyalty of Zeldana to the Grand Lodge faction, the Pathfinder Society and her overall Presitge and Fame that saw her granted the privilege of heading a Society Lodge before she ever became a Venture Captain (I spent the 50pp on the Lodge Vanity).

Years after she would embark on a grand journey and mission, leading into the very heart of the Pathfinder Society and from these trials emerge as a Venture Captain. She would go into semi-retirement, returning to the Autumnwatch Lodge in Averaka to watch over the lodge. She would also go on to mother children who would grow up in the Lodge and be trained to follow in their mother's footsteps and join the Society just as she had.

Those children are...

Thais Asta (Level 2)
Human Female

1st Level Bard
1st Level Investigator

Valon Asta (Level 1)
Half-Orc Male

1st Level Avaraka Arbiter

Calistril Asta (Level 1)
Half-Orc Female

1st Level ????

Story says that Zeldana claimed her children's father by knocking out a full blooded Orc in one punch during a drunken brawl. Though it's more likely that she bed one of the Half-Orcs of Averaka; which resulted in the twins Valon and Calistril.

Her eldest daughter, Thais, loves her siblings even as others view them as a perversion. She has decided to follow in her mother's footsteps and plans on becoming a Pathfinder Chronicler just as Zeldana had. All of her children seek to become worthy of the Pathfinder Chronicles in their own way just as their mother has.

I also plan on furthering the Asta name with additional characters as time goes on.

I even have Velarrior Ileor-Blakros (I completed the scenario that lets you marry into the Blakros family). I have his Half-Elf, Half-Sister Izora Ileor.

I also have plans for (3x) 'Ibis' Tengus, the Thothmoses lineage which will cover Thothmoses I, Thothmoses II, and Thothmoses III

The Exchange 3/5

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I just finished a game tonight before the big Gateway Con happening tomorrow in La.

With tonight's game reported I now have...

*drum rolls*

My first ever GM Star ^(^_^)^ YAY!!!!

I'm so happy.

:3

The Exchange 3/5

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Jack of Nothing wrote:
First off the only divine classes I like are the oracle and maybe the druid, I've never tried one but they seem cool, the general consensus of my oracle was that he was evil so I thought I'd try coming up with a pitch for a druid. The problem is that I have never played a society adventure that seemed like anything a druid would remotely care about. Am I looking at the druid wrong? They seem to only be concerned with matters that don't directly deal with society. The pathfinders don't seem to be very like minded when it comes to druids.

I have a Lion Shaman Druid, a Garundi from Osirion. I only use her in the Osiriani based Modules and Scenarios. I use the justification that because she is a member of the Scarab Sages faction, that she would only be interested in working with the Pathfinder Society on the Osiriani based missions to recover the stolen or lost treasures of Ancient Osiriani origin.

The Exchange 3/5

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pauljathome wrote:
Velarrio Ileor the Faceless wrote:
It was a PFS session. The Paladin was unable to object because of a very important fact that made it legal.

When I sit down to a table with my paladin I tell everybody (in and out of character) that I do NOT want infernal healing, even to save my life.

I'd be seriously peeved (in and out of character) if that request was ignored. I'd be upset at the GM for allowing what I consider a jerk move and PVP.

It is NOT cute and amusing. Please don't do it

The player in question made no such request. If they had done so, then I would have easily acquiesced to such a request and not done it. I did what I thought was the right thing to do, by preventing a new player from having their character die when it reached 7th level.

The Exchange 3/5

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It was a PFS session. The Paladin was unable to object because of a very important fact that made it legal. The Paladin and all of the other Lawful Good aligned characters at the table failed their Sense Motive check against my Rouge's Bluff check telling the party that the healing wand I had was good.

At no point was I rude at the table. The GM running the session approved my action and had no problem with how it was done as it was done in character with the proper roll.

I can also say that even if our Paladin was down, I still would have hit him with the wand to bring him back up as we lacked a dedicated healer. For some reason at the time I was the only person whom had any type of healing item on them, the other being our Wizard whom always used the wand in combat rather than waiting when we were out of combat.

Telling the player that his Paladin register as Evil was done ooc. There was no ill will towards them.

I also feel that it is very important to note that I had one of two choices.

1. I let the person using the 7th level Paladin Pregen die, thus causing his 1st level character to die when it reached 7th level.

or

2. I bluff his Paladin so I could use the Wand on him and keep him from dying.

In your terms, I chose the one that was less "rude".