Diver

Carebear GM's page

2 posts. Alias of Tormsskull.


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Isn't there some way you could turn this scenario into one in which the PCs actually win? Players always have a lot more fun when they win.

Think of how much fun they'll have if you put an unbeatable monster against them, and they actually defeat it.


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I don't use any negative status effects on PCs, as I've found the players don't like that. Where possible, I have each enemy attack a separate PC so as not to gang up on any one PC.

I think the overall idea is to make the players feel like their character's are in a little bit of danger without actually hurting their character's in any significant way. They are the heroes of the story, after all.