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![]() Hello all, I am happy to share how my first session went with Fires of Creation The party consists of the 4 players Drongon: Half Orc Gunslinger (Gun Tank)
So the session started with the party entering Torch on a caravan. Skivven was from Torch but left to do alchemical research. The players got a tip from the caravan driver to go see town hall about the various problems going on in the town. They met with Drolga and she explained the problem of the light going out and that more importantly, Khonnir Baine has gone missing. The players happily agreed to help find Khonnir. Drolga told them to go see his daughter Val. Before heading to the foundry, the players explored the town a bit and debunked some of the rumors that they had heard. After interacting with some npcs, they went to the foundry. They discovered Val being attacked by a strange automaton which they quickly dispatched. Val thanked them, and gave them the foundry as a base of operations. So when the next day started, the pcs got their water breathing spell and went off to the cavern in search of Khonnir. The pcs did not have any issues until they reached the mighty Blindheim. It gave a beating to the gunslinger and blinded him before it was slain. After popping a potion, they continued on. They arrived at the pit of brown mold which was recognized by Bornie. Keybeard being the stubborn dwarf that he was, didn't care and lept into the pit. He immediately became unconscious and had to be fished out. After a few hours of resting and another potion, the pcs continued to the Skulk lair. There, they decided to make a truce with the skulks and take on the gremlins in turn for a reward and safe passage through the caverns. The pcs went into the chattering gremlin caves continuing to get pelted by random objects from small cracks in the walls. The pcs weren't worried about these minor nuisances until Skivven activated one of the spike traps. He nearly lost his life because of his carelessness. Now afraid and alert, the group continued cautiously. They finally came across a few gremlins that took quite a while to bring down due to their magical damage reduction. After dispatching them, the players continued and found another gremlin sitting in a chair wearing a lil crown. Knowing he would take a while to defeat, Keybeard lunged at the self made ruler of the caves and grappled it. From this point he continued to take minor damage while the gremlin was trying to bite him and break free. Unfortunately before he could do so, Skivven lobbed a concentrated flask at him liquefying the small creature in the dwarve's grip. The pcs went back to the skulks to claim their rewards, then returned back to town to rest up, and get some more supplies. The session ended pcs getting an invite to Silverdisk Hall. Hope you guys enjoy my semi brief session summaries. I'll try to keep posting them after each session. Also feel free to ask any questions on how players approached any of the situations :) ![]()
![]() Ok so we had our first group planning session. This is the group Halfling Rogue Ratfolk Alchemist (aspiring to be technomancer) Half Orc Gunslinger (Gun tank archetype) Dwarf Inquisitor It's an odd combination but the players are happy with it. Our first session should be this week and I will happily share a summary of how it goes down. ![]()
![]() I recently got the Iron Gods adventure paths through the humble bundle website. I am very excited to DM this for my group. I was just wondering if anyone has advice on any character builds or combos that would ruin the fun of this campaign. I want the players going into this one semi blind due to the out of the ordinary nature of this adventure. In other words I really want a wow factor when they enter a technology filled spaceship or battle a chainsaw-wielding orc. Thank you :) ![]()
![]() At first I will take the approach of not purposely trying to egg him on, but if he continues to be a fuse ready to be lit by the smallest thing, he may get hurt. Thank you all for the advice. I like the idea of towns members getting involved and handling it themselves because that doesn't even have to involve the law. ![]()
![]() First I'd like to say hello to everyone! Ok so here is my situation, I have a player group of 5 people. They are all good friends and their characters are developing well. The issue is they are all level 1 and one character in particular likes to get a little rowdy whenever his character is insulted or takes a compliment the wrong way. The character is a half orc barbarian with an intellect of 8 so it makes for some good role play. What is the best way for me to deal with his antics ( ie assaulting someone in a town or city like a guard or shopkeeper). We have had one session so far and he already attacked an npc guide for telling him what to do in his current situation ( they had to cross a river and the guide was giving him suggestions). My main worry is if he assaults the wrong person, bad things will happen to him. The positive of this situation is that there are no out of game issues between the player and me since we have been in different campaigns previously. I just want to have a way of making him deal with the consequences of his actions. Thanks everyone and sorry if my post is long. |