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![]() I figured this would be the best place to ask because there may need to be some tweaking on an actual class (and I definitely don't have the time or ideas to create a class from scratch). An acquaintance has asked to play in one of my pathfinder campaigns, and I'm allowing him to hop into Skull & Shackles as a temporary player with the intent on making him a permanent member (barring approval of the party; he may not be someone that meshes well with my other friends). His idea for a character is this:
KJ wrote: A person who has a collection of magical masks. When he puts one on, he gives an area of effect to his friends. I was also thinking that his sword could change based on what mask he is wearing. I came up with this idea based on the Lego Bionicle series. As my gears started turning, I considered a few things:
[2]He could simply make these masks and wear them as magical items [3]He could be a bard archetype that replaces some bard abilities with other abilities which would focus on item creation, specializing on masks This conversation started this morning and ended shortly thereafter, so we haven't gone into specifics. I was curious if anyone had seen something similar or had any ideas that could make this work or be an interesting choice. I like ingenuity and interesting character choices. With Pathfinder being such an open world, full of possibility, I wouldn't say no to this idea if there is a way to make it work within the system. ![]()
![]() By the way, I'm having a bit of trouble figuring out how the party can defeat the piper without his flute. Based on the phrasing of the Piper's haunt, he never actually manifests in such a way that he should be susceptible to positive energy - can't hit what you can't see, especially since it manifests as "a mournful dirge." I've read through this as best as I could but found nothing of note. Perhaps I missed something, so does anyone have any advice? ![]()
![]() I also compiled this pdf of the big bads in the prison, including the secret weapons and pictures of each BBEG: The Villains of Harrowstone ![]()
![]() My party is about to encounter the Smoldering Revenge event. Because I've drawn my maps on paper, I can't draw and erase fire that comes up during this event. So, I made this hot item: 1 inch by 2 inch figures of fire. I printed them in color on some cardstock and cut them out - this did take about an hour. After I was done, I just folded them down the middle so that the bottom edges of the fire could meet. If anyone takes an interest in this, I'll try to keep the link up and secure for a year. If it doesn't work, for some reason, please message me. Because I don't want any trouble, I did not create the original work, just the reverse copies. The original image can be found here. ![]()
![]() I can't remember if I read about this on the forums or heard one of my old friends mention this: barn-raising. Ravengrow is a farming settlement, so naturally there are barns. Well, it's also likely that there would be a need for a new barn to be built and raised during the time that the PCs are stuck there. Over the past three weeks, I've pondered and considered how to go about including this for the game, with two things in mind: it shouldn't be an incredible challenge because 1) the party is low level, and 2) it's not canon. As such, I finally put fingers to keyboard and came up with this framework for earning Trust and getting the job done. Based on a video of a modern day barn raising (construction starts at 0:16), I decided the following would be appropriate for each day's work, considering a setting that doesn't have access to modern day equipment: Day 1 - Set the foundation, construct and raise the frames, sawing and chopping lumber, hammering as needed
I struggled with developing specific rules for this four day event, so I asked myself questions and answered accordingly:
I've spent the last hour or so putting the finishing touches to the idea and its structure, and I will post that next. ![]()
![]() The Dread Pirate Hurley wrote: Having considered the problem of overland exploration, turning the overworld into a hexploration game could be fun. It would allow you to seed the world with various thematic encounters (think Stalchild attacks or the peahats from OoT, or the Takkuri bird from Majora's Mask), adding some spice to the rest of the world between dungeons. Interesting... What do you mean? ![]()
![]() Ciaran Barnes wrote: Do you have one or two friends who can play occasionally? ... I suggest trying out the on-on-one but also making some serious inquiries to wrangle some extra players in. The nature of this campaign is mentioned in my first post: Captain Zimri wrote: My wife still hasn't gotten the hang of Pathfinder, and she hasn't played Ocarina of Time all the way through - both Pathfinder and Zelda are methods of entertainment that I hold close to my heart. As such, I've been thinking about running a solo campaign with just her as the legendary hero from the game. This way, we can work at a slow pace to familiarize her (and me, surely) with the rules. Even though she's already in two campaigns that I'm running - Skull and Shackles AP that is currently in book 4, and Carrion Crown AP that hasn't started yet - she still has a difficult time grasping the rules and pace of a session. For this reason, I want to play with her only and help her learn how to play the game that comes so naturally to me. As far as the campaign setting goes, I initially intended to have her play as her own reincarnation of Link and progress through the story of OoT. But after thinking about it some more and talking with her, I've decided to generate my own story line within the lands of Hyrule, Termina, Holodrum, and Labrynna. Layers of plots will exist within the campaign setting and generally wait for her to encounter them. There may be an overarching plot, but until an opportunity presents itself, we'll just play to have fun. Thank you, by the way, for all the comments and ideas. Each of you has presented something I hadn't considered or seen before, and they all will help this experience for my wife be amazing. ![]()
![]() After thinking about it some more, and conversing with my wife, I've decided not to run a campaign for her that is based on Ocarina of Time. However, so as not to waste all the valuable information provided by you wonderful people - and to keep in theme with Zelda - I will be creating our own plot and story for her to play. I already have some ideas of what might be going on, in Hyrule at least:
I actually intend to include several other lands within this campaign, other than Hyrule - Termina, Labrynna, and Holodrum, to mention three. ![]()
![]() Nixie wrote: Your wife plays pathfinder with you?? Lucky!! Well, it's actually been a bit difficult to have her play. I'm running the Skull and Shackles AP , and she's one of the players. Unfortunately, she doesn't really RP as much and she isn't active in the sessions. This is why I want to have a solo campaign with her so that she can learn different facets of the Pathfinder rules. ![]()
![]() Ivan Rûski wrote: As someone who has literally been planning to run a Zelda campaign for years, here's a few Links you might find useful. You are a hero. ![]()
![]() Here's one that I came up with. I know it needs to be fixed, so feedback would be helpful. Man o’ War Tug of War The Valdemar Family has set up a tug-of-war contest near the shipyard. Do you and four other landlubbers think they can overcome five of the biggest and strongest of the shipwrights of Sandpoint? Test your strength and mettle with four others and see if you can.
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![]() Our rogue uses two short swords and has Two-Weapon Fighting. Other people in our party, and our GM, say that she does not take the TWF penalties if she only makes one attack, even if she is wielding both during the one attack. I am beginning to think that she does take penalties, but I can't find anything in the rules that says this. Does anyone have words of wisdom on this topic?
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