Captain Werewolf's page

Organized Play Member. 7 posts. No reviews. No lists. No wishlists. 6 Organized Play characters.


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Thank you so much, Mike!

I figured it was something like that. I'm sure all the GMs from the Con have A LOT of sessions to upload, so I'm fine just being patient until it shows up. Thanks for the quick response.


Hi everybody,
So I finally joined up for OP after doing a session at Comic-Con on 7/18/13. The GM gave me a card with my Pathfinder # and confirmation code. Those both seemed to work, as I was able to login and make my new character, a level 1 Dwarf Inquisitor.

My understanding was that I could apply the gold, fame, and experience I got from that session to the character I made when I logged in for the first time. But I don't see it listed in my sessions. I don't know if I'm doing something wrong or if I misunderstood some key point or what. Any help or clarification would be greatly appreciated.

A few pieces of info that might be helpful (maybe?):
- The scenario was Rise of the Goblin Guild (#4-01).
- I played a 3rd-Level Valeros Iconic Fighter Pregen (with a different name) for the session itself.
- On the sheet the GM gave me after the session, she marked on the right side, in descending order: Normal, 1,904 MAX GOLD, +1 XP, +2 Fame, +500 GP, no day job.
- At the bottom, she marked "Comic-Con 2013," the event code, the date, her signature, and her "GM Pathfinder Society #."

Thanks for your help.


Awesome, thanks for the advice everyone.


Hurm... what do you think about making building the PCs at 4th level and then leveling them up to 5th level, saving both builds? That way, they can start off simple, and I can level them up at the end of the first night, and they can get the rush of gaining their cool new abilities during play.


Good points, Mysterious Stranger. That was my general thinking when I was originally going to go 5th level. That's about when PCs start getting the signature elements of their classes. OTOH, I'm not sure these players are sophisticated enough yet to realize that, and it may just cause more confusion than it's worth. What I'll probably do is build the PCs at level 3 and then reassess how different they are from each other, then perhaps bump up to 4 or 5 if I think it's necessary.


Well, that's two votes for 3. And that's where I started with my first character, so that's good enough for me. Unless someone has a good argument for another level, I'll go with that.

Anyone have suggestions for adventure modules suitable for 5 PCs at level 3? I'm probably going to do Masks of the Living God, but, again, opinions/comments are welcome.

Oh, and thanks for the suggestions so far.


Hi all,
Long-time lurker, first-time poster. I've played Pathfinder for a couple of years now, and my playing partner and I are trying to get some mutual friends in on the fun. We have a whole vacation weekend set aside for two nights of epic adventure.

I will be GMing, and while I have experience running other systems, I've never GMed Pathfinder before. Part of the reason I volunteered to GM for the weekend is that it gives me an excuse to learn some of the finer points of the system. Anyway, I need some advice on which module (as a new GM, I will be relying heavily on published material) to run and which level you think I should set the PCs at. Here's some of the pertinent info:

- Five PCs total. One player has extensive experience with Pathfinder, and is playing a fast barbarian wielding a greatsword. The other four have minimal to no experience, and will be playing a Celestial sorcerer, TWF, Gunslinger, and Magus.

- The characters will have been created prior to the first session, so we won't waste a lot of time with character creation. Realistically, we're talking 12+ hours of actual play, but it will be a little stop-and-go as people get acclimated to the system during the first few hours. I would like to reach some sort of satisfactory conclusion to the adventure by the end of that, as we aren't planning to turn this into a long-term campaign nor will we likely be able to get everyone together again for a while.

- I'd like the starting level to be high enough that the players have access to some of their characters' cooler class features, like the magus arcana (level 3) or gun training (level 5). But I also don't want to go to high, as the combat options at such levels might be confusing to new players. My inclination is somewhere in the 5-7 range, but I'm open to suggestions or any opinions someone might have about that.

- I'd like a decent mix of exploration, interaction, and combat. I'm a big fan of sessions that balance those out, rather than epic dungeon crawls. A couple of these new players are writers, and one's an actor--they'll enjoy roleplaying as much or more than the combat.

TL;DR - 12-hour one-off session with 5 PCs (1 vet, 4 new), need suggestions about level and adventure modules; good mix of exploration, interaction, and combat preferred.

Thanks, everyone!

EDIT: In case it matters, the entire team (with maybe one exception) is Chaotic Good.