Spell Sovereign

Captain Ventra's page

35 posts. Alias of JubJubJhubsten.


Full Name

Argus Ventra (Rekkus Ventra)

Race

Vishkanya

Classes/Levels

Vivisectionist Trap-Breaker Alchemist/3rd Level

Gender

Male

Size

Medium

Age

30 years

Alignment

True Neutral

Languages

Common, Vishkanya/Snakefolk, Draconic, and Undercommon

Occupation

Ships Captain

Strength 10
Dexterity 16
Constitution 14
Intelligence 14
Wisdom 8
Charisma 16

About Captain Ventra

Crunch:

Str 10 +0
Dex 16 +3
Con 14 +2
Int 14 +2
Wis 8 -1
Cha 16 +3

HP: 29
AC: 18 (+3 Dex, +5 Chain Shirt)
Flat-Footed: 15
Touch: 13
CMD: 15

Fortitude: +5
Reflex: +6
Will: +2/+4 against Compulsions and Charms

BAB: +2
CMB: +2

Languages: Common, Vishkanya/Snakefolk, Draconic, Undercommon

Traits: Bandit, Irrepressible, Honeyed Tongue

Drawbacks: Paranoid, Overprotective (for fun/flavor, and only concerning his crew and trusted associates)

Racial Traits: Poison Use, Toxic (2/day, DC 13), Weapon Familiarity (Kukri/Shuriken), Subtle Appearance (+4 Disguise for Human), Limber (+2 Stealth/Escape Artist), Keen Senses (+2 Perception)

Feats: Sleep Venom, Weapon Finesse, Alertness, Brew Potion, Throw Anything

Class Features: Sneak Attack 2d6, Brew Potion, Mutagen, Throw Anything, Torturer’s Eye, Cruel Anatomist, Discovery (Tumor Familiar: Hedgehog “Arthur, The Swift”), Swift Alchemy, Trapfinding,

Formulae Known:
1st:6: Monkey Fish, Cure Light Wounds, Shield, Endure Elements, Disguise Self, Deathwatch

Formulae List One:
1st: Monkey Fish, Cure Light Wounds, Shield, Disguise Self

Skills:
Craft (Alchemy): 1:+9
Diplomacy: 3:+10
Disable Device: 2:+9
Bluff: 3:+6
Knowledge (Nature): 3:+8
Stealth: 1:+10
Perception: 3:+9
Profession (Sailor): 2:+4
Sense Motive: 1:+2
Spellcraft: 1:+6
Use Magic Device: 1:+7
Items:
+1 Chain Shirt 1250gp
Masterwork Kukri 308gp
x20 Darts 10gp
Dart/Potion Bandolier 5sp
Coin Purse 1gp (12gp, 6sp, 5cp)
Masterwork Thieves’ Tools 100gp
Masterwork Backpack 50gp
Fanciest Hat 200gp
x2 Noble’s Outfit 150gp
x2 Explorer’s Outfit 20gp
Cold Weather Outfit 8gp
Hot Weather Outfit 8gp
Signet Ring (Twin Snakes facing each other over/around a Crescent Moon) 5gp
Pocket Watch 250gp
x6 Doses of Exotic Cologne 199.8gp
x100ft. Silk Rope 20gp
Grappling Hook 1gp
Waterproof Hooded Lantern 13gp
x2lbs Lamp Oil 2gp
Alchemist’s Lab 200gp
x5 Tanglefoot Bags 83.35gp (Crafted)
x10 Alchemist’s Fire 66.7gp
Ink 8gp
Fancy Inkpen 1gp
x50 Sheets of Paper 20gp
Scroll Case 1gp
x2lbs Sealing Wax 2gp
Formulae Book (Free!)
High Quality Chess Set 10gp

Arthur:

Arthur, the Swift: Arthur is Ventra's Tumor Familiar, and has been his constant companion for much of his adult life.

N Diminutive animal
Init +3; Senses low-light vision; Perception +1

AC 20, touch 17, flat-footed 17 (+3 Dex, +3 natural, +4 size)
hp 6
Fort +0, Ref +5, Will +1

Speed 20 ft.
Space 1 ft.; Reach 0 ft.

Str 1, Dex 16, Con 6, Int 7, Wis 12, Cha 7
Base Atk +0; CMB –1; CMD 4 (8 vs. trip)
Feats Athletic
Skills Climb +5, Stealth +19, Swim +5

Spiny Defense (Ex)

As a move action, a hedgehog can roll itself up into a spiny ball. While rolled up, it gains a +1 enhancement bonus to its existing natural armor, and any creature attempting to grapple the hedgehog takes 1d3 damage on making a grapple check. While rolled up, a hedgehog cannot take any action other than leaving this state. The hedgehog can leave this state as a move action.