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so In herolabs, which I know isn't perfect. There is a weapon quality you can add called Reliquary(Holy) to make your weapon a holy symbol for the purpose of a divine focus. The add on is 250gp. Its list the source as Ultimate Magic, but I'm having trouble finding out if its PFS legal. I believe it is, but the GM is saying its not because its from a Crafting feat. My weapon is also Holy, and Called, which I didn't craft either. So If the idea is because crafting feats are not permitted to PCs then no one can have any magic items. I would appreciate help on this thought. thank you ![]()
Ok, so this came up last night in our home game. Aura of Purity Su
Effect: Diseases, inhaled poisons, and noxious gaseous effects (such as stinking cloud) are negated in a 10-foot aura around the witch for a number of minutes equal to her level. This duration does not need to be consecutive, but it must be spent in 1-minute increments. Effects caused by spells whose level is more than half the witch's class level are unaffected. Would this also negate the Extraordinary ability of the Yellow Musk Creeper? There pollin spray attact? Pollen Spray (Ex) As a standard action, a yellow musk creeper can spray a cloud of pollen at a single creature within 30 feet. It must make a +4 ranged touch attack to strike the target, who must then succeed on a DC 14 Will save or be entranced for 1d6 rounds. An entranced creature can take no action other than to move at its normal speed into a space within the yellow musk creeper's reach, at which point an entranced creature remains motionless and allows the creeper to insert tendrils into its brain. The save DC is Constitution-based. I would think it does. But I would be interested to know what others might rule on this. Thank you. ![]()
what might be the effect of a swarm vs. swarm encounter. Let me explain, lets say you were attacted by a swarm of tiny scarab beatles. they are immune to weapon damage cause they are Tiny but what if you summon a swarm to fight them, would your swarm a rat swarm, can they do any damage to the Tiny swarm? Let me know what you think. thank you. ![]()
Hi, we had this come up. We looked up when is a 1 an auto fail. In the core rule book it states that Attacks and saves 1 always fails 20 always succeeds. A natural 1 is not an auto fail for skill checks, but we couldn't find any thing on if a natural 1 is an auto fail on a caster level check. Please let me know what you think and if possible let me know where the rule can be found so we can present it as fact and not have to spend all night in a debate. Thank you ![]()
Hi, we had this come up in last nights game. We looked at different rules and here is what we found. Supernatural Abilities (Su)
Now it is worded as "generally don't provoke" So we read on further. this passage is regarding spells, Ranged Touch Spells in Combat: Some spells allow you to make a ranged touch attack as part of the casting of the spell. These attacks are made as part of the spell and do not require a separate action. Ranged touch attacks provoke an attack of opportunity, even if the spell that causes the attacks was cast defensively. Unless otherwise noted, ranged touch attacks cannot be held until a later turn (see FAQ below for more information.) FAQ/Errata
ok, so after reading this we were wondering if you use a SU power that is fire spit that required a ranged touch attack, would the ranged touch attact part provoke? so if you use the SU power to load up the spit, that part does not, but the action of fireing the spit does, right? I know it's long winded but would love any help or rule that might apply. |