Alchemist

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I was really hoping to see some nice BF/CM sales on the remaining PACG stock... It's bad enough to have the line discontinued and unsupported, but to have to pay full price for (some of) it even now? As it is, there's nothing of enough interest to me in the sale for me to buy. Kinda sad because I would have been happy to support paizo otherwise.


I've always like using the downloadable character sheets (and their pre-cursors) to be able to print off a character sheet, so as not to have to mark up my actual cards when playing through an AP. Looking through the current file for the class/character decks, though, I'm noticing a few seem to be missing from the file (magus, tales, Hell's vengeance, etc). Is there any chance this file will be updated soon to include them?

Pretty please?


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Just an FYI:

If anyone is interested in doing some PACG GMed by the legendary Mike Selinker, head on over to Ypsilanti, Michigan next month for the u-con gaming convention. The convention is the weekend of November 22nd.

Last I checked, there are still several open spots for his sessions.

See the website for more info (https://www.ucon-gaming.org )


After not playing it since the play-test, I've decided to go back and try out S&S. Life sort of got busy for me way back then, and my play-test experience was honestly a bit mixed when it came to the parts of the adventure path my group was saddled with testing. Looking back, I think I also wasn't that happy with the boons available for the AP in that set, especially when compared with those from RotR.

On a whim, I recently picked up the Alchemist and Paladin class decks and integrated them into S&S. I'm honestly finding the AP much more enjoyable with those small additions (and with both CD Damiel and CD Koren in my teams).

So, I suppose my questions are these:

1. What other class decks do people recommend specifically for S&S (if any) that you found improved your experience (and also which ones would be good to avoid for S&S?)

and

2. Basically the same as above, but for WotR. I was involved in the play-test for that one as well, but as I recall the playtest materials were much more limited for that one, and I never got around to playing the final release (though I'm planning to sometime soon now that I have time to potentially devote to it).

At some point I might check out MM as well, so if you'd like to address that one, feel free.


This came up the other night:

In AD6S1, Lem encounters an ogre (combat 14), and since Lem has never been particularly effective at combat, it's a good thing he took the Summon Monster loot spell.

Lem plays Summon monster, pulling out an Enchantress (combat 8) whose text states (as all Veteran traited cards seem to) that her check to defeat is increased by the AD# (which in this case is 6). The question then becomes, does this increase count towards the value the enchantress is worth when fighting the ogre?

I was originally leaning towards the answer being "no", but the summon monster card does say you should use the highest difficulty to defeat for the combat check, not specifically the highest printed difficulty to defeat.

Thematically, if you encounter an enchantress (or other Veteran) in AD6, they are 6 points tougher to beat... would summoning such a monster inherently have to be weaker than the ones you're encountering?

I'm still leaning toward the answer being "no" here, but our Lem player did make some convincing arguments for interpreting the card in the way that would have won him the check. Though, if the answer is "yes" that potentially opens up other cans of worms...


I am requesting an update on this order please. As yet, I have received no notification of the order being shipped. Additionally, my subscription page displays the current order as "pending" (and has for 3 weeks now), and the next subscription order (which has not yet been processed) includes duplicates of some of the items in this order, scheduled to ship in September. Obviously I don't want to purchase the same items twice.


(spoiler alert to anyone who hasn't gotten their Adventure Pack yet)

The Horsechopper +1 promo card states:

"For your combat check, reveal this card to roll your Strength or Melee die + 1d10 +1. If you are proficient with weapons, the difficulty of the check is increased by 4."

Is this wording as intended? Generally weapon proficiency HELPS the use of a weapon, not hinder it.

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