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TarkXT wrote:
Deadmanwalking wrote:

Also, by my calculations, the first build actually has 7.1 DPR, while the TWF guy has 9.9 even firing on all cylinders (both going by this)...but the 'identical stats' assumes Str 14 on the Dex guy, which is a bit of an assumption (since he's got no reason not to use those stat points elsewhere) unless he's going for Power Attack...in which case, assuming both take Power Attack at level 7 (and make no other changes in gear or anything), the fencing build has 10.1, and the TWF build going all-out 12.87.

And once again, that's on a Full Attack, on a turn where they aren't fighting a new opponent.

I still personally prefer a Str build, but if going Dex, the Fencing Grace build is valid.

I use Elves with Envoy, Half Drow Half Elves, tieflings, Aasimars, you can go gnome for it too if you really wanted. It's not difficult at all to get arcnae strike. Even if you want to play human you can just hold of on the mutagen and get Minor Magic.

The 14 str build was for practicality purposes. You weren't going to full anyone at level 1-3 trying to be a melee character with less.

And as I already said Quick Study does not erase your ability to study as a move action. The only time this makes much difference to either character is when moving from opponent to opponent.

And no, no buckler for you. Investigators aren't proficient in shields.

Lastly, bear in mind the main point is isn't really about damage. The point is about burning three feats to remove flexibility for not a whole lot of gain.

And yes strength builds are better for pure combat. Especially early to midgame. LAte game I believe favors the INT build by dint of having so many advantages in other areas.

Do you happen to have an example of an Int build with natural weapons? I plan to make an Investigator Tiefling and would like your take


Asking for a plot fix

We were actually thinking of a rebellion against wizard rulers, but we can't see how the wizards in charge wouldn't just take everyone down and turn them all into obedient skeletons

Basically, we don't know how to deal with magic in a world, as logically we feel at some point an evil wizard will just cause mass chaos in the world very quickly.


My DM is currently facing a conundrum where he can't make his setting work with magic, as he feels that given the power of spells, wizards at some point would take over the whole world and kill all other users of magic to solidify their rule. Or even if not that far, they would run all the industry in the world. How do we deal with this?

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