How about my list of horrifieds? It much shorter. These are the ones I refused to run or was unfortunate enough to play as they were entirely too deadly or just plain silly:
DM: Monster Quest tops the list.
X1: Tomb of Horrors. Players simply couldn't get in.
Q?: Queen of the Demonweb Pits. Too cartoonie.
All those adventures with sex change characteristics.
LG: Turns of the Spiral. I fell asleep.
B3 & B4: No real direction for adolescent DMs.
Expedition to the Barrier Peaks. Has no place in D&D.
Needle. Has no place in D&D. Good for Rifts or GURPS Time Machine.
I would put others in here, but all of them are from Dungeon Magazine. There were some real strange ideas in the early magazines.