| Kuzunoha Kaijitsu |
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thejeff wrote:Because as we all know, relationships, romance and even message have nothing to do with story. Are in fact all best avoided if you want good stories.Not if they are a distraction. Who the hell cares about these NPCs and why do these Mary Sue’s need to be front and center in every AP holding the players hands?
Just off hand, I love this sort of stuff in my gaming and I don't find a distraction, but necessary to the game. Throw in a romance or throw in NPC's for me to get to know as people and always add in backstory and motivation! Why in the world people like playing games where the default answer to their GM is "I hit it/I spell it" is beyond my ability to comprehend. For me, it isn't enough to think, "I epic-ly saved the world" if I feel I had no stake in that world. Npc's give me that connection. I want to know that I saved someONE, not just someTHING. Another reason I enjoy Paizo.
I will add that while forcing the players to tie themselves to NPC's (a la Jade Regent) originally annoyed me, its due to those connections that my character in Jade Regent is now my favourite character of all time, and that I'm enjoying that game to the extent that I am. Paizo has proven to me that if we give it a chance, they will lead us to wonderful places and thus I am more than willing to place my trust in their knowledge of story for my games.