Harrower

Callum Vorn's page

147 posts. Alias of F. Castor.


Full Name

Callum Vorn

Race

Human

Classes/Levels

Scout 1/Jedi 2; HP 46/46; FP 4/6; DP 2/3; Threshold 16; Fort 16 (21 vs. extreme heat or cold), Ref 19 (flat-footed 15), Will 17; Initiative +9; Perception +9

Gender

Male

Strength 13
Dexterity 16
Constitution 14
Intelligence 13
Wisdom 16
Charisma 14

About Callum Vorn

CALLUM VORN
Medium Human Scout 1/Jedi 2
Destiny 2/3, Rescue; Force 6, Strong in the Force; Dark Side 0
Init +9; Senses Perception +9
Languages Basic, Huttese
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DEFENSE
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Defenses Fort 16 (21 vs. extreme heat or cold), Ref 19 (flat-footed 15), Will 17; Elusive Target, Evasion
hp 46; Second Wind +14; Threshold 16
Special Actions Shake It Off
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OFFENSE
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Speed 6 squares
Melee Unarmed +5 (1d6+2/20/x2/B) or
. . Knife +5 (1d4+2/20/x2/S or P)
Ranged Blaster pistol +5 (3d6+1/20/x2/E/20 squares/stun setting) or
. . Knife +5 (1d4+2/20/x2/S or P/6 squares)
Base Atk +2; Grp +5
Atk Options None
Special Actions None
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FORCE
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Force Powers Known (Use the Force +8): None
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STATISTICS
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Abilities Str 13, Dex 16, Con 14, Int 13, Wis 16, Cha 14
Talents Elusive Target, Evasion
Feats Force Sensitivity, Martial Arts I, Shake It Off, Strong in the Force, Weapon Finesse, Weapon Proficiency (Lightsabers, Pistols, Rifles, Simple Weapons)
Skills (Trained) Endurance +8, Initiative +9, Knowledge (Galactic Lore) +7, Mechanics +7, Perception +9, Pilot +9, Use the Force +8
Skills (Untrained) Acrobatics +4, Climb +2, Deception +3, Gather Information +3, Jump +2, Knowledge +2, Persuasion +3, Ride +4, Stealth +4, Survival +4, Swim +2, Treat Injury +4, Use Computer +2
Combat Gear Blaster pistol (in hip holster), knife (in concealed waist holster); Other Possessions All-temperature cloak, comlink (long-range, wrist-sized), utility belt (aquata breather, credit chip, energy cell x2, glow rod, liquid cable dispenser (15 meters) with grappling hook, medpac, mesh tape, power pack x2, ration pack x5, tool kit), hip holster, concealed waist holster
Money 3590 credits; Other Wealth None

Of Books and Covers:
A handsome man in his late twenties, Callum stands close to six feet tall and possesses a slender and athletic build. Opting almost always for a clean-shaven look, at least if he can help it, he has raven black hair of a medium length, a characteristic which contrasts somewhat with his rather fair complexion. His most defining features though are probably his pale blue eyes, especially given the scar starting below his right one and ending above it, a memento of a ship repair having gone awry.

A Corellian born and bred, he is independent minded and adventurous, yet pragmatic when faced with a problem. Possessed of a sharp wit, one that can at times turn a bit dry or even snarky when bored or annoyed or his patience is at an end, he is generally quick with a smile or a joke, one of his favorite being to give different answers when asked about his scar, answers that can range from the mundane to the dramatic to the ludicrous.

Usually seen in simple functional attire, at times complemented by a hooded all-temperature cloak to keep both heat and cold away, Callum shows a preference for clothes that are as comfortable and non-restrictive as possible. His other possessions appear meager, amounting to little more than a sporting blaster pistol holstered by his right hip and a utility belt containing various useful items within it, or at least that is how it seems. However, what is not readily apparent is the knife kept in a concealed holster that is fastened across his belt in the small of his back and is usually hidden under a jacket or some other piece of clothing, as well as his cloak when he wears it.

The Journey So Far:
Callum was born twenty seven years ago in Coronet City, his father, Sorin, a Corellian commercial pilot and his mother, Moira, a teacher. There was nothing particularly out of the ordinary regarding his birth truth be told, and by all accounts he was just a boy, much like his older brother Aidan, if a bit more curious and reckless. However, not many years passed before a Jedi visited the family's home. His name was Jonathon Keriss and he informed the couple that their younger son was strong in the Force and that he had the potential to become a powerful member of the Order. So it was than a few days later, when Jonathon left the Vorn household, Callum went with him.

The next few years of his life after finding himself in the Jedi Temple on Coruscant and under the tutelage of Master Yoda were rather typical of a Jedi Initiate, involving the studying of various subjects, the history of the Order among them, meditation and practice with a training saber among other things. To tell the truth, he enjoyed those years, even if the simple fact that Initiates were not to venture outside the Temple did annoy him somewhat, his nature leading him on occasion to try and "escape" from the confines of the building's walls. Not that he ever succeeded of course.

And then came the time for the Initiate Trials, a test that was to determine his future in the Order. He was certain he would pass them of course, confident in his abilities, a view he actually shared with Master Keriss, the one who had brought him to the Order and who had been watching over him ever since, regardless of whether the boy was aware of that or not.

The first test was simple enough. All he had to do was to recite the Jedi Code, showing that he had committed it to memory. He did so flawlessly.

The second test was a little... trickier. It involved the use of a lightsaber in staged combat with a hood. It tested not only skill, but also technique. Although not as easy as the first, still he passed it, as even as a youngling Callum had already shown an affinity for the Jedi's signature weapon during the various training sessions.

And then came the third test. With the boy being strong in the Force, Jonathon expected it to be almost a technicality for him to succeed. But it was not his strength and his connection to the Force that was in dispute during that last part of the Trials. It involved meeting the standards of being a Jedi, vague as that may be. And due to that strong connection of his, the ones administering the test took a page out of the Order's history books and sought to see how Callum would react when faced with the Dark Side of the Force. Nothing too extreme given the Initiate's young age of course, but just enough to tempt him. The result was... inconclusive. He did not reach out to it, but he did not recoil. He was curious to perhaps learn more, but more out of a sense of adventure rather than a thirst for power. Still, it was enough to spark a debate. And after it had ended and a decision was reached, Callum was no longer a member of the Jedi Order.

At first he was crushed, but children are resilient, adaptable. It took some time, but eventually he turned his focus to more... Corellian pastimes, thanks in no small part to his father's influence. And even though he was not quite as skilled in the piloting and repairing of ships as Sorin, he nevertheless became a capable enough pilot and mechanic. It was just that he did not always use those skills while on the right side of the law. In fact, it was during one not-quite-so-legal venture he met Sin, a beautiful Twi'lek woman. They partnered up -and perhaps in more ways than one- and took jobs that ranged from the absolutely legal to the not quite so much. Some of them were even in the service of the Galactic Republic, especially during the Clone Wars, though the credits did help. It was an... interesting time, even if it did eventually end and the two took their separate ways.

And then, of course, came "peace", brought on by the death of the Jedi Order and the end of the Republic. The former had conspired to take control of the galaxy, it was said, and the latter had to evolve in order to become something greater, it was declared. Callum mourned them both. Even if he had been a part of the Order for only a brief time, he knew what a lie that was. And he could tell that this Empire would be different that what had come before.

A year later and it was already being proven that what took the Republic's place was darker, that much Callum could see. He could even sense it. It was or it was becoming something oppressive. He did not need to watch the various lies and propaganda of the occasional news videos on the screens of Sel Zonn station, its cantina offering a brief reprieve between jobs, to realize that much.

He had always hated bullies. But he was just one man, at best a half-trained Jedi Initiate and even that was in the past. But if there were more men and women who thought like that? And could all the Jedi have been killed? There must have been thousands before the Purge. Surely some ought to have survived. It was thinking like that, hope like that, that brought a crooked smile to his lips as yet another video of some Imperial victory or other started playing on one of the screens.

Faces Past and Present:
Jonathon Keriss (Male Human Jedi Master) - The one who "discovered" Callum and brought him to the Order, Jonathon looked over the child and observed his progress with interest, certain that he would make a powerful Jedi Knight one day. It is ironic then that after Callum's Initiate Trials he was also one of those who advocated that the boy should not continue with his training, perhaps fearing that the youth would eventually fall to the Dark Side if he grew in power and skill.

Sinya "Sin" T'racen (Female Twi'lek Scoundrel) - An old friend, and perhaps more, Sinya, or Sin as Callum calls her, is a beautiful Twi'lek woman with a wit as sharp as any lightsaber. They have shared a ship's cockpit on more than one occasion -and more than one of those occasions were not exactly legitimate runs- and by now have lost count of who "owes one" to whom.

Aidan Vorn (Male Human Officer) - Callum's older brother, he is an officer in the Imperial Military and a veteran of the Clone Wars. Despite Callum's sometimes not-so-legal activities, the relationship between the two brothers was quite amicable and they were indeed close when they were younger. However, they have since then grown apart due to the different paths their lives have taken.

Probable Level Progression:
Species: Human (+2 to one ability score, +1 trained skill, +1 feat; Basic)
Destiny: Rescue

Level 1 (Scout 1)
Abilities: Str 13, Dex 16, Con 14, Int 13, Wis 16, Cha 14
Languages: Basic, Huttese
Talents (Scout): Evasion
Feats: Force Sensitivity, Strong in the Force
Feats (Scout): Shake It Off, Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)
Skills: Endurance, Initiative, Knowledge (Galactic Lore), Mechanics, Perception, Pilot, Use the Force

Level 2 (Scout 1/Jedi 1)
Abilities: Str 13, Dex 16, Con 14, Int 13, Wis 16, Cha 14
Languages: Basic, Huttese
Talents (Scout): Evasion
Talents (Jedi): Elusive Target
Feats: Force Sensitivity, Strong in the Force
Feats (Scout): Shake It Off, Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)
Feats (Jedi): Weapon Proficiency (Lightsabers)
Skills: Endurance, Initiative, Knowledge (Galactic Lore), Mechanics, Perception, Pilot, Use the Force

Level 3 (Scout 1/Jedi 2)
Abilities: Str 13, Dex 16, Con 14, Int 13, Wis 16, Cha 14
Languages: Basic, Huttese
Talents (Scout): Evasion
Talents (Jedi): Elusive Target
Feats: Force Sensitivity, Martial Arts I, Strong in the Force
Feats (Scout): Shake It Off, Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)
Feats (Jedi): Weapon Finesse, Weapon Proficiency (Lightsabers)
Skills: Endurance, Initiative, Knowledge (Galactic Lore), Mechanics, Perception, Pilot, Use the Force

Level 4 (Scout 1/Jedi 3)
Abilities: Str 13, Dex 17, Con 14, Int 14, Wis 16, Cha 14
Languages: Basic, Huttese, ?
Talents (Scout): Evasion
Talents (Jedi): Deflect, Elusive Target
Feats: Force Sensitivity, Martial Arts I, Strong in the Force
Feats (Scout): Shake It Off, Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)
Feats (Jedi): Weapon Finesse, Weapon Proficiency (Lightsabers)
Skills: Acrobatics, Endurance, Initiative, Knowledge (Galactic Lore), Mechanics, Perception, Pilot, Use the Force

Level 5 (Scout 1/Jedi 4)
Abilities: Str 13, Dex 17, Con 14, Int 14, Wis 16, Cha 14
Languages: Basic, Huttese, ?
Talents (Scout): Evasion
Talents (Jedi): Deflect, Elusive Target
Feats: Force Sensitivity, Force Training, Martial Arts I, Strong in the Force
Feats (Scout): Shake It Off, Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)
Feats (Jedi): Martial Arts II, Weapon Finesse, Weapon Proficiency (Lightsabers)
Skills: Acrobatics, Endurance, Initiative, Knowledge (Galactic Lore), Mechanics, Perception, Pilot, Use the Force