Callie "Winds" Jones's page

52 posts. Organized Play character for Keno.


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Vigilant Seal

Female Human Sorcerer 2

I thought I had posted that I got mine, but guess not.

Vigilant Seal

Female Human Sorcerer 2

Callie has been entered. Thanks for the game.

Vigilant Seal

Female Human Sorcerer 2

Callie looks into the room. Do you need a light?

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Female Human Sorcerer 2

Once the glass is cleared, Callie will descend and enter the room.

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Female Human Sorcerer 2

Arturo, are you okay? Is it safe to come down?

Vigilant Seal

Female Human Sorcerer 2

I had forgotten about the school items. And looking at the school page, I guess I am supposed to have a Bonus Lore and I would have taken a healing potion. Also discovered that Callie has rope as well...

Callie will not enter the first, she will wait for someone else to go first.

Vigilant Seal

Female Human Sorcerer 2

take the time you need.

Callie will use her dagger to clear the glass. She offers to climb up to the roof to see if they can travel across it.

Vigilant Seal

Female Human Sorcerer 2

Perhaps we can bust down the wall between us?

bleed flat check: 1d20 ⇒ 15

Vigilant Seal

Female Human Sorcerer 2

Callie holds position. flat check: 1d20 ⇒ 14

Vigilant Seal

Female Human Sorcerer 2

No changes to Callie's actions then

Maybe we can get out through the windows

Vigilant Seal

Female Human Sorcerer 2

Did Arturo move before Callie? If so, I just realized Stabilize is a range spell, and that would change Callie's actions slightly

Vigilant Seal

Female Human Sorcerer 2

Callie moves back into Room one. Once there, she tries to stop the bleeding. flat check: 1d20 ⇒ 6

Are there windows in Room 1?

Vigilant Seal

Female Human Sorcerer 2

Can Callie move with an acrobatics check to avoid the hands?

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Female Human Sorcerer 2

Callie will pick up a piece of debris, cast light on it, and follow into the room.

Vigilant Seal

Female Human Sorcerer 2

Callie will move across the large room (3) to just outside the door to room 4.

Vigilant Seal

Female Human Sorcerer 2

wish I had seen your update before I edited my post. Oh well.

Anyone else hear that scratching? Callie asks. Sounds like it's coming from below

Vigilant Seal

Female Human Sorcerer 2

Callie will pick up a small piece of debris, cast Light on it, and approach the collapsed floor, moving slowly in case the floor starts to give way.

After surveying the area, she'll toss the debris into the hole to see what's below.

Vigilant Seal

Female Human Sorcerer 2

Callie will move to the doors to room 1, but wait for someone else to join before entering.

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Female Human Sorcerer 2

Callie moves up the left staircase. Careful to avoid any debris or crumbling floors.

Vigilant Seal

Female Human Sorcerer 2

Callie moves to the top of the stairs, where she can now see what is going on. Spotting the Wisp attacking Duncan, she unleashes a Ray of Frost at the Wisp.

spell attack: 1d20 + 6 ⇒ (20) + 6 = 26
spell damage: 1d4 + 3 ⇒ (4) + 3 = 7

Vigilant Seal

Female Human Sorcerer 2

Finding the staff offices locked, Callie wanders back to the middle of the floor.

Vigilant Seal

Female Human Sorcerer 2

Callie wanders into the lecture hall (area 2). She scratches her head as the scene plays out.

Recall Knowledge (Society): 1d20 + 4 ⇒ (12) + 4 = 16

Vigilant Seal

Female Human Sorcerer 2

Callie follows after Arturo. After Chayron mentions the odd manifestations, she concentrates on tracking those

Arcana +4

Vigilant Seal

Female Human Sorcerer 2

callie won’t be using the last action

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Female Human Sorcerer 2

Callie Strides twice to get closer to the group.

Vigilant Seal

Female Human Sorcerer 2

When I click on the Map link, I see the Table 2 map, not ours.

Vigilant Seal

Female Human Sorcerer 2

I apologize for not be around much in the last week. Sinus infection and stomach bug have about done me in.

Vigilant Seal

Female Human Sorcerer 2

I thought I had posted the link before, guess not. https://pathbuilder2e.com/launch.html?build=59652

Vigilant Seal

Female Human Sorcerer 2

Reflex save: 1d20 + 5 ⇒ (13) + 5 = 18

Callie isn't quite successful in dodging all the flames, but does manage to avoid some of them Is it 6 damage or 7.

She then steps up the stairs, before unleashing Produce Flame (Bludgeoning Air)

Produce Flame attack: 1d20 + 6 ⇒ (10) + 6 = 16
Bludgeoning Damage: 1d4 + 3 ⇒ (2) + 3 = 5

Vigilant Seal

Female Human Sorcerer 2

I updated Callie's position on the map. I hadn't had access to a PC for a couple days

Callie gulps and casts burning hands I think I can do that without hitting Duncan or Matherius, right?

burning hands damage: 2d6 ⇒ (1, 2) = 3

[ooc]DC16 basic reflex save[/dice]

She then steps back onto the stairs.

Vigilant Seal

Female Human Sorcerer 2

Callie steps to the side to get a better view of the creature, then casts ray of frost again.

Ray of frost spell attack: 1d20 + 6 ⇒ (4) + 6 = 10
ray of frost damage: 1d4 + 3 ⇒ (3) + 3 = 6

Vigilant Seal

Female Human Sorcerer 2

Callie steps down to the bottom of the stairs and casts ray of frost ray of frost attack: 1d20 + 6 ⇒ (2) + 6 = 8 ray of frost damage: 1d4 + 3 ⇒ (2) + 3 = 5

Vigilant Seal

Female Human Sorcerer 2

I swore I posted actions earlier. Do I have line of sight, or is it blocked by the cannons?

Vigilant Seal

Female Human Sorcerer 2

Damn! Callie mutters as another pathfinder falls. She quickly casts Produce Flame (Her bloodline changes this to bludgeoning air).
Produce Flame Spell Attack: 1d20 + 6 ⇒ (2) + 6 = 8 damage: 1d4 + 3 ⇒ (3) + 3 = 6

Hero Point!
Hero Point Produce Flame Spell Attack: 1d20 + 6 ⇒ (8) + 6 = 14

Vigilant Seal

Female Human Sorcerer 2

Callie casts Gust of Wind on the dreg. ((Fortitude Save vs DC 16))

Vigilant Seal

Female Human Sorcerer 2

Callie cast Burning Hands (her Bloodline transforms this into Bludgeoning Air Damage) on the creature. bludgeoning: 2d6 ⇒ (4, 3) = 7 Basic Reflex save vs DC16 for the creature

Vigilant Seal

Female Human Sorcerer 2

Is it possible for me to cast a spell with a 15 foot cone with the cone placed so it only hits the creature and not any pcs?

Vigilant Seal

Female Human Sorcerer 2

Callie focuses for a moment, before unleashing a blast of air at the creature. She then follows that up with a Ray of Frost.

Spell Attack, Elemental Toss: 1d20 + 6 ⇒ (16) + 6 = 22
bludgeoning: 1d8 ⇒ 6
Spell Attack, Ray of Frost: 1d20 + 1 ⇒ (1) + 1 = 2
frost damage: 1d4 + 3 ⇒ (3) + 3 = 6

I am correct since those are both attacks that I take a multi attack penalty, correct? Not that it matters, I guess? Can I hero point that attack roll?

Vigilant Seal

Female Human Sorcerer 2

Does Callie have line of sight now?

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Female Human Sorcerer 2

After spotting the scorch marks, Callie will inform the rest of the group of what she learned in town, and point out the scorch marks. No changed to my exploration mode

Vigilant Seal

Female Human Sorcerer 2

Diplomacy +3

Perception: 1d20 + 4 ⇒ (14) + 4 = 18

Acrobatics: 1d20 + 5 ⇒ (6) + 5 = 11

Callie enjoys the sea breeze in her face, smiling the whole time until they reach the wreck. Once there, she attempts to jump up onto the railing, but slips and falls onto the deck. Turning beet red, she stands and dusts herself off before investigating the deck.

Could I make a performance check to try and turn the fall into some sort of performance

Vigilant Seal

Female Human Sorcerer 2

Yes, none of them seem super time critical, so starting from the top is as good as anything else.

Vigilant Seal

Female Human Sorcerer 2

Mr. Credence, as bad as it may sound, sometimes the safety of the many must take precedence over the freedom of one. But surely, if you can find evidence to remove the suspicion, then freedom can be restored.

Society: 1d20 + 4 ⇒ (16) + 4 = 20

Vigilant Seal

Female Human Sorcerer 2

Let's go speak with Mr. Kline Callie says, her voice betraying a bit of eagerness.

Vigilant Seal

Female Human Sorcerer 2

Callie looks over the flask, and attempts to identify any magic on it. Identify Magic, Arcana: 1d20 + 4 ⇒ (19) + 4 = 23

Vigilant Seal

Female Human Sorcerer 2

Does Callie need to hold the flask to examine it?

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Female Human Sorcerer 2

With all of this trade talk going over her head, Callie wishes she had brought a drink along after all.

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Female Human Sorcerer 2

Me too, Callie responds as she sits the drink back on the table. I guess we better follow them. Maybe we'll learn something.

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Female Human Sorcerer 2

Callie follows after Arturo, catching up with him at the drink table. I think it's neat that you built Anansi. I could never do anything like that.

Looking at the drinks, Callie picks up something blue and takes a sip. She grimaces, but takes another sip, trying to cover up her distaste.

Vigilant Seal

Female Human Sorcerer 2

Callie peers at Anansi, before turning back to Arturo. That's an interesting familiar you have there. I've never seen one like it.