Kwava

Calinthas Aldimay's page

Organized Play Member. 65 posts (1,919 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 16 aliases.


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Grand Lodge

Ah, how did I miss this one?! Don't think I can get it together by the deadline.

Grand Lodge

Well, I'm interested... let's see what turns up.

1d30 ⇒ 2
1d30 ⇒ 14

I like the first one (probably go with a Tiefling or Aasimar), but I don't want to make a Spellcaster; is it possible to trade with someone or go with a reroll on that?

Grand Lodge

2 people marked this as a favorite.

Just want to say, love the Les Mis reference!

Grand Lodge

I'd love to apply, but I don't think I can make the posting requirements... I really only get the chance to post in the evenings.

Grand Lodge

Sweet, the full recruitment thread is up! I've got two characters I'd like to submit, one which I previewed in the last thread, and a second one.

Lucius Baradain Human sword and board fighter that will switch hit into Paladin (Sacred Shield) early on. Concept is to build a strong tank defender character. Leadership roles of interest are General, Marshal and potentially a ruler.

Náriel Lauric Second on the list is a Wizard controller character. Choosing a thrush familiar and going with a fairly strong charisma score, Náriel will be a trained diplomat out of combat. Leadership rules are Grand Diplomat, Magister or possibly as a ruler. Still needs some crunch details worked on.

Grand Lodge

Definitely interested in this game... I've been dying to get into a Kingmaker game that gets past the first encounter.

Grand Lodge

Unfortunate that people would do this... I suspect in some cases, the GM might initially have good intentions, but gets cold feet about actually running the game and just bails rather than being honest. It takes long-term dedication and patience to be a good PbP GM, I have a lot of respect for those that provide continued interest in long lasting games.

On that vein, shout out to a few of my GM's of past and present - you do great work and we appreciate it!

Grand Lodge

On second thought, with rolls like that, I'm thinking a ranged combat style Ranger.

Just wondering if we get traits? If so, how many?

Grand Lodge

4d6 ⇒ (5, 6, 6, 6) = 23 18
4d6 ⇒ (5, 5, 5, 5) = 20 15
4d6 ⇒ (6, 4, 5, 4) = 19 15
4d6 ⇒ (1, 1, 3, 2) = 7 6
4d6 ⇒ (5, 5, 5, 1) = 16 15
4d6 ⇒ (6, 1, 4, 5) = 16 15

Whole lotta 15's there. Well, that screams something arcane; let me see what I can do

Grand Lodge

thunderbeard wrote:
Oops! Yeah, that makes sense. And I never would have thought of making him a Paladin, but that's a great way to capture the innate "annoyingness" that is Scott Summers.

Yeah, that's what I thought too lol

Any word from RR? Lots of interest it seems at this point.

Grand Lodge

Rick Rowles wrote:

Calinthas: I'm on the fence about a few of the characters they banned. A lot of them make sense but I'm not personally keyed into their plans for it. For now I'd say don't, but if I open her up later then feel free.

Occult Adventures playtest is on the table so Kineticist might be worth looking into. Then, depending on if you want to focus more on his unarmed or his leadership abilities. Brawler could work with the former, or an unarmed Paladin for both.

Okay, sounds interesting... maybe a Kineticist/Paladin for Cyclops then? Get the blast power and the leadership/charisma from the Paladin (maybe even a Tactician Paladin)

Grand Lodge

Have fun y'all; give them goodie two shoes a run for their money.

Grand Lodge

Okay, so here is the fluff for my submission... Zoe, a human Cleric of Asmodeus, using the Unholy Barrister Archetype. She was originally designed for a WotW game, so her old stat block is here, but I can re-roll if need be.

Stat Block:
Female Lawful Evil Human Cleric (Unholy Barrister), Level 3, Init +2, HP 27/27, Speed 30
AC 12, Touch 12, Flat-footed 10, CMD 14, Fort +4, Ref +3, Will +7, CMB +2, Base Attack Bonus 2 (+2 Dex)
Abilities Str 10, Dex 15, Con 12, Int 16, Wis 18, Cha 18
Condition None
Traits Sedition, Sacred Conduit
Feats Reach, Extra Channel & Selective Channel

Physical Description:
Reference Image

Zoé is a moderately tall young woman, possessing long raven black hair, pale alabaster skin and dark blue eyes. Though not physically strong, she is nevertheless well conditioned and athletically able.

Without question, Zoé is woman of unquestionable allure, though it is a sullen, dark and mysterious beauty she possesses. Her expression is generally demure and rueful, but such coyness is merely an affectation that hides an extremely confident, brilliant and strong personality.

In better times, Zoé preferred flowing and luxurious robes of red velvet. The color suited her well, and was also a common color of choice among those of her religious affiliation. She typically adorned herself with tasteful silver jewelry, and only a minimal amount of makeup that compliments her beauty.

Physical Attribute
Height: 5'9
Weight: 118 lbs
Hair: Raven
Eyes: Dark Blue

Personality:
First impressions of Zoé can be somewhat cool, though the reality is that Zoé is merely just cautious with people she has never met. Allies would describe her as affable though somewhat cynical and occasionally cruel with her wit. Zoé is capable of being extremely outgoing and magnetic when it suits her, which is often when she displays her dark, somewhat morose sense of humor.

More likely though, people would simply agree that Zoé is a woman possessing an exceptional mind. Ever since a young age, Zoé showed signs of brilliance, mastering numerous languages and showing an affinity for her studies. Eventually she turned her attention towards the law, a field of study which suits her logical and legalistic mind well.

Background:
Zoé is the younger of two children born to Lord Rémi and Lady Clarisse Harman, an aristocratic family traditionally loyal to House Barca and worshippers of Asmodeus. While the Victor and his descendants now ruled in Talingarde, they had struck a conciliatory note with allies of the Barca in order to ensure peace; this agreement allowed the Harman to retain their wealth and privilege, albeit at the cost of their influence and renunciation of their allegiance to the Dark Prince. While outwardly accepting and supportive of the devout Mitran regime of the Markadian, the Harman family has always harbored sympathies for a return of the Barca, and has even secretly plotted against the Markadian whenever the opportunity has presented itself as it did under during the great purges of Markadian IV.

Being born to the wealthy elite in Glastenhall, Zoé and her older brother Damian were raised with luxury and privilege. As such, Zoé was given many opportunities that many could only dream of, and due to her keen intellect and an affinity for her scholastic studies, she excelled at all of her pursuits. While her brother pursued a martial path and was trained in the art of war, Zoé went to college and trained as a barrister and a diplomat, and joined the court of Markadian V with her father. It was at this time she learned of the dark past of her family, her father revealing the true nature of the Harman allegiance to Asmodeus. Never a fan of the Markadians, both Zoé and Damian took to secretly worshipping the Dark Prince as their forebears had, and joined their father in covertly working against the rule of Markadian V.

Working within the royal court by day, Zoé and her her brother joined secretly with fellow Asmodeans and those simply fed up with the Markadian to bring back the Barca. Their seditious operations grew in scale and ambition, starting out with simple raids on tax collectors but growing eventually to outright attacks on government institutions and the Markadian family itself. It was during a particularly ambitious plan to kill everyone in the royal court with an explosion that Zoé and her fellow conspirators were finally discovered. The trial lasted but a day, and the Zoé was deemed a traitor and heretic, and was sentenced to die along with her brother. In order to save the family fortune, her parents disowned them in public, and re-affirmed their allegiance to Markadian and claimed no knowledge of their children’s treachery. While upset, Zoé understood why her parents did what they had to, though her broœther was less forgiving. Both siblings were sent to different prisons before their sentence would be carried out; presently Zoé is waisting away in Brandescar awaiting her fate.

Grand Lodge

Still interested, just been far from a computer the last day or so. Got an idea in mind for a Cleric actually.

Grand Lodge

Duh, nevermind... I can see you already have a Wizard; let me think about this for a bit.

Grand Lodge

Any roles in particular that need to be filled? I had an Elven Necromancer that made it most of the way through the 2nd module before the game died... would love to run that character again. You can find her here:

Caladwhen Aldimae

Grand Lodge

Ooo, this sounds interesting; would you be banning Jean Grey as the initial thread had; if not, she was always one of my favorite charactesr, and my initial thoughts would be that she would work as an Emberkin Aasimar Psion/Wizard or maybe a Psion/Sorcerer, or perhaps even a Psion/Oracle of Life, taking Energy Body to mimic the whole Phoenix thing... so many possibilities with that one.

A close second would be Cyclops, but I'm at a bit of a loss as to what classes to mix... probably some kind of blaster class and Paladin since he was always a bit by the books... any thoughts?

Grand Lodge

Well, I'm interested... let's see what the dice turn up:

5d6 ⇒ (6, 6, 4, 3, 1) = 20 16
5d6 ⇒ (5, 1, 5, 1, 4) = 16 14
5d6 ⇒ (2, 6, 4, 5, 3) = 20 15
5d6 ⇒ (5, 2, 1, 3, 3) = 14 11
5d6 ⇒ (2, 1, 2, 5, 3) = 13 10
5d6 ⇒ (5, 6, 2, 1, 3) = 17 14
5d6 ⇒ (2, 5, 5, 5, 2) = 19 15

Thinking an Oracle/Paladin. Moving one point from the 11 to 15, for a final array of: 16, 16, 15, 14, 14, 10.

Grand Lodge

Well seeing how it's called Shogunmaker... would a Sword Saint Samurai fit the bill? I was thinking a nodachi wielding wandering Ronin in the vein of Jubei from Ninja Scroll or Mitsurugi would be fun.

Grand Lodge

Sorry Adam, can you make an adjustment for me? I'm removing the Monk application (Solomon Brox)... I'm just not feeling it.

I'm going with my original concept, an Aasimar Oracle of Life - I really want to make a dedicated healer for this game.

Anyway, I'll be redesigning tonight, but I've got it started here:

Lisandra Elsinore, LG Female Aasimar Oracle of Life.

Grand Lodge

Salsa, are we allowed to take variant abilities for Tielfings?

For your list, my character will be a male tiefling named Solomon Brox, he's going to look something a little like this.

Grand Lodge

There are going to be plenty of Paladins, Clerics and divine applications... so I'm going a different way:

Tiefling (Asura-Spawn) Monk of the Sacred Mountain.

Monk is on my Pathfinder bucket list, and this setup would be a good fit.

Grand Lodge

Alright then, let's see what happens:

5d6 ⇒ (2, 5, 4, 4, 4) = 19
5d6 ⇒ (4, 5, 4, 5, 2) = 20
5d6 ⇒ (5, 3, 4, 4, 5) = 21
5d6 ⇒ (6, 6, 3, 6, 1) = 22
5d6 ⇒ (3, 5, 5, 4, 5) = 22
5d6 ⇒ (3, 6, 1, 3, 1) = 14

17, 18, 18, 21, 19, 13

What can't I make with stats like that...

Grand Lodge

So wait, we just subtract the lowest on 5d6... and not the bottom two lowest?

Grand Lodge

Dotting for later; been dying to get into a WotR game.

I've decided on a Human Paladin/Oracle of Life... go for the ultimate healadin combination with that.

Heirophant prime, Guardian secondary for mythic path.

Grand Lodge

Honestly, I agree with everything you've said DireMerc... fey foundling works well for a fey bloodline sorcerer, but not a celestial healer; it was taken purely for the game mechanic in this instance, and doesn't jell with the character in my opinion. Since Energy Body heals more efficiently anyway, I'm just going to dump the whole fey thing.

Just a heads up, I'm out of town for the next few days, so I'll have something up and running for you by Sunday night/Monday.

Grand Lodge

Sounds good; maybe I'll dump the Celestial heritage then... Energy Body is pretty sweet too, since it can equal to 1d6+1/Lv for up to five rounds per day (though only one target per round). In other words, for the cost of one feat, you get an additional 30 - 55 hp healing.

Edit: Part of the reason I opted to replace fey founding with this is that Energy body can be used to heal oneself as well, so I'm still deciding whether I needing both.

Grand Lodge

DireMerc, are you opposed to a few feat modifications? I was thinking of dropping the fey feat, and picking up an extra revelation feat for energy body.

Energy Body:
As a standard action, you can transform your body into pure life energy, resembling a golden-white fire elemental. In this form, you gain the elemental subtype and give off a warm, welcoming light that increases the light level within 10 feet by one step, up to normal light. Any undead creature striking you with its body or a handheld weapon deals normal damage, but at the same time the attacker takes 1d6 points of positive energy damage + 1 point per oracle level. Creatures wielding melee weapons with reach are not subject to this damage if they attack you. If you grapple or attack an undead creature using unarmed strikes or natural weapons, you may deal this damage in place of the normal damage for the attack. Once per round, if you pass through a living allied creature’s square or the ally passes through your square, it heals 1d6 hit points + 1 per oracle level. You may use this ability to heal yourself as a move action. You choose whether or not to heal a creature when it passes through your space. You may return to your normal form as a free action. You may remain in energy body form for a number of rounds per day equal to your oracle level.

Grand Lodge

Alright then, I'll assemble something tonight... keeping the details you asked the same, but a few changes of my own. I'll post it here.

Grand Lodge

I might be interested actually; I like playing healers and have wanted into a WotR game now... but how flexible are you on changes to the character? For instance, can I switch the type of Aasimar Aldalric is, or even say the gender? With that avatar, I actually thought it was a woman until I actually took a gander at it.

Grand Lodge

Brimleydower wrote:
Calinthas Aldimay wrote:
Brimleydower wrote:
Judging from some of the submissions so far, I'm going to have a rough call ahead. Good luck to everyone.
Well in that case, maybe give me some rolls... let lady luck reign here.

** spoiler omitted **

7, 9, 14, 16, 13, 12
or 7, 8, 11, 15, 16, 14

15 pt or 17 pt buy interestingly enough. Guess I go with the second set.

Grand Lodge

Brimleydower wrote:
Judging from some of the submissions so far, I'm going to have a rough call ahead. Good luck to everyone.

Well in that case, maybe give me some rolls... let lady luck reign here.

Grand Lodge

Tends to happen with long recruitment periods, people make there submissions and then wait n' see what happens.

Grand Lodge

Dotting for interest.

Grand Lodge

Well okay then, let's see what the dice turn up for a human Sorcerer.

Strength: 8
Dexterity: 1d10 + 7 ⇒ (9) + 7 = 16
Constitution: 1d10 + 7 ⇒ (7) + 7 = 14
Intelligence: 1d10 + 7 ⇒ (7) + 7 = 14
Wisdom: 1d10 + 7 ⇒ (6) + 7 = 13
Charisma: 20 (including +2 racial bonus)

Well, those are really quite great for a Sorcerer or a Bard... is there any preference between the two?

Grand Lodge

Are you still looking to fill out your arcane spot?

Grand Lodge

Hey guys,

Just checking in. After some discussion with Yuugasa, I'll be revising my character to be Zoe's brother Damien; same function, slightly different stats, but the build will remain the same (i.e. a support character).

I'll have that up sometime in the next day or so.

- Cal

Grand Lodge

No problem Yuugasa; I had time to kill yesterday morning, and I always find that these lists help perspective players new to a particularly long recruitment thread (this one in on four pages now).

Grand Lodge

What an interesting concept for stat generation, I like it. If possible, I'd love to apply with a character I designed specifically for Way of Wicked and grew fond of before the game finally wrapped up.

Other than a few changes to her stats, feats and background, I'd basically like to keep the concept the same - a brilliant elven Necromancer, ice princess persona, but charismatic and charming when it suits her (basically, she was a textbook charming sociopath). Also, I always wanted her to be NE, which I think you can do here?

Her crime would be witchcraft, and stats would be as follows:

Ability Scores:
Strength: 8
Dexterity: 16
Constitution: 10
Intelligence: 20
Wisdom: 14
Charisma: 18

Her original iteration can be found here. Basically, with the exception of her dexterity (which was low and always bothered me), those are pretty close to the abilities I rolled using the dreaded focus/foible method.

Grand Lodge

I'd be down with this; full disclosure though, I was part of a WotW game that recently ended, but would love to get back in the saddle.

Grand Lodge

4d6 ⇒ (1, 6, 5, 6) = 18 17
4d6 ⇒ (3, 2, 3, 5) = 13 11
4d6 ⇒ (4, 5, 1, 6) = 16 15
4d6 ⇒ (5, 6, 4, 2) = 17 15
4d6 ⇒ (5, 4, 5, 5) = 19 15
4d6 ⇒ (5, 2, 3, 2) = 12 10

That would be a 35 point buy, I can work with that nicely. Now, what to make?

Grand Lodge

Interested for sure... been wanting to do this AP for awhile now.

Grand Lodge

Well, let's see what happens.

4d6 ⇒ (4, 3, 3, 4) = 14 11
4d6 ⇒ (3, 2, 3, 6) = 14 12
4d6 ⇒ (3, 2, 2, 5) = 12 10
4d6 ⇒ (6, 6, 3, 6) = 21 18
4d6 ⇒ (1, 1, 2, 1) = 5 04
4d6 ⇒ (2, 3, 3, 2) = 10 08
4d6 ⇒ (1, 4, 5, 5) = 15 14

Hmmm, kinda meh. Think about it anyway.

Grand Lodge

Leaning towards something martial, probably a human Barbarian. I'll work on it this evening.

Grand Lodge

4d6 ⇒ (6, 6, 3, 6) = 21 18
4d6 ⇒ (6, 5, 2, 5) = 18 16
4d6 ⇒ (6, 3, 4, 5) = 18 15
4d6 ⇒ (4, 5, 3, 6) = 18 15
4d6 ⇒ (2, 5, 1, 4) = 12 11
4d6 ⇒ (3, 1, 6, 1) = 11 10

Not bad at all, that's a 42 point buy right out of the gate.

Grand Lodge

Love Ravenloft... ran it many a time myself, including the classic original module, so here goes.

4d6 ⇒ (2, 1, 4, 2) = 9 8
4d6 ⇒ (4, 4, 3, 4) = 15 12
4d6 ⇒ (5, 2, 5, 2) = 14 12
4d6 ⇒ (5, 5, 6, 6) = 22 17
4d6 ⇒ (1, 4, 3, 3) = 11 10
4d6 ⇒ (5, 4, 2, 5) = 16 14

Not bad; in the PF point-buy, it's a 20 pt buy. I'll have to ruminate on that.

Grand Lodge

Was thinking a Barbarian 1 / Cleric 3 of Gorum... heavy front-line with Cleric curative ability. Would something like that help?

Some basic crunch here, but gives you an idea of what I'm thinking anyway. If it's way off and not of any interest to the group, let me know.

Grand Lodge

Dotting for interest... will come back at it later this evening.

Grand Lodge

My favorite faction bar none was the Transcendent Order, at least in table top settings. Essentially they got an initiative bonus for having their thoughts and actions as one, but the drawback was unique, in that the player could not take back things they blurted out... in other words, if the player said something offensive to someone the group was trying to persuade, the player was not aloud to say "No, I didn't actually mean to say that, it was out of character." It made for some hilarious situations over the years.

Grand Lodge

I love Planescape, and have run it with my table top group now off-and-on for twenty years now. Currently, I'm running some of the original Planescape modules converted for Pathfinder that we never played when they were originally released.

In any event, I'd be very much interested. The Planescape specific races described in the original boxed set included the Bariaur, Tieflings and Githzerai, but easily adapted to this campaign world are Aasimar and Genasi (Ifrit, Oreads, Sylph and Undine). My current campaign has mostly humans, but we do have a Bariaur using those same stats as posted above.

Would you be incorporating the factions? That was always one of my favorite aspects of Planescape, but was always troublesome to implement in 3rd Edition (house rules like Prestige classes or bonus feats/traits are often what was incorporated, but obviously nothing official).

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