GM Nightmare Knight's Carrion Crown (Inactive)

Game Master TheChelaxian

O Death, where isn't your sting?


101 to 147 of 147 << first < prev | 1 | 2 | 3 | next > last >>

I'll go with gm loves the concept of a tanky tank

roll: 1d10 + 7 ⇒ (5) + 7 = 12
roll: 1d10 + 7 ⇒ (4) + 7 = 11
roll: 1d10 + 7 ⇒ (7) + 7 = 14
roll: 1d10 + 7 ⇒ (10) + 7 = 17


Got the character all updated.


Let's see what happens ...

Roll: 1d10 + 7 ⇒ (1) + 7 = 8
Roll: 1d10 + 7 ⇒ (9) + 7 = 16
Roll: 1d10 + 7 ⇒ (4) + 7 = 11
Roll: 1d10 + 7 ⇒ (10) + 7 = 17

so 18, 17, 16, 11, 8, 8

2 8's puts some limitations on ideas. I'll see if I can come up with something I like by the deadline.


Dotting as Barek now, fluffy bits to follow.


Anna Lee Starburn wrote:

I used chance savior for Lorrimor saving her. Is that little change in the trait ok?

That is fine.


Taus Arkona wrote:

I'll go with gm loves the concept of a tanky tank

[Dice=roll]1d10+7
[Dice=roll]1d10+7
[Dice=roll]1d10+7
[Dice=roll]1d10+7

I love a concept you'll love to run. Sorry if I seem to ignore you or anyone else. I try to address topics as they present themselves as needing sooner or later answers, if that makes any sense :P


Tis all good... walls of text promotes missing posts and excellent.


Here is a submission, Viktoria is a character created for Carrion Crown that ended prematurely. (I was in the same failed PbP as Ulam Bone-Cracker).

I will update the Crunch to fit with your criteria, hopefully tomorrow. Additionally, I will address your fluff requirements beyond what is included in her backstory. (I really enjoy this character and have been itching to get another run at this campaign!)

Here goes nothing!:

stat 1: 1d10 + 7 ⇒ (4) + 7 = 11
stat 2: 1d10 + 7 ⇒ (3) + 7 = 10
stat 3: 1d10 + 7 ⇒ (9) + 7 = 16
stat 4: 1d10 + 7 ⇒ (5) + 7 = 12


Ictoo here - Just throwing up Baids alias he is stated up but i'm still working on all the good stuff(back story and such) You will get this tomorrow!

Very excited now that i've got an idea and looking forward for you to see it.


I may be alone it this line of thinking, but I have seen no wizards/clerics/rogues yet. It's odd to me, especially the no clerics. Oracle/paladin/inquisitor, but no cleric.

Perhaps this is a stereotype I've associated with this AP and I'm in the wrong. Dunno.


GM Nightmare Knight wrote:

I may be alone it this line of thinking, but I have seen no wizards/clerics/rogues yet. It's odd to me, especially the no clerics. Oracle/paladin/inquisitor, but no cleric.

Perhaps this is a stereotype I've associated with this AP and I'm in the wrong. Dunno.

Hey, I have a sort-of wizard. That's close enough! Or am I just deluding myself with my chances of getting in?


My first 2 ideas (paladin and alchemist) were already taken and I prefer not to steal someone's idea. I'm considering ranger, but what is the likelihood we will find stat bonus items? I've never played through an AP before. I would hate to use my 16 for wisdom but the 11 would only allow me to cast lvl 1 spells.

Also, I think I've seen an oracle, but has anyone submitted a cleric?

Edit: ninja'd


Personally I feel that with their curses Oracles are even more fitting for this AP. Of course I might be biased :p.


Point taken you guys.

No, Martin, I forgot witches are arcane, your not completely bonkers.

AGamer70: No, those submissions already given do not include clerics. As for that item question, when I select PCs, if there is a big difference between the party's average Stat Point wealth and a select PC's stats, I'll work in extra points to balance things out.

ozyar: You are right, I'm somehow stuck in a core mindset.


Here's everything. I get carried away with backstories sometimes.

GM:Its ok, I'm trying to break myself of that mindset with this character now.

Crunch:
Barek Noson
Male Kellid Magus [Bladebound] 1
NG Medium Humanoid (Human)
Init +2; Senses Perception -1
Defense
AC 15, touch 12, flat-footed 13 (+3 Armor, +2 Dex)
hp 10 (1d8+2)
Fort +4 Ref +2 Will+1; +2 fear effects, -1 fire
Offense
Speed 30 ft.
Melee Rapier +2 (1d6-1, 18-20/x2);
Spell Combat – Rapier +0 (1d6-1, 18-20/x2) and spell
Ranged Longbow +2 (1d8/x3)
Special Attacks Arcane Pool - 5
Magus Spells Prepared (CL 1st; concentration +5)
1st – corrosive touch, expeditious retreat
0 (at will) – disrupt undead, light, read magic
Statistics
Str 8 Dex 14 Con 14 Int 18 Wis 8 Cha 11
Base Atk +0; CMB -1; CMD 11
Feats Eschew Materials, Weapon Finesse
Traits Making Good on Promises, World Traveler (Diplomacy), Student of Philosophy
Drawback Burned (-1 atk/saves/skills when on fire, adjacent to open flames)
Skills Diplomacy +9, Intimidate +3, Knowledge (arcana) +8, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Spellcraft +8
Languages Common, Dwarven, Elven, Halfling, Hallit, Varisian
Gear Rapier, Longbow, 20 arrows, Studded Leather Armor, Backpack, Bedroll, Belt Pouch, 5 days rations, Waterskin, 10 Sunrods, 1 oz. ink, 1 sheet parchment, 29gp, 1sp
Spellbook 0 – 15 spells all from UM; 1 – chill touch, corrosive touch, expeditious retreat, feather fall, reduce person, shield, shocking grasp

Five points:

  • Barek Noson was born to a Kellid tribe in northern Ustalav. Because Kellids respect little more than strength it is a miracle his father did not drown him at birth when he came out so scrawny. It was during his formative years that Barek learned it was better to be fast and smart than strong, and he was able to avoid being picked on by the other larger children of the tribe with his wits and speed. He only formed one friendship within the tribe, a young man named Gurog, who was also picked on for having strange things happening about him that no one could explain.
  • One day Barek was caught by Orcs raiding across the border from Belkzan and it was only due to the efforts of his kinsman that he was rescued. 11 warriors died that day. It was then that Barek’s father, Kronug-Kah, declared Barek unfit to live with the tribe if he could not protect himself or die a warrior’s death on the field of battle and gave him the surname Noson as a sign of contempt. Barek left that day and has not since looked back.

  • It was soon that Barek found himself wandering into a Varisian camp dehydrated and crazed. The members of the caravan took it upon themselves to feed and care for Barek, as well as show him magic, as taught by those who study from books rather than from innate ability. Barek was fascinated and was very quick at picking up everything he was taught, throwing himself into the teachings with a vigor the Varisians found disturbing. They were all too glad when their caravan dropped him off at Vigil so they could continue in relative peace.

  • Barek thirsted for more knowledge and did what he could to learn ever more about magic. It was just his luck that some Pathfinders were passing through Vigil on their way up north to the Worldwound. One of the wizards within the group taught him the basics of spellbooks and actual spellcraft. A particularly annoying Fighter within the group, a woman named Alika Esru, taunted Barek throughout his lessons. Barek finally had enough and challenged Alika to a duel to stop her insults. Alika quickly accepted and threw Barek a rapier. Barek’s anger ignited the Kellid blood in his thin frame, and while he was not great, he was proficient enough to earn Alika’s respect during their two round bout.

  • All too soon the Pathfinders had to leave, much to Barek’s dismay. He practiced every day with a piece of wood and the few spells he was able to copy from the Pathfinders until he found he was able to wield the “blade” with one hand and a spell in the other. His confidence grew in leaps and bounds afterwards, and he felt he did not have to fear for his safety again.

  • It was a rainy day in Vigil when Barek heard news of “another barbarian” coming in with a group of traders. Curious, Barek went to see who this other Kellid was, and upon finding out it was Gurog, Barek was overjoyed! He quickly went to see his friend who shied away from him, declaring that he was a freak and to be shunned. Barek did not care and slowly got Gurog to open up, who revealed he had been kicked out for being found out to have strange powers and dreams of Asmodeus. Barek showed Gurog that he too had strange powers by showing him his ability to cast spells. Gurog pushed Barek to cast better spells and Barek confessed that he needed to learn more to do so. Gurog hatched a plan for relieving a wizard of one of their scrolls and both young men agreed that it was the best idea to stretch what they could do.

  • Within a week their scheme was perfected and, after many hours of grueling work, accomplished. The scroll stolen was extremely powerful, plucked from a distracted wizard’s pocket, and reading the esoteric writing Barek determined it was a Gate spell. Somebody or something was watching over the boys as they were able to successfully cast the spell from the scroll. Unfortunately for them a Horned Devil stepped through the new tear on the material plan. Gurog froze and Barek, thinking his friend in danger, stepped forward to distract the devil. With a flick of its wrist it wrapped its chain around Barek and with a snap of its fingers created a burst of flame around the held adolescent. It was mere seconds before the devil was banished by the defenders of Vigil, but it was still almost too close a call for Barek. The man who saved Barek and brought him to caring hands was none other than Professor Lorrimor.

  • Barek came to and seeing how injured he was asked Professor Lorrimor to keep the extent of his injuries a secret. Lorrimor, impressed by Barek and Gurog’s ability to cast such a rare spell asked what Barek wanted to do with his life. After consideration Barek said he wanted to join the Pathfinder Society. Luckily for him Lorrimor knew just who to contact and got Barek set up to head to Absolom, though only after extracting a promise of repayment as this was no small favor. Barek agreed after much hesitation. That was many years ago and now Barek has received a letter stating his name was in the will Lorrimor left upon his death. He packs his things and heads back to his home country with much trepidation, but his head held high.

Two Goals:

  • To find a way to remove the burns cursed into his body by the Horned Devil
  • Find lore rumored to be hidden throughout Ustalav by the Whispering Tyrant

Two Secrets:

Secret hidden from others: The fireball that nearly killed Barek left horrible burns and scars across his entire body. Because of this Barek constantly wears full body clothing, leaving only his face and his right hand exposed.

Secret hidden from him: Gurog froze because the Horned Devil opened a telepathic conversation with him saying he was one of Asmodeus’ chosen mortals. It told him that he could stop Barek from being harmed if he only said so. Gurog’s allowing Barek to be harmed sealed the deal with Asmodeus and it is unknown how Gurog feels about his choice.

People tied to Barek:

  • Gurog: It is unknown where Gurog has gone since Barek left for Absolom or how he feels about Barek knowing it was his fault Barek was hurt.

  • Kronug-Kah: Barek’s father, who cast him out from his Kellish tribe and gave him the ultimate dishonor with the surname Noson. Kronug-Kah is thought to be still leading Barek’s home tribe in northern Ustalav.

  • Alika Esru: Varisian Pathfinder whom Barek ultimately respects for showing him the basics of swordplay and giving him the confidence to fight for himself.

Three key memories:

  • Barek’s banishment from his home tribe. Though he does not show it, this caused Barek to doubt himself for several years. He wandered into the wilderness hoping to die as he should have when the orcs attacked his home before being saved by the Varisian caravan. It was only with the help of the Pathfinders in Vigil that these doubts were conquered.

  • The first time Barek successfully held a spell in hand while attacking with a “sword”. This shoved Barek onto the path of a Magus, though he does not know the name of the way he walks. Holding mastery of blade and spell at once fills Barek with the confidence he never knew as a child, like he can mold his own destiny, instead of being molded by others.

  • The fireball that gave him his burns and the aftermath with meeting Professor Lorrimor. The fireball has burned Barek’s memories and psyche as well as his flesh. Now every evil thing that has happened in his life is filled with afterimages of fire and charred skin. Lorrimor was only able to assuage these thoughts long enough to get Barek’s goals from him. Barek was grateful for the Professor using some favors to send him to the Pathfinder Society and remembers that day and the promise he made.

Fear:
Open flames cause Barek to lose concentration, even in life threatening situations. His scars seem to burn every time he is near open flames and the few times he has been engulfed during his training he completely panicked and was unable to do anything until the flames were put out.


1) I'd like 5+ points that capture the concept and story of the character. More are welcome, but no less than five.

Spoiler:
-
- Orphaned as a toddler, Davor grew up in the orphanage at the Pharasmin cathedral Gravecharge in Lepidstadt.
- Bullied as a child by the older, stronger orphans and some of the less-accepting adults at the orphanage for his mixed race, Davor remains slow to trust others and ever ready to defend himself from strangers.
- The head priest of Gravecharge viewed Davor's physical gifts as license to push him harder than the rest of those in his charge, steering him into the ranks of Pharasma's Inquisitors.
- Generally uncomfortable in conversation, Davor's worth to the church came mostly as an intimidating presence during interrogations and physical altercations.
- Davor's closest companion among the Inqisitors was killed while she and Davor were investigating a rumored heretical priest. Davor narrowly survived the encounter.

2) Two goals that you'd like the character to accomplish in-game.

Spoiler:
- Avenge his former partner's death and bring those responsible to justice.
- Learn more about Lucian's departure from Gravecharge and locate him in hopes of bringing him back to the Pharasmin church.

3) Two secrets, one the PC keeps to himself, and one kept from the PC. I'll come up with a third that both the character and player aren't aware of, in hopes of shocking surprises within the storytelling.

Spoiler:
- Davor has a deep distrust for humans after bigoted villagers killed his parents unprovoked and burned his childhood home to the ground.
- Lucian left Gravecharge so he could openly practice necromancy rather than simply researching it in secret.

4) 3-5 people that are tied to your PC by blood, love, rivalry, honor, etc. I'd like at least one enemy in a set of three or four, with no more than two for a set of five.

Spoiler:
- Father Eswayne Cidaimoikis: Head priest of Gravecharge, instrumental in steering Davor into training as an Inquisitor.
- Lucian: A former friend from Gravecharge. Davor grew uneasy about Lucian's “harmless” interest in researching necromancy. After failing to dissuade Lucian, Davor alerted his mentor to Lucian's secretive study habits. Soon afterward, Lucian left Gravecharge, although Davor knows nothing of the circumstances under which he left.
- Addari: A fellow half-orc Inquisitor, Davor's former investigating partner and closest friend. Murdered in the midst of an investigation in an encounter Davor barely survived.
- Lazre Ungur: Suspected heretical Pharasmin priest Davor and Addari were attempting to capture when Addari was killed.

5) Three key memories that define your character as the person they are at the time of submission. Including Lorrimor in one of those might not be a bad idea.

Spoiler:
- Davor remembers a human woman finding him hidden among wet rags and green corn husks in the charred remains of his childhood home. The woman quickly carried him away and took him to Gravecharge.
- Although Father Eswayne was never particularly warm or affectionate towards, Davor, hearing his praise at the completion of Inquisitor training remains one of Davor's proudest moments.
-Fighting his way to a fallen Addari after being ambushed and failing to reach her in time to save her life has haunted Davor since the day it happened.
- While traveling the countryside during his training for the church, Davor encountered Professor Lorrimor being harassed by a small group of highwaymen. Davor helped the professor escape the robbery attempt unharmed. Davor asked few questions of the professor and gave fewer answers, escorting him only to the next town before proceeding on his own way.

6) Finally, I'd like you to include with your submission a fear or paranoia that causes your character to shiver, cower, or panic.

Spoiler:
Davor is terrified of large, open fires and is uneasy around even small campfires, cooking fires and fireplaces. He handles torches/candles/lanterns very cautiously out of fear they could kindle a larger blaze.


My profile still needs to be updated to reflect the newly rolled stats. Have it done on paper currently. I can update it before Jan. 31 or wait to see if I'm selected first, up to the GM.


Why would he want you to wait? It's just extra work for him to look up the stats you rolled and try to figure out what you would put where compared to the stats you have in the profile now. Wouldn't making things easier for him make it more likely that you are chosen?


1d10 + 7 ⇒ (5) + 7 = 12
1d10 + 7 ⇒ (6) + 7 = 13
1d10 + 7 ⇒ (4) + 7 = 11
1d10 + 7 ⇒ (6) + 7 = 13

Presenting Dvarin Ambrosius, a dhampir eldritch scion magus. Background and stats are in the profile.


oyzar wrote:
Why would he want you to wait? It's just extra work for him to look up the stats you rolled and try to figure out what you would put where compared to the stats you have in the profile now. Wouldn't making things easier for him make it more likely that you are chosen?

I don't know if it would make it more likely I'd be chosen or not. It seemed to me that our answers to the character backstory questions would be weighted more heavily than the numbers on our character sheets for selection purposes.


In my case, I feel like the big three casters get submitted often for this kinds of recruitments, wanted to go a different route and put forth an alchemist.

I'm open to switching to wizard though, I just think that wizards are awfully powerful and I'm not much of a limelighter. Hell I'd even be open to switching to cleric, I have a 12th level Cleric of Saranrae in a Runelords game in RL, so wouldn't mind playing one from first again. Damn fun class and perfect for this type of AP.


Okay, no switching on me, guys. I was thinking out loud, not implying anything. K? Sorry, I didn't mean anything by my comment. We good now?

As for tomorrow, the recruiting will halt on 11:59pm EST the 31st. I will select my PCs the next morning. Be sure everything is in order, crunch and fluff. Incomplete apps will be given less attention in favor of finished ones. Good luck all!


Hey, another update just to let you know everything is in my character now.

I'm really excited to see who gets picked.


Let's see if I can finish a character in time.

roll: 1d10 + 7 ⇒ (6) + 7 = 13
roll: 1d10 + 7 ⇒ (4) + 7 = 11
roll: 1d10 + 7 ⇒ (9) + 7 = 16
roll: 1d10 + 7 ⇒ (3) + 7 = 10


Profile is updated, character background answers are above in this thread.


Seljak drones on slowly in his flat lifeless baritone voice: "Mathter thed "tell all friendth of Profethor Lorrimor, good luck." The ugly half orc blinks his dull eyes, smiling a tusky smile, he continues. "Good Luck, friendth of Pofethor Lorrimor."

Seriously, Good luck everyone!


I think I'm actually going to go ahead and bow out of this one - I had a couple of things change on me, and I don't think I'm going to have the time or energy to commit. Good luck to everyone else!

Grand Lodge

Ah, how did I miss this one?! Don't think I can get it together by the deadline.


I'm going to call the current status of this alias as the "final answer," so to speak. Thanks for the consideration and good luck to everyone.


Emily Dunn wrote:
I think I'm actually going to go ahead and bow out of this one - I had a couple of things change on me, and I don't think I'm going to have the time or energy to commit. Good luck to everyone else!

Sorry to see yet another leave, but I understand your position. Best of luck elsewhere!


Crunch on Granny:
Granny Anshia
Old human (Varisian) oracle (dual-cursed oracle) 1 (Pathfinder RPG Advanced Player's Guide 42, Pathfinder RPG Ultimate Magic 58)
CG Medium humanoid (human)
Init -1; Senses darkvision 30 ft.; Perception +0
--------------------
Defense
--------------------
AC 12, touch 9, flat-footed 12 (+3 armor, -1 Dex)
hp 8 (1d8)
Fort +0, Ref -1, Will +2; +2 trait bonus vs. fear effects
--------------------
Offense
--------------------
Speed 20 ft.
Melee club -2 (1d6-2)
Special Attacks channel positive energy 7/day (DC 16, 1d6)
Oracle (Dual-Cursed Oracle) Spells Known (CL 1st; concentration +7)
. . 1st (5/day)—bless, bless water (DC 17), cure light wounds
. . 0 (at will)—create water, enhanced diplomacy, guidance, spark[APG] (DC 16), stabilize
. . Mystery Life
--------------------
Statistics
--------------------
Str 7, Dex 9, Con 11, Int 10, Wis 10, Cha 22
Base Atk +0; CMB -2; CMD 7
Feats Alignment Channel, Extra Revelation[APG]
Traits bully, making good on promises, starchild
Skills Acrobatics -7 (-11 to jump), Craft (alchemy) +4, Diplomacy +10, Heal +4, Intimidate +11, Profession (baker) +4, Survival +0 (+4 to avoid getting lost); Racial Modifiers starchild
Languages Common, Varisian
SQ forgetful, oracle's curses (clouded vision, lame), revelations (channel, safe curing)
Combat Gear healer's kit; Other Gear hide shirt, club, backpack, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), mess kit[UE], pot, soap, torch (10), trail rations (5), waterskin, 71 gp
--------------------
Special Abilities
--------------------
Alignment Channel (Evil) Channel Energy heals or harms outsiders of the chosen alignment.
Clouded Vision You cannot see beyond 30'
Darkvision (30 feet) You can see in the dark (black and white only).
Forgetful DC 10 Wis check to avoid leaving something behind somewhere you've been over an hour.
Lame One of your legs is permanently wounded, reducing your base land speed by 10 feet if your base speed is 30 feet or more. If your base speed is less than 30 feet, your speed is reduced by 5 feet. Your speed is never reduced due to encumbrance. At 5th
Oracle/Oracle/Oracle Channel Positive Energy 1d6 (7/day, DC 16) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Safe Curing (Su) Casting healing spells does not provoke AoO

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Question and Answer:

1) I'd like 5+ points that capture the concept and story of the character. More are welcome, but no less than five.

1st Granny is a grumpy, bad tempered old codger. She often tears people apart for their stupid actions and rarely holds her voice.
2nd Granny is old, she hates the cold, hates the heat and just is plain not a happy person.
3rd Granny cares about everyone, despite her flaws. She readily walks into a bad situation with no concern if needed, she will not stop. EVER.
4th Granny considers everyone a child and comments on their health. They should eat more, eat less, get some sun or exercise.
5th Granny is sick and tired of living in this little town and wants to spend her remaining time exploring or doing something interesting.

2) Two goals that you'd like the character to accomplish in-game.

1st To do more than be a backwater healer.
2nd Do something more meaningful than heal birth children and set stupid kids broken bones.
3) Two secrets, one the PC keeps to himself, and one kept from the PC. I'll come up with a third that both the character and player aren't aware of, in hopes of shocking surprises within the storytelling.
Pc secret, Anshia had an affair with the professor a long time ago and bore a child from the unuin. She did not tell him or her husband the truth of it.
Kept from the PC, the daughter of that union ran away many years ago and is now a priestess of the Pallid Princess.

4) 3-5 people that are tied to your PC by blood, love, rivalry, honor, etc. I'd like at least one enemy in a set of three or four, with no more than two for a set of five.

.

The Professor, ex lover and long term friend.
Unnamed daughter, foil and possible villain.
Kendra, little girl of her friend and daughter she wished she had born.
Father Grim, overbearing grumpy pain in the @@@ she thinks is a stick in the mud.

5) Three key memories that define your character as the person they are at the time of submission. Including Lorrimor in one of those might not be a bad idea.

Lorry and Anshia had a secret and ongoing love affair, it started as a business with her consulting for him and he helping send her business. It ended when her husband nearly walked in on them and he had to leap out a window with his clothing and she met her husband at the door nude. Since that time, she is more careful about her private affairs and more devoted to the person of her love. She learned that loyalty was more important than the whims of her moment.

When her husband of many years was brought back to her, dead. He had been savaged by wolves while out hunting. If she had gone with him, as she normally did, he would have lived. From this she learned, lack of action is as deadly as any blade or tooth.

The birth of little Kendra was the happiest moment of Lorry's life, the little baby cooing and gurgling petty beyond words.
She learned to take happiness from others joy that day, something she rarely remembers anymore in these grim times.

If chosen, I will select an avatar

Silver Crusade

I'm really sorry, but I won't be able to make it by the deadline. A lot of crap's been going on this week (pretty much all my fault) and today when I finally thought I had a chance to get something together I ended up having to work a double (probably the only thing that wasn't my fault).

So again, I'm sorry, and I wish everyone the best of luck and great fun to those who do get picked.

Also if the GM's okay with it I'd like if someone would take the stats I rolled, don't let them suffer because of my f$!#ups, they deserve a good home.


Darkness falls across the land, The midnight hour is close at hand


Rysky wrote:

I'm really sorry, but I won't be able to make it by the deadline. A lot of crap's been going on this week (pretty much all my fault) and today when I finally thought I had a chance to get something together I ended up having to work a double (probably the only thing that wasn't my fault).

So again, I'm sorry, and I wish everyone the best of luck and great fun to those who do get picked.

Also if the GM's okay with it I'd like if someone would take the stats I rolled, don't let them suffer because of my f!+$ups, they deserve a good home.

Awww don't be so rough on yourself. Sorry you can't make it in though. I hope the double went easy on you at least.

Silver Crusade

Anna Lee Starburn wrote:
Rysky wrote:

I'm really sorry, but I won't be able to make it by the deadline. A lot of crap's been going on this week (pretty much all my fault) and today when I finally thought I had a chance to get something together I ended up having to work a double (probably the only thing that wasn't my fault).

So again, I'm sorry, and I wish everyone the best of luck and great fun to those who do get picked.

Also if the GM's okay with it I'd like if someone would take the stats I rolled, don't let them suffer because of my f!+$ups, they deserve a good home.

Awww don't be so rough on yourself. Sorry you can't make it in though. I hope the double went easy on you at least.

Thank you. It wasn't too bad, aside from frustrating and exhausting and time consuming.


My decision shall be announced around 10am EST.


1 person marked this as a favorite.
Rysky wrote:

I'm really sorry, but I won't be able to make it by the deadline. A lot of crap's been going on this week (pretty much all my fault) and today when I finally thought I had a chance to get something together I ended up having to work a double (probably the only thing that wasn't my fault).

So again, I'm sorry, and I wish everyone the best of luck and great fun to those who do get picked.

Also if the GM's okay with it I'd like if someone would take the stats I rolled, don't let them suffer because of my f~*@ups, they deserve a good home.

I can get life sticking it sideways to someone . I hope things went well. And yes, that player I pick with the lowest stats may switch out theirs with yours. Your generosity will be remembered.


Moment of truth all. I want to really quick thank everyone who either showed interest via dot, rolled stats, or filled out a full app. I wish I could take everyone, but that'd be roleplaying an army, and I can't do that.

So, now the lucky five:
Posh Stemtimple - gnome cavalier
Seljak Kopile - half-orc bloodrager
Anna Lee Starburn - dhampir swashbuckler
Viktoria Savitskya - half-elf inquisitor
Granny Anshia - human oracle

Why five? I'd like to think that this'll keep things moving forward better than with a larger party, simply put.

Those chosen may start using the discussion thread to familiarize themselves with each other's characters, plan relations, etc. I can't get us started till Tuesday because of work, but I'll have a gameplay thread open early Tuesday morning.

Thanks again to all, and I hope those chosen have fun and those that weren't get better chances elsewhere.


Woot!

I am posting from my phone at this moment when I get home this evening I will have everything up to spec and select an avatar for use


Huzzah!

Silver Crusade

GM Nightmare Knight wrote:
Rysky wrote:

I'm really sorry, but I won't be able to make it by the deadline. A lot of crap's been going on this week (pretty much all my fault) and today when I finally thought I had a chance to get something together I ended up having to work a double (probably the only thing that wasn't my fault).

So again, I'm sorry, and I wish everyone the best of luck and great fun to those who do get picked.

Also if the GM's okay with it I'd like if someone would take the stats I rolled, don't let them suffer because of my f~*@ups, they deserve a good home.

I can get life sticking it sideways to someone . I hope things went well. And yes, that player I pick with the lowest stats may switch out theirs with yours. Your generosity will be remembered.

Thankies, I really appreciate that.

I hope you all have a lot fun!


wooo hooo, thanks GM Nightmare Knight, good gaming all!


Boo! Hiss!

Good luck to the lucky five.


This is gonna be a blast until we get eaten by spooky monsters!


Well then deary, let's not get eaten, shall we?


Quite disappointed to not make it in. I felt like Tamara was a solid candidate. Can't win them all though. Would love to hear the reasoning behind why she wasn't selected.


For those that are interested I'm thinking of running a Carrion Crown game. I have a lot of other games I'm running now but I figure I can fit one more in.

1 to 50 of 147 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Online Campaigns / Recruitment / "O Death" - GM Nightmare Knight's Carrion Crown All Messageboards

Want to post a reply? Sign in.