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Full Name

Ozwald "Oz" D'Han

Race

Human

Classes/Levels

Alchemist 2

Gender

Male

Size

Medium

Age

18

Alignment

Chaotic Neutral

Location

Shadowdale Area

Strength 10
Dexterity 14
Constitution 12
Intelligence 19
Wisdom 12
Charisma 8

About Ozwald "Oz" D'Han

OZWALD "OZ" D'HAN CR 1
Male Human Alchemist 2
CN Medium Humanoid (Human)
Init +2; Senses Perception +6
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DEFENSE
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AC 15, touch 12, flat-footed 13. . (+3 armor, +2 Dex)
hp 15 (2d8+2)
Fort +4, Ref +5, Will +1
Resist Poison Resistance +2
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OFFENSE
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Spd 30 ft.
Melee Dagger +1 (1d4/19-20/x2) and
. . Dagger +1 (1d4/19-20/x2) and
. . Dagger +1 (1d4/19-20/x2)
Ranged Bomb +4 (1d6+4 Fire) and
. . Crossbow, Light +3 (1d8/19-20/x2)
Special Attacks Bomb 1d6+4 (6/day) (DC 15)
Alchemist Spells Known (CL 2, 1 melee touch, 3 ranged touch):
1 (3/day) Cure Light Wounds (DC 15), Cure Light Wounds (DC 15), Shield
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STATISTICS
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Str 10, Dex 14, Con 12, Int 19, Wis 12, Cha 8
Base Atk +1; CMB +1; CMD 13
Feats Brew Potion, Point Blank Shot, Precise Shot, Throw Anything
Traits Courageous, Local
Skills Appraise +8, Climb -1, Craft: Alchemy +10, Escape Artist +1, Fly +1, Heal +6, Knowledge: Arcana +9, Knowledge: Local +10, Knowledge: Nature +9, Perception +6, Ride +1, Spellcraft +9, Stealth +1, Survival +6, Swim -1 Modifiers Alchemy +2
Languages Common, Draconic, Dwarven, Elven, Giant
SQ Heart of the Fields +1: Craft: Alchemy (1/day), Mutagen (DC 15) (Su), Poison Use, Poisoning (Standard Action) (Ex), Precise Bombs (4 squares) (Su), Weapon Cord
Combat Gear Bolts, Crossbow (10), Crossbow, Light, Dagger, Dagger, Dagger, Studded Leather; Other Gear Backpack (6 @ 9 lbs), Blanket, Flint and steel, Oil (1-pint flask) (3), Pouch, belt (3 @ 0.98 lbs), Signet ring, Torch, Waterskin, Weapon Cord
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SPECIAL ABILITIES
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Alchemy +2 (Su) +2 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 1d6+4 (6/day) (DC 15) (Su) Thrown Splash Weapon deals 1d6+4 fire damage.
Courageous +2 save vs. fear.
Heart of the Fields +1: Craft: Alchemy (1/day) 1/day, ignore an effect that would make you fatigued or exhausted. +1/2 character level to the selected Craft or Profession skill.
Mutagen (DC 15) (Su) Mutagen adds +4 to a Physical attribute, -2 to a mental attribute, and +2 natural armor for 10 minutes/level.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Poison Resistance +2 (Ex) +2 to save vs. Poison.
Poison Use You don't accidentally poison yourself with blades.
Poisoning (Standard Action) (Ex) Normal: Apply poison to a weapon as a standard action.
Precise Bombs (4 squares) (Su) Whenever the alchemist throws a bomb, he can select a number of squares equal to his Intelligence modifier that are not affected by the splash damage from his bombs.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
Weapon Cord Attached weapon can be recovered as a swift action.

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