Aldronard

Caius Boemmar's page

No posts. Alias of Vampire Kitty.


Full Name

Caius Boemmar

Race

Human (Chelish-Varisian

Classes/Levels

Paladin (Sacred Shield / Warrior of Holy Light) 1

Gender

Male

Size

Medium

Age

43

Special Abilities

See Statblock

Alignment

Lawful Good

Deity

Sarenrae

Location

Sandpoint, Varisia

Languages

Common, Celestial

Occupation

Wandering Paladin

Homepage URL

N/A

Strength 16
Dexterity 12
Constitution 16
Intelligence 12
Wisdom 7
Charisma 18

About Caius Boemmar

Caius Boemmar

Male Human Paladin (Sacred Shield / Warrior of Holy Light) 1
LG Medium humanoid (Human)
Init: +1; Senses Perception: -2
Favored Class Bonus: HP
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Defense
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AC:24, Touch AC:11, Flat-Footed AC23:
HP: 1d10+4 (14 hp)
CMD: 15 ---- CMB: +4
Fort: +5, Ref: +1, Will: +0
*+2 vs Charm and Compulsion
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Offense
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Speed: 30 ft. (20 ft.)
Base Attack: +1

Melee: Longsword (+5, 1d8+3 slashing, 19-20/x2)

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Statistics
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Feats: Tower Shield Proficiency, Weapon Focus: Longsword

Traits: Birthmark, Friend in Every Town, Omen

Skills (4 skill points/level, -16 Armor Check Penalty):
Diplomacy +9, Intimidate +9, Knowledge: Local +6, Knowledge: Religion +5

Languages: Common, Celestial

Class Features: Aura of Good, Bastion of Good (1/day), Detect Evil

Free Starting Gear: Longsword (4 lbs.), Tower Shield (45 lbs.), Full Plate (50 lbs.), Soldier's Outfit (5 lbs.)

Purchased Gear: Bedroll (5 lbs.), Blanket (3 lbs.), Silk Rope 50 ft. (5 lbs.), Trail Rations x7 (7 lbs.), Gold Holy Symbol (1 lb.), Holy Text (1 lb.), Masterwork Manacles (2 lbs.), Signet Ring, Masterwork Backpack (4 lbs.), Waterskin (4 lbs.), 10 Sticks of Charcoal, 10 Pieces of Paper, Sunrod x10 (10 lbs.), Alchemical Solvent x2 (1 lb.)

ENCUMBRANCE: Medium (146/230 lbs.)

Encumbrance Limits (Without Masterwork Backpack): Light (0-76), Medium (77-153), Heavy (154-230)

Wealth: 21 GP, 69 SP, 0CP
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Class features for reference

Bastion of Good:
Bastion of Good (Su)

At 1st level, a sacred shield can call upon the powers of good to defend her and her allies against evil. This ability functions as smite evil, except that the paladin gains no benefit on attack or damage rolls against her target. Instead, any attacks the target makes against allies within 10 feet of the paladin deal half damage. Attacks against the paladin deal full damage, but the paladin gains a deflection bonus to her AC equal to her Charisma bonus (if any) against attacks made by the target of the smite. This bonus increases by +1 for every four paladin levels (to a maximum of +6 at 20th level). As with smite evil, if the paladin targets a creature that is not evil, her bastion of good ability is wasted with no effect. Feats, abilities, and the like that increase a paladin’s number of uses of smite evil per day increase a sacred shield’s uses of bastion of good per day.

This ability replaces smite evil.


Aura of Good:
Aura of Good (Ex)

The power of a paladin's aura of good (see the detect good spell) is equal to her paladin level.


Detect Evil:
Detect Evil (Sp)

At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.