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![]() It's a death effect, but it doesn't specify that it is negative energy damage. Do all death effects deals negative energy damage? Inflict Light wounds specify that it is negative energy damage. If you are immune to negative energy and energy drain are you immune to the damage caused by Finger of Death/Destruction/Wail of the Banshee? ![]()
![]() How do people adjudicate the monster requirement of needing to hit a creature with a specific attack, if that attack was the monsters last action? Does it carry over to the next round? If the player is still adjacent to the monster on the monsters next round does the trigger still exist? For example, if a Shadow hits with it's Shadow Hand strike on it's last action and the PC is still next to the monster, can it start it's next round with Steal Shadow? That's the way I've been playing it, but I wanted to see how others have been doing it. ![]()
![]() What speed do players climb at in exploration mode? In Doomsday Dawn characters have a 4-mile climb, how do we figure how long that takes? I know difficult terrain halves movement speed and greater difficult terrain drops it to a third, but climbing is even slower than that (5 feet on a successful check). Thoughts? ![]()
![]() Jason Buhlman posted this: Fifth, there are a few pieces of early errata that we need to get up immediately.
Does that mean they get their level to AC when not wearing any armor? The rules state: If you’ve been trained in the statistic or item, your
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![]() When I was looking at purchasing Starfinder my shipping fee came to $46.00. Is that Correct? I live in Ontario, Canada, and it seems excessive for one book and almost doubles the price. Also, I wasn't able to see what the additional fee would be if I shipped it with my prescription. Can you let me know the shipping cost if I ship it with my next shipment? ![]()
![]() My son wanted me to try and duplicate Reinhardt from Overwatch and I've come up with the following: Dwarf Fighter (Seigebreaker/Foehammer) This covers the rocket charge and "Hammer Down" abilities. Seigebreaker allows for damaging bullrushes (and overruns) and Foehammer allows for striking the ground and knocking people prone (by 13th level). I was thinking of getting an Animated Shield to cover his shield, and maybe the body guard feats. His primary weapon would be a Dwarven Long Hammer. Stats S- 16
I'm looking for feat advice (and any other suggestions) past 7th (to 15th). Feats 1st Power Attack
At 7th, the character can initiate a bull rush, which does (STR+2+armor enhancement bonus) damage. The bull rush also provokes from all of my allies. At the end of the bull rush he can attempt an overrun that does (STR+2+armor enhancement bonus) damage. The overrun , and can knock the opponent prone, which would provoke an attack of opportunity. And, if the target is still standing, he'd get a free trip attempt (Hammer to the Ground Foehammer ability). By 11th, he could do all this after a successful attack (as a standard action), as well as attempt to disorient the target: Disorienting Blow (Ex) At 8th level, as an immediate action, a siegebreaker can distract a foe he just hit with an attack or combat maneuver, imposing a –2 penalty on the foe's attack rolls, caster level checks, or skill checks for 1 round. The foe can negate this penalty with a successful Fortitude save (DC = 10 + 1/2 the siegebreaker's fighter level + his Strength modifier). At 14th level, the penalty increases to –4. This ability replaces the bonus feat gained at 8th level. Thoughts? ![]()
![]() Hi all, I want to see what our fine community can come up with for a Reinhardt from Overwatch build. I've started looking at it but I just don't have much time. My first thought (and as far as I got) was using the Siege Breaker Fighter archetype. Build rules: To standardize this, let's make it PFS (Pathfinder Society) compatible:
Lets see what people can do. ![]()
![]() I'm trying to create an NPC Armorer to see how high I could get his craft without magic. My goal is to get one who can make DC 40 taking 10. We're using the alternate crafting rules from Pathfinder Unchained. I made a dwarf (15 point build), I didn't want to twink him too much so didn't go super crazy on his Int (I have to be reasonable for the GM to allow it): dwarf lvl 8 S - 12
Craft Armor - 8 (base)+3 (int)+3 (class skill)+3 (Skill Focus)+2 (Master Craftsman)+2 (Craftsman Racial ability)+2 (Masterwork tools)=23+6 (2 skilled aid another's using a Masterwork forge)=29 Feats:
Alternate Racial ability:
Any thoughts on how to get one more (non-magical) +1? If I can't find any other way to get a +1 I'll spend the points getting him the 18 int. Note: No traits allowed because this is an NPC. ![]()
![]() With the changes to the Invulnerable Rager Archetype (primarily the Barbarian Rage Power Increased Damage Reduction not stacking), are we able to make any changes to our characters to accommodate this? Specifically, I have a level 11 Invulnerable Rager where I took Increased Damage Reduction multiple times for my Rage Power, and I took Extra Rage Power multiple times for my feats (where I took Increased Damage Reduction). Am I (and other's who probably did this) just stuck with these now useless choices, or are we able to make any changes to our character? ![]()
![]() Earlier this week I got an email stating my Beginners Box wasn't going to be available until June or July. I bought the Humble Bundle so that the physical copy would be available for my sons birthday in April. Is this true? Is the Beginner Box not available until June? If so, I may have to cancel the box (or donate it, or whatever), because I'll have to buy it locally and I don't want to pay for the shipping. I replied to the email, but I haven' heard anything and I'm running out of time. I hope something can be done for this. Thanks, Matt ![]()
![]() The Pilgrimage event states: Pilgrimage (settlement): Randomly select one settlement with a Cathedral, Shrine, or Temple. Pious religious folk journey to your settlement, holding a religious festival in that settlement at no BP cost to you. But it doesn't actually list what a religious festival does? Is this listed somewhere that I've missed? ![]()
![]() I'm thinking of combining the adventures in Season 4 that deal with the rise of the Cult of Lissala and other adventures in Magnimar with the Shattered Star AP. What adventures from Season 4 would people recommend? I know the list starts with: The Rise of the Goblin Guild and ends with The Waking Rune But what adventures in between should I consider? Thanks! ![]()
![]() Trample
Can you make an overrun check if you want to knock the creatures prone?
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![]() Since encounter readied actions as both a player and GM (showing me both sides of them) I was wondering how specific do players have to be when naming the trigger for a readied action? For instance would you allow: "I ready to attack as soon as that guy does anything?" Meaning if the target moves/attacks/casts a spell/drinks a potion etc... the player would get their readied action. Or do they have to be much more specific? "I ready to attack as soon as that guy casts a spell" Meaning that if the target does anything other than casting a spell your readied action is wasted. When I was a GM I was probably a little harsh with requirements, but as a player I can see that it can be a big pain and sometimes a little silly. Like readying to attack when an opponent attacks but having to stand there if all they do is run (even if they run right by the player). Thoughts? ![]()
![]() Since Genrecon has priced itself into oblivion (at least for me, and my friends in the area), does anyone know what's being offered at Gryphcon's Shadow? For those who don't know about it, Gryphcon's Shadow is a one day, warm up event, at the University of Guelph, University Centre. It's on Oct 20th, and runs from 10 til midnight. Thanks, Matt ![]()
![]() Gryphcon is this weekend (March 2-4) and pre-registration now closes at midnite Feb 29th. Space is running out, so sign up now. Also remember the exclusive Gryphcon 2012 Player Boons, one for everyone who attends all three days, and another boon given out each day of the con. And for those attending Spellstorm, this is a perfect opportunity to continue advancing your characters! Slot 1
Slot 3
Slot 4
Slot 5
Remember this is the only time this will be run in Eastern Canada. Slot 7
Slot 8
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![]() When you drop unconscious do you have to use Die Hard? Can you choose to instead make the stabilization check to get the healing from Deny Death? Deny Death states: Spoiler:
Benefit: As long as you have 1 ki point in your ki pool, when you fail your Constitution check to stabilize, you do not lose 1 hit point. If you succeed at the check, you can spend 1 ki point to heal 1d6 hit points. If you roll a natural 20 on the check to stabilize, you can spend 1 ki point to heal 2d6 hit points of damage instead. And Die Hard states: Spoiler:
Benefit: When your hit point total is below 0, but you are not dead, you automatically stabilize. You do not need to make a Constitution check each round to avoid losing additional hit points. You may choose to act as if you were disabled, rather than dying. You must make this decision as soon as you are reduced to negative hit points (even if it isn't your turn). If you do not choose to act as if you were disabled, you immediately fall unconscious.
When using this feat, you are staggered. You can take a move action without further injuring yourself, but if you perform any standard action (or any other action deemed as strenuous, including some swift actions, such as casting a quickened spell) you take 1 point of damage after completing the act. If your negative hit points are equal to or greater than your Constitution score, you immediately die. I'm not sure if I can choose which feat to use. ![]()
![]() Gryphcon pre-registration closes on Feb 20th. Sign up now so you can get the scenario you want. Also remember the exclusive Gryphcon 2012 Player Boons, one for everyone who attends all three days, and another boon given out each day of the con. And for those attending Spellstorm, this is a perfect opportunity to continue advancing your characters! Slot 1
Slot 3
Slot 4
Slot 5
First come, first served. We expect Blood Under Absalom to fill up pretty quickly as it's the only time this will be run in Eastern Canada. Slot 7
Slot 8
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![]() Gryphcon pre-registration closes is 10 days. Sign up now so you can get the scenario you want. Also remember the exclusive Gryphcon 2012 Player Boons, one for everyone who attends all three days, and another boon given out each day of the con. And for those attending Spellstorm, this is a perfect opportunity to continue advancing your characters! Slot 1
Slot 3
Slot 4
Slot 5
First come, first served. We expect Blood Under Absalom to fill up pretty quickly as it's the only time this will be run in Eastern Canada. Slot 7
Slot 8
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![]() I just recently finished the 5-6 lvl Rebel's Ransome and Spoiler:
After taking rought 180 points of damage through the entire adventure, I ended with:
- only my rage HP's keeping me standing, - Evil Eye'd by a hag (staggered for 3 days) - and suffering from mummy rot. It took days of suffering the mummy rot before the combination of remove curse and remove disease could cure the rot, and then I could be healed. This got me wondering how badly mangled other people have been though/at the end of a Society adventure. Without actually dying, of course. Unless it was a really mangled death, I've seen a guy killed and then animated as a zombie in a society fight. That was pretty mean. ![]()
![]() I have a few questions using the throwing shield from the Ultimate Combat book: 1) What type of shield is it? Light, Heavy?
Thoughts? ![]()
![]() I'm looking at a Martial Artist/Barbarian and I was wondering if the Brawler rage power would increase a Monk's unarmed damage. Brawler
So I suppose the question is, does Brawler increase the damage dice up by one step, or does it just set it to the number stated in the description. For example, if it just increases the damage by the amount in the description then what would it do for large size Barbarians? ![]()
![]() So after 6 months (several non-exercise related illnesses and injuries doubled the 90 days, including losing 6 weeks to a snowshoveling inspired back injury at the start) I have finished P90X. Wow that was hard. End result: I went from 252 to 210, my fitness is at least as good as it was in high school/university (I'm 38) if not better, and I can actually do chin ups (big long time goal). I ignored the diet portion for the most part, it's hard when you're also buying for two small, picky kids. Though I did improve my eating, by eating less, not eating after dinner, giving up cabonated drinks (for a long while at least), and making healthier choices. The two things I tell most people about P90X is: "If you do what it says, it does what it says." and "It's not for everyone." You should have a certain level of fitness to do this, those are some tough workouts. I think I was just barely in enough shape to do it. It also takes up a lot of time. Now that I've finished the "90" days, I'm slowing down to doing an exercise every other day (one on Monday or Tuesday, one on Thursday or Friday, one on Saturday or Sunday), plus the Ab excerise on Monday, Wednesday, and Friday. We'll see how that works. Feel free to ask me any questions if you're thinking of doing it. It was a very worthwhile struggle. ![]()
![]() Who do I have to bribe, and what do I have to bribe them with to get my subscriptions sent out in the first batches. I always (well, the last two releases anyway) seem to have my subscriptions sent out last. I evidently do not have the patience to wait that long for my PDF. So instead of correcting the flaw in my character, I've decided to remove it's source. Names and dollar value's would be appreciated. ![]()
![]() Hi Customer Service people, I received order number 1731065, mailed June 30, yesterday. However, I have not received orders 1715180 and 1719468, mailed June 21 and June 15, yet. I am Canadian, so I'm starting to wonder if they got lost in the strike. Any help you can give is appreciated. Thanks, Matthew Hancock ![]()
![]() In the Players Companion Gnomes book the Flickmace did not have its descriptive text (which is necessary for an odd weapon), while the SwitchScythe did not have any game stats for it. Also the description for the SwitchSycthe also contained some inexact wording (around the hidden properties of the weapon) that didn't make sense. Spoiler:
This scythe has a spring-loaded blade that folds down into the weapon’s handle. Opening the scythe blade is a swift action, and closing it again is a standard action. To the uninitiated, this weapon can pass for an oddly shaped staff (Bluff check DC 15). Sneaky gnomes sometimes disguise the apparatus with paper maché or a thin layer of clay painted to look like wood, increasing the Bluff DC to 20 (this disguise is ruined when the weapon is opened, but it may be reapplied).
Does that mean it counts as a DC 15 bluff check? Requiring a DC Sense motive or perception to notice?
I know there was discussion about this in the posting for the book but there was nothing conclusive (or nothing at all). Has anyone seen this elsewhere? ![]()
![]() MotEH treat all normal weapons as improvised weapons, so do they still need the Catch of Guard feat to avoid the -4 penalty for using improvised weapons? How about for normal improvised weapons (like a shovel)? Relevant text: Spoiler: Monk of the Empty Hand The monk of the empty hand eschews normal weapons in favor of whatever is lying around—rocks, chair legs, flagons of ale, even a simple quill pen all become deadly weapons in the hands of such a monk. A monk of the empty hand draws on his own ki to infuse his improvised weapons with power, and can transform a broken bottle into a magical weapon. Weapon and armor Proficiency Monks of the empty hand are proficient with the shuriken only. A monk of the empty hand treats normal weapons as improvised weapons with the following equivalencies (substituting all of their statistics for the listed weapon): a light weapon functions as a light hammer, a one-handed weapon functions as a club, and a Two-handed weapon functions as a quarterstaff. This replaces the normal monk weapon proficiencies. Flurry of Blows (Ex)
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