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CampinCarl9127 - Our combats generally are at most 5 rounds so far. We have a rather good group and we are playing 14th level characters. I think your right as the intent of the feat is clear. I'm kind of hoping for a dev or someone to stumble over my post and help clarify if he's truly just being too technical or if its just a poorly worded feat.


Yes claxon that is the feat in question.

Currently my gm says that standard rules for taking 20 still apply.

Taking 20: When you have plenty of time, you are faced with no threats or distractions, and the skill being attempted carries no penalties for failure, you can take 20. In other words, if you roll a d20 enough times, eventually you will get a 20. Instead of rolling 1d20 for the skill check, just calculate your result as if you had rolled a 20.

Taking 20 means you are trying until you get it right, and it assumes that you fail many times before succeeding. Taking 20 takes 20 times as long as making a single check would take (usually 2 minutes for a skill that takes 1 round or less to perform).

I agree with your interpretation of Edetic Recollection. He is saying all it allows me to do is to perform those actions even when in combat.


I'm confused on how this works. If I understand the rules correctly you can take 10 on a knowledge check as a standard action does eidetic allow you to bump it to a 20 without spending multiple rounds?

For example:

Enter into combat and I want to make a knowledge check to determine the monsters special abilities/weaknesses (normally you roll and get your reponse) however as I'm untrained I want to take 20 how do the rules and eidetic memory work.