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Drahliana Moonrunner wrote:
Thats not what I'm asking, either. My question isn't about Imbue with SLA, it's about Spellcasting Contract, which is drastically altered from Imbue. Spellcasting Contract says that the SLAs given are not limited to 1 use/day. It provides no limit to how many times the SLA can be used. That is where my question comes in. If someone could (essentially) have an at-will SLA, then is it possible to receive a SLA that is a constant benefit, like the ones that powerful beings have? That is what I'm asking. ![]()
See the title of the thread. As an example, most powerful creatures have some sort of SLA labeled under 'Constant'. (Like a Solar, who has detect evil, detect snares and pits, discern lies, and true seeing all listed as constant). Spellcasting Contract says that it functions like Imbue with Spell Ability, but that the receiver may have more than one use of the SLA determined by the arrangements made when the spell is cast. ![]()
I have a character who wants to use Magic Jar and/or Parasitic Soul on a Grim Reaper but I have some questions. As per the Magic Jar spell description, one can steal the body of an Undead creature, as long as they are sentient, which the Grim Reaper is. The confusion of this ability comes from the phrases "The body retains its Strength, Dexterity, Constitution, hit points, natural abilities, and automatic abilities" and "You can't choose to activate the body's extraordinary or supernatural abilities." 1. What are the Grim Reaper's Automatic and Natural Abilities? 2. According to RAW, one cannot choose to activate the Ex and Su abilities of the Grim Reaper. But what if they don't seem to need an activation? Are they, therefore, Automatic and/or Natural abilities? Was the intent of this clause that no one who uses Magic Jar or Parasitic Soul can benefit from *any* of the Ex or Su abilities of any creature they cast it on? 3. Because The Grim Reaper does not have a Constitution Score, would the creature that cast Magic Jar inherit its CHA score, or would they simply use their own in place of the CON score? I'm inclined to think the latter. Bonus (not a Magic Jar question): The Grim Reaper does not have the incorporeal subtype, and it definitely has a strength score, but in its description, it says the following: SRD wrote: While grim reapers are the most feared of their kind, they are not alone. The towering, ghost-like grim reapers are served by minor reapers, corporeal servitors that enact their master’s dreadful will and meet out death’s unrelenting touch. A grim reaper is 15 feet tall and, as an incorporeal creature, has no physical weight except for its equipment. These are directly contradictory to each other. So is it Incorporeal or not? ![]()
Beopere wrote:
Awesome, Thanks! But that does open up one other question: In the stat block, how much of the Dex/Str is a size bonus (penalty) and how much is a racial bonus (penalty)? Edit: And yeah that's what I figured it would be. ![]()
According to this I know that a Quickling's racial stats are -2, +14, +2, +4, +4, +4. 1. How would Reduce Person affect that? 2. Are size bonuses already factored in to its numbers? 3. What should the final numbers be? Edit: 4. Also, where can I find the various increases or decreases to ability scores based on size changes? Looked everywhere but couldn't find anything. |