Cagey Bee's page

11 posts. Alias of WombattheDaniel.


RSS


What does PDT stand for?


Maybe it's because it's so late, but I actually have been looking for a direct answer for this for a few hours now and haven't found anything. Thanks in advance.


Ah.... I see. I was unaware that ISA didn't allow more than one casting. That does change things.


I had a huge thing typed out but I got ninja'd. Thanks Fentomy that was exactly what I was trying to say.


Drahliana Moonrunner wrote:
Cagey Bee wrote:
Maybe my original post was unclear. I'm not asking if a Solar could cast this spell and give one of his constant SLA's, I was asking if a Cleric could cast this and grant a spell to the target as an always-on SLA. The example used was merely to show that some creatures have SLA's that are constant.
No... because no spell a Cleric can prepare operates that way. Clerics can not bestow orisons with Imbue with Spell Ability.

Thats not what I'm asking, either. My question isn't about Imbue with SLA, it's about Spellcasting Contract, which is drastically altered from Imbue. Spellcasting Contract says that the SLAs given are not limited to 1 use/day. It provides no limit to how many times the SLA can be used. That is where my question comes in. If someone could (essentially) have an at-will SLA, then is it possible to receive a SLA that is a constant benefit, like the ones that powerful beings have? That is what I'm asking.


Maybe my original post was unclear. I'm not asking if a Solar could cast this spell and give one of his constant SLA's, I was asking if a Cleric could cast this and grant a spell to the target as an always-on SLA. The example used was merely to show that some creatures have SLA's that are constant.


See the title of the thread.

As an example, most powerful creatures have some sort of SLA labeled under 'Constant'. (Like a Solar, who has detect evil, detect snares and pits, discern lies, and true seeing all listed as constant). Spellcasting Contract says that it functions like Imbue with Spell Ability, but that the receiver may have more than one use of the SLA determined by the arrangements made when the spell is cast.


Awesome thanks guys!


I have a character who wants to use Magic Jar and/or Parasitic Soul on a Grim Reaper but I have some questions.

As per the Magic Jar spell description, one can steal the body of an Undead creature, as long as they are sentient, which the Grim Reaper is. The confusion of this ability comes from the phrases "The body retains its Strength, Dexterity, Constitution, hit points, natural abilities, and automatic abilities" and "You can't choose to activate the body's extraordinary or supernatural abilities."

1. What are the Grim Reaper's Automatic and Natural Abilities?

2. According to RAW, one cannot choose to activate the Ex and Su abilities of the Grim Reaper. But what if they don't seem to need an activation? Are they, therefore, Automatic and/or Natural abilities? Was the intent of this clause that no one who uses Magic Jar or Parasitic Soul can benefit from *any* of the Ex or Su abilities of any creature they cast it on?

3. Because The Grim Reaper does not have a Constitution Score, would the creature that cast Magic Jar inherit its CHA score, or would they simply use their own in place of the CON score? I'm inclined to think the latter.

Bonus (not a Magic Jar question): The Grim Reaper does not have the incorporeal subtype, and it definitely has a strength score, but in its description, it says the following:

SRD wrote:
While grim reapers are the most feared of their kind, they are not alone. The towering, ghost-like grim reapers are served by minor reapers, corporeal servitors that enact their master’s dreadful will and meet out death’s unrelenting touch. A grim reaper is 15 feet tall and, as an incorporeal creature, has no physical weight except for its equipment.

These are directly contradictory to each other. So is it Incorporeal or not?


Beopere wrote:

The statblock should include its current status, like its size for example.

It cannot be the target of reduce person as it is not a humanoid.

Transmutation spells include the value that they affect stats, starting from small/medium size. In the polymorph subsection there are additional stat allocations for change from non-small/medium.

Edit:It is a humanoid in the traditional sense of its body. However, in game terms it is fey and not humanoid.

Awesome, Thanks! But that does open up one other question:

In the stat block, how much of the Dex/Str is a size bonus (penalty) and how much is a racial bonus (penalty)?

Edit: And yeah that's what I figured it would be.


According to this I know that a Quickling's racial stats are -2, +14, +2, +4, +4, +4.

1. How would Reduce Person affect that?

2. Are size bonuses already factored in to its numbers?

3. What should the final numbers be?

Edit:

4. Also, where can I find the various increases or decreases to ability scores based on size changes? Looked everywhere but couldn't find anything.