About Caelynn Everbloom
Half-elf warpriest of Pharasma 2 (Pathfinder RPG Advanced Class Guide 60)
TN Medium humanoid (elf, human)
Init +6; Senses low-light vision; Perception +6
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Defense
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AC 15, touch 10, flat-footed 15 (+5 armor)
hp 18 (2d8+6)
Fort +5, Ref +0, Will +6; +2 vs. enchantments, +2 trait bonus vs. undead's spells or spell-like abilities, +2 trait bonus vs. charm and compulson
Immune sleep
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger +3 (1d4+2/19-20)
Special Attacks blessings 3/day (Repose: gentle rest), sacred weapon (1d6, +0, 0), Fervor 1d6
Warpriest Spells Prepared (CL 2nd; concentration +4)
. . 1st—cure light wounds, inflict light wounds, cure light wounds
. . 0 (at will)—detect magic, guidance, stabilize, read magic
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Statistics
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Str 15, Dex 10, Con 14, Int 12, Wis 16, Cha 11
Base Atk +1; CMB +2; CMD 12
Feats Improved Initiative, Skill Focus (Knowledge [religion]), Weapon Focus (Dagger)
Traits birthmark, chance savior, enemy of the undead (geb)
Skills Diplomacy +5, Knowledge(History) +3, Knowledge (religion) +9, Perception +6, Profession(priest) +8; Racial Modifiers +2 Perception
Languages Common, Elven
SQ elf blood
Other Gear scale mail, dagger, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), holy text[UE], ink, inkpen, journal[UE], mess kit[UE], pot, scarf[UE], soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol, 88 gp, 8 sp
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Special Abilities
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Blessings (3/day) (Su) Pool of power used to activate Blessing abilities.
Blessing Repose
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Sacred Weapon (Su) As a swift action, grant weapon enhancement bonus or certain powers.
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OTHER INFORMATION
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Carrying: 63.5
Carrying Capacity: 66|133|200