Male Elf Illusionist 1
Hearing the sounds of commotion, Caelmah runs to where he has a clear shot at the elf. Once he can see what he's doing, a ray of bright light jumps from his fingertip as he yells, "Take him alive! We need information!" blinding ray, ranged touch: 1d20 + 3 ⇒ (14) + 3 = 17 If he is hit, he is blinded for 2 rounds, unless he has more HD than me, in which case he is dazzled for 2 rounds.
Male Elf Illusionist 1
I haven't posted because I'm still a little confused about the current status of my previous action. If the Spellcraft check didn't give me any more information about the pool, the following is how I would like to proceed. Caelmah stares at the pool again, grimacing in thought. "Gel, I've got a bad feeling about this pool. I think it could be important, but I can't put my finger on exactly what it does. Maybe we should come back later when I can devote more time to understanding it. For right now, let's not let the others get too far ahead." Caelmah walks off towards the buildings to the south.
Male Elf Illusionist 1
Noting Gellumniq's use of a nickname, Caelmah smiles and says,"Conjuration magic could mean several things...Gel. The pool could have a connection to another plane. That connection could have a variety of purposes. It could be the means of giving a creature from the plane to which it is connected access to this plane. It could be a gateway to the Astral Plane that allows one to take a shortcut through the Astral Plane to another place in our world. It could have healing properties. However, I think the most likely option is that the magic in the pool is creating the water in the pool. I'll check more closely to see if I can confirm that, though." Caelmah gazes intently at the pool. I figured knowing about the sub-schools of conjuration couldn't be any harder than DC 15; taking 10 on Knowledge (arcana) gives me an 18. Also, assuming that the aura is from the pool itself rather than a spell effect, I'd like to take 10 on a Spellcraft check to identify its properties (10+8[skill modifier]+2[elf racial modifier]=20).
Male Elf Illusionist 1
When Gellemniq announces that the pool is magical, Caelmah says as he walks towards it: Interesting. Let me see if I can discern anything further." Also casting detect magic. I'll concentrate on the spell as I walk towards the pool to get the full three rounds' worth of information.
Male Elf Illusionist 1
Caelmah returns Ceweldyn's nod. Elven:
Welcome to you as well, brother. I'm sure we will, indeed. Is there anything else we need to discuss, Gell? If not, I suggest that we adjourn. I think we should leave as early as possible tomorrow. The sooner I have Mias in my hands again, the happier I'll be.
Male Elf Illusionist 1
Gellumniq wrote: Raises an eyebrow and smiles. "Understood. Where is your homeland?" Caelmah replies, "In north-central Alfheim, along the River of Monsters. It probably wouldn't be a problem in Alfheim Town itself (unless there's a council meeting while we're there and we happen to run into Uncle Feremar, at least), but much farther north there could be trouble. And, at any rate, I'll have to be very circumspect using my arcane arts there; there are only so many elven mages who use bows as foci..." He smiles nervously. "But that's enough about me."
Male Elf Illusionist 1
Caelmah slips farther down into his chair, trying to be as unobtrusive as possible. Well, there's nothing I can do about this; no sense in getting my head bashed in. Maybe if this kind of thing happens enough, the town will reconsider its silly rules and let those of us who'd like to help do so. |