hp 79/79, AC 24/19/15, CMD 29, F: +11, R: +14, W: +12, init: +5, per: +15 Elf Ranger Infiltrator
Woot! Well done everyone. I had a great time. JaceDK, thanks so much for inviting us, and for doing all the incredible work required to run on of these. I'm very happy we made it to the end.
While I blame the format for some of our more egregious mistakes (such as fighting the thorn beast and getting strangled by assassin vines in the scene RIGHT AFTER we were given an anti-plant shell scroll) we did a pretty good job. (See also no area-of-effect spells vs. swarms.) Luckily, we stepped up our game prior to the final buff and boss fight.
My highlights: Sucking at the wedding games. Getting our asses handed to us by bees and wasps. Trying to figure out what to do with Devarre. Trying to figure out what to do with Avorghmeigh(sp) when she was played by Spicer. Great banter with Taecuss...actually, the whole party did a great job on that. Falling out of a tree (even if it was only a dream). Goodluck's character concept. The walls of ice blocking off the spriggans. But in the number one spot was Taecuss's true strike nat 20 disarm to get the crook from the Queen. That was awesome.
hp 79/79, AC 24/19/15, CMD 29, F: +11, R: +14, W: +12, init: +5, per: +15 Elf Ranger Infiltrator
"We have spared you already, Tenzekil, and so you have nothing to fear from us. Thus you again control your own fate."
Caelin paused. "You have not asked for my advice, but I will give it. Return to Bellis with us, and put what power remains to you towards the healing of the hurts you have caused. It will be hard and lonely work, but no more than a self-imposed exile."
hp 79/79, AC 24/19/15, CMD 29, F: +11, R: +14, W: +12, init: +5, per: +15 Elf Ranger Infiltrator
And I'm looking to cut down on my PbP time, so I'm going to drop out. Time is good for me right now, but it wasn't good last year, and I'm wary about making another several-years commitment at this point.
But if I was hanging around, my priorities would be 1, 4, 3, 2.
Let me know when we're officially ending this adventure, and I'll say my goodbyes (a few) and thank yous (many).
hp 79/79, AC 24/19/15, CMD 29, F: +11, R: +14, W: +12, init: +5, per: +15 Elf Ranger Infiltrator
Yeah, the spoilers!
I thought that was a great final battle. There were real risks, but we had good team work, and some really nice cinematic moments.
If one or more of us had failed a save, or if the spriggans had gotten in, things might have gone very differently. Such are the swing-y combats of 3.x.
Of course, if I was GM, I'd be in deep depression over the loss of the Queen without a single death/polymorph/permanent scarring. Tell us how you feel JaceDK.
hp 79/79, AC 24/19/15, CMD 29, F: +11, R: +14, W: +12, init: +5, per: +15 Elf Ranger Infiltrator
Caelin and Goodluck would only be interested in completing the mission as presented: repairing the faengard and sealing off the Fellnight Realm. So, they wouldn't be looking to loot the castle or anything like that. The stakes for the outside world are too grim.
As a player, I could handle a bit of denouement involving roleplay with our allies back in the world. I don't want to clear the whole complex and then fight our way back to the portal.
But I'll absolutely defer to Taecuss and Meycho on this. We should have a clear consensus to make it worth JaceDK's time.
hp 79/79, AC 24/19/15, CMD 29, F: +11, R: +14, W: +12, init: +5, per: +15 Elf Ranger Infiltrator
Caelin let out a squawk for Aumgwe, and then realized, with horror, that he hadn't seen the bird (nor Falling Star) since entering the Queen's chamber.
hp 79/79, AC 24/19/15, CMD 29, F: +11, R: +14, W: +12, init: +5, per: +15 Elf Ranger Infiltrator
Caelin let out a garbled curse of triumph as the Queen emerged from the column and stood nearby.
Stepping over and lunging towards the dark fey, he thrust with all his might.
OOC and rolls:
5-ft step to H24 or I24 and use Lunge feat to increase reach to 10', reaching Queen. If those squares are somehow blocked from reaching the Queen, I'll instead move to G25 and do a standard attack rather than the full.
PA with GS vs. Fey:1d20 + 17 ⇒ (12) + 17 = 29including +1 from prayer this time, and the +4 for vs. fey damage:3d6 + 21 ⇒ (3, 1, 1) + 21 = 26prayer and fey included
hp 79/79, AC 24/19/15, CMD 29, F: +11, R: +14, W: +12, init: +5, per: +15 Elf Ranger Infiltrator
Trying to stay as close to as many columns as he could, Caelin lunged towards the one Meycho indicated, trying to break it open for Goodluck and the others.
Move to H23, and attack action using lunge to column at H25.
hp 79/79, AC 24/19/15, CMD 29, F: +11, R: +14, W: +12, init: +5, per: +15 Elf Ranger Infiltrator
Satisfied, Caelin stepped towards the pillar indicated by Taecuss. Using his long legs and longer sword, he reached out to swack the pillar with all his might.
ooc and rolls:
My Lunge adaptation is still in effect, so I'll use the feat, increasing my reach by 5ft and taking the -2 to AC (it'll be in my summary line).
5-ft step to I21 and attack H23 column.
+1 Cold Iron Greatsword PA, inspired and otherwise buffed:1d20 + 12 ⇒ (17) + 12 = 29 damage:3d6 + 16 ⇒ (6, 5, 4) + 16 = 31 attack 2:1d20 + 7 ⇒ (18) + 7 = 25+4 more if I can see the Queen at this point and target her. damage2:3d6 + 16 ⇒ (1, 2, 1) + 16 = 20again, 4 more if it's the Queen.
hp 79/79, AC 24/19/15, CMD 29, F: +11, R: +14, W: +12, init: +5, per: +15 Elf Ranger Infiltrator
Pretty sure Caelin's going to be smashing tree-columns until someone tells him to stop or the Queen is dead.
Goodluck will be waiting three rounds for Tae to study the staff.
hp 79/79, AC 24/19/15, CMD 29, F: +11, R: +14, W: +12, init: +5, per: +15 Elf Ranger Infiltrator
Frustrated, and still blinking his eyes, Caelin runs to another column and slams it with his sword, hoping to either find the Queen through luck or ruin a column as a hiding place.
hp 79/79, AC 24/19/15, CMD 29, F: +11, R: +14, W: +12, init: +5, per: +15 Elf Ranger Infiltrator
spellcraft:1d20 + 6 ⇒ (1) + 6 = 7
My Fort save is total of +10: +6 (ranger), +2 (Protection from Evil) and +2 (Con with Bear's endurance). No other situational bonuses apply unless that spell was an enchantment, charm, illusion or fear effect (which is probably isn't given the required Fort save).
hp 79/79, AC 24/19/15, CMD 29, F: +11, R: +14, W: +12, init: +5, per: +15 Elf Ranger Infiltrator
Caelin stepped over to the column he believed held the Queen and began hacking away with his sword.
"I think she's in here!"
Either standard or full attacks on the tree, depending on whether the perception check cost me an action. If it's possible to stick my sword through one of the eye holes, I guess I could do that.
hp 79/79, AC 24/19/15, CMD 29, F: +11, R: +14, W: +12, init: +5, per: +15 Elf Ranger Infiltrator
Wary of the thorny columns that hid spriggans before, but also wanting to close the distance with the queen, Caelin moved into the room, his sword at the ready.
hp 79/79, AC 24/19/15, CMD 29, F: +11, R: +14, W: +12, init: +5, per: +15 Elf Ranger Infiltrator
Caelin lunged forward to help dispatch the noisy guard.
I'll use lunge to increase my reach by 5ft, so I'm -2 AC until the start of my next turn.
PA Cold Iron Greatsword vs. AC with Lunge:1d20 + 10 ⇒ (12) + 10 = 22 damage:3d6 + 14 ⇒ (3, 3, 6) + 14 = 26
Regardless of whether that drops the spriggan, I'll move to O18 and look into the throne room. If he doesn't drop, Aumgwe will attack him. If he does drop, I'll set Aumgwe to defend Goodluck.
hp 79/79, AC 24/19/15, CMD 29, F: +11, R: +14, W: +12, init: +5, per: +15 Elf Ranger Infiltrator
I'd like to plead the case for a surprise round. I won't engage in a lengthy debate and will absolutely abide by your ruling...just wanted to make my case.
While the the spriggans were aware of our presence, they weren't aware of any FOES. To be immediately attacked by what they thought were allies would certainly be surprising.
We used a 6th level spell and a maximized class skill, both successfully! There's got to be a distinct combat advantage to that.
As for our weapons, we're veiled as creatures that use natural weapons, so there's certainly a case that those were ready and disguised. Caelin certainly would have had his sword out when he was moving to block the doors.
hp 79/79, AC 24/19/15, CMD 29, F: +11, R: +14, W: +12, init: +5, per: +15 Elf Ranger Infiltrator
Caelin waited for Alarien to complete her veil. Once in place, he nodded to confirm readiness, and opened the doors.
He strode forward onto the walkway as if he belonged there.
He wanted to get between the spriggans and door to the throne room if possible. If he could get into position, it'd be time to start stabbing these guards.
Status and effects:
79 of 79hp
barkskin +3 for 40 minutes
Iron Will adaptation augmented to Improved Iron Will by feyfriend circlet, 10 minutes (+4 to Will saves)
Lunge adapation, 10 minutes
protection from evil (+2 to AC, CMD and +1 to saves vs. evil)
lead blades for 5 minutes (3d6 instead of 2d6 for greatsword damage)
cat's grace 3 minutes (+4 to DEX, effecting Ref, AC and CMD)
bear's endurance 3 minutes (+4 to CON, effecting Fort and HP)
fly 3 minutes
Frustration of an Aeon
PFS # 73433-2001
Male Human Warpriest of Gorum 1
Heritage Versatile Heritage
Background Martial Disciple (Acrobatics)
Perception +6;
Pathfinder School Swords
Defense::
AC 18 (+5 armor, +3 proficiency)
HP 18 (8+1d8+2)
Fort +7 [E]; Ref +3 [T]; Will +8 [E]
Lesser Domain Spell – Cry of Destruction Cast Two Actions somatic, verbal
Area 15-foot cone
Saving Throw basic Fortitude
Your voice booms, smashing what's in front of you. Each creature and unattended object in the area takes 1d8 sonic damage. If you already dealt damage to an enemy this turn with a Strike or spell, increase the damage dice from this spell to d12s.
Heightened (+1) The damage increases by 1d8.
Domain spells are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity to pray to your deity or do service toward their causes.
Statistics::
Str 16, Dex 10, Con 14, Int 10, Wis 16, Cha 12
General Feats: Armor Proficiency (Heavy)
Ancestry Feats: Natural Ambition
Class Feats: Domain Initiate (Destruction)
Skill Feats: Cat Fall
Skills Acrobatics +3 [T]; Athletics +6 [T]; Lore (Warfare) +3 [T]; Medicine +6 [T]; Nature +6 [T]; Religion +6 [T]
Languages Common, Jotun
Combat Gear Splint Mail; Greatsword; Sling
Other Gear
Chronicle Resources:
GP: 14
Experience: 4
Chronicles:
1: #1-22 (+4 EXP)
[spoiler=Background:]
Frustration is a learned member of the clerical order of Gorum. He has taken this name and has banished all records of his past. He has drawn his sword to spar with the world and to bring about a new beginning for those that survive. He seeks power to test himself against greater foes.