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HumbleGamer wrote:
What I am pretty confident they didn't expect, is for this mechanics to be exploited by taking either class and ancestry/heritage.

I don't think choosing a race and class counts as "exploiting" the games mechanics. Especially considering its picking an ancestry from a core race and a racket from a core class. (Even if the Specific options were from their first two books after core released.) I'm pretty sure pathfinder's own iconic rogue is an elf rogue after all, so I'd be amazed if they hadn't expected people to look at the options they provided for an elf rogue.

Not that it matters but I'm pretty sure eldritch trickster is considered one of the more lacklustre routes, so I doubt there's much to be gained anyway... I may be wrong about that though and if I am I'm sure someone will let us know soon.


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I'm astonished that these conflicts exist in a system that's so stripped down compared to its previous edition, especially so early in this editions life with so little released as of yet.
If it is the case that you simply don't get any benefit from the rogue racket because of your preference of ancestry, that's poor design and just feels bad! Looks like I may have to rely on my GM ignoring the RAW again for this one (assuming the RAw is that you do gain no benefit from the racket's dedication feat).


If you're an ancient elf rogue with the eldritch Trickster racket, do you start with two dedication feats at level one?

If not which one do you lose and why?


I'm considering planning out an arcane caster in case my current character falls down a well. Role-playing and non-mechanical stuff aside, what are the unique selling points when choosing between a rune witch and a wizard?

Ive not played a caster before so explain it in small words. Is one better than the other at making things go boom? Does choosing one over the other make a big difference to what I do with my turns?

(Don't suggest sorcerer, we have one and I don't want to play one.)


HumbleGamer wrote:
Gortle wrote:


Nope. The base attacks in the battle form powers you are just trained. I don't think it matters. They aren't in any weapon group to cause any other problems anyway. I'm struggling to think of it being a problem?
Could it be related to the limits of flurry of blows?

Well weapon specialisation damage is based on trained/expert/master/legendary, so if you were limited to trained and not your normal proficiency, you would get lower additional damage from weapon specialisation no additional damage from weapon specialisation. Assuming weapon specialisation damage applies.

I'm just trying to figure out if "You're trained with them" means "you are only trained with them and don't use your normal proficiency."

(I don't think that will be the case... but these battle form spells are so vaguely written and omit so much information that I wouldnt be surprised, so I feel I have to ask.)


So the text from dragon transformation about applying your extra damage from rage is a reminder, not an exception to an unstated rule that you don't normally?

Also, just to be sure, you would add weapon specialisation damage in battle forms?

And as a last question does "One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can use. You're trained with them." mean you don't get your expert/master proficiency in the attacks, just trained?


HumbleGamer wrote:

There has been a discussion about battle forms not long ago

Here's the link.

Shortly, rules are not that clear about different topics.

How are the rules not clear about the core class features from the core rulebook?

Leaving that much to interpretation seems to just lead to confusion, frustration and potential friction in games. Surely there has to be a comprehensive statement from paizo, an errata or a reprint of the core rule book by now if so many people still don't know how the abilities from the core book work at this point? Wouldn't that be a pretty big failure on the design side/how the abilities are explained if that was still the case?

I don't mean to start a debate on that side of things though, I just wanted to know how the rules work and and I couldn't figure it out from the book alone. I assumed it must have been clarified somewhere or I was being dumb.


1: Do you get the damage from rage when in battle form?

2: Do you get the damage from sneak attack when in battle form?

3: Do you get the damage from hunters edge precision when in battle form?

4: Can you use flurry of blows when in battle form?

5: Can you use your champion reaction when in battle form?

6: Can you use attack of opportunity when in battle form?


HumbleGamer wrote:

Then I think the feat description says everything.

You gain a young animal companion that serves as your mount ( which means you must be able to ride it ). As a medium character, the only possibility is to be given a large lion from the beginning.

I doubt the feat could be exploited granting the character a companion the character can't ride the moment it unlocks the dedication ( the last part would be for small character, whose choice would be larger than medium ones ).

If you later get the savage and mature feats are you able to trade in the horse for a cat as it would be large enough to ride by then, or are you still limited to horse/camel because they are the only "base" large companions?


HumbleGamer wrote:

Isn't the Lion ok since it's already "large"?

https://2e.aonprd.com/Monsters.aspx?ID=68

Anyway, to simplify things, I'd go with a reskinned version of a horse ( replacing hooves with claws ).

The bestiary version is large, yes. But this dedication gives you an animal companion, not a bestiary creature, which would be the cat companion, which starts as small but becomes large and ridable for a medium character when it becomes mature and savage - that's why I'm asking the questions in my first post.

I'm not interested in reskinning and home brewing things, that's why I'm asking in the rules discussion forum.

I'm just curious if the cavalier archetype feats can actually provide the mount shown in the example regional cavalier picture from the wiki, because that's a cool picture.


The wording of the cavalier Dedication confuses me. When choosing a non-standard mount (with GM approval) does the young version of it need to be one size larger, or does the standard (non companion version) animal need to be one size larger, or can it be an animal companion that will eventually be one size larger?

If the animal companion has to be one size larger at the moment I choose it, can I select a horse then change the animal type/get a different one when I get the mature/savage templates and the resulting companions would be the appropriate size?

For context I'm wanting to make the lion riding taldan cavalier that's used as the example picture of a regional cavalier on the cavalier page of the pathfinder wiki, which means being a medium sized human, but I'm not sure if the cavalier archetype would even let me play that example cavalier if I were playing a medium sized character.

Cavalier dedication text:
"You gain a young animal companion that serves as your mount. You can choose from animal companions with the mount special ability, as well as any additional options from your pledge, as determined by your GM. You must choose an animal companion that's at least one size larger than you, but if the animal usually starts as Small, you can begin with a Medium version of that animal (changing no statistics other than its size)."


My party and I got into an extended chase with a group of bandits through the forest. As they were leading us through traps and shooting arrows at us the GM kept us in initiative/combat as we battled our way to them.

The rest of the party were using 2 or 3 actions of movement a turn, occasionally getting an attack in without too much trouble, but I am playing a ranger with an animal companion the GM said that I'd need to command my animal every turn to have it chase or attack the bandits. This meant I was only getting 2 actions to try to keep up and my animal companion only gets 2 actions even when I command it. This made it so we started to fall behind and I rarely got to do anything, which we all thought was odd because chasing things through a forest should be something that a ranger and an animal would excel at.

Is this right? If I don't continually compel my animal to chase something every few seconds does it slam on the brakes and sit there cross-eyed until I come back and tell it to keep running?


If I have the Ranger's Animal Companion feat (which also lets my companion benefit from my Hunters Edge) then I later gain the Beastmaster Dedication (allowing me to switch between two companions) does my alternate animal companion gain the benefit of my Hunters Edge when it is an active animal companion?

Ranger's animal companion text:
Ranger: When you Hunt Prey, your animal companion gains the action's benefits and your hunter's edge benefit if you have one.


The tengu long nosed form action has the concentrate trait. Does that mean that:
A: It can't be activated while raging but the effects persist if you start a rage.
Or
B: it can't be activated while raging and ends when you rage.