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I'm considering planning out an arcane caster in case my current character falls down a well. Role-playing and non-mechanical stuff aside, what are the unique selling points when choosing between a rune witch and a wizard? Ive not played a caster before so explain it in small words. Is one better than the other at making things go boom? Does choosing one over the other make a big difference to what I do with my turns? (Don't suggest sorcerer, we have one and I don't want to play one.)
1: Do you get the damage from rage when in battle form? 2: Do you get the damage from sneak attack when in battle form? 3: Do you get the damage from hunters edge precision when in battle form? 4: Can you use flurry of blows when in battle form? 5: Can you use your champion reaction when in battle form? 6: Can you use attack of opportunity when in battle form?
The wording of the cavalier Dedication confuses me. When choosing a non-standard mount (with GM approval) does the young version of it need to be one size larger, or does the standard (non companion version) animal need to be one size larger, or can it be an animal companion that will eventually be one size larger? If the animal companion has to be one size larger at the moment I choose it, can I select a horse then change the animal type/get a different one when I get the mature/savage templates and the resulting companions would be the appropriate size? For context I'm wanting to make the lion riding taldan cavalier that's used as the example picture of a regional cavalier on the cavalier page of the pathfinder wiki, which means being a medium sized human, but I'm not sure if the cavalier archetype would even let me play that example cavalier if I were playing a medium sized character. Cavalier dedication text:
My party and I got into an extended chase with a group of bandits through the forest. As they were leading us through traps and shooting arrows at us the GM kept us in initiative/combat as we battled our way to them. The rest of the party were using 2 or 3 actions of movement a turn, occasionally getting an attack in without too much trouble, but I am playing a ranger with an animal companion the GM said that I'd need to command my animal every turn to have it chase or attack the bandits. This meant I was only getting 2 actions to try to keep up and my animal companion only gets 2 actions even when I command it. This made it so we started to fall behind and I rarely got to do anything, which we all thought was odd because chasing things through a forest should be something that a ranger and an animal would excel at. Is this right? If I don't continually compel my animal to chase something every few seconds does it slam on the brakes and sit there cross-eyed until I come back and tell it to keep running?
If I have the Ranger's Animal Companion feat (which also lets my companion benefit from my Hunters Edge) then I later gain the Beastmaster Dedication (allowing me to switch between two companions) does my alternate animal companion gain the benefit of my Hunters Edge when it is an active animal companion? Ranger's animal companion text:
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