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Hey guys!
Haven't been on in an age and half. Just started up a campaign with some friends on Saturdays using tabletop simulator and it's been pretty fun.
Unfortunately, one of the members has already died and wants to make a character. His last character (though I was begrudge against it) was a psionic.
This time around he wants to do Warlord,buy after reading through he seems incredibly powerful and scales extremely well. I'm not a fan of his Gambit system, and I (personally) feel that the penalty is barely anything to penalize a player on a failed action. You get -2 on your rolls until next round but you still get a maneuver; versus the bonus of 2 and buffs.
I'm not listing all the good stuff, abd maybe I'm not seeing what makes this class have weaknesses like others since I can't pull up enough discussions on it.
Can someone give me a reason why this isn't overpowered overall, or why it is?
**edited for clarity: on my phone

So back in one of my early games I GMd, I had a friend who wanted to be "Death's Apprentice," however it proved difficult to pair him up with the party as he was not only obscenely Chaotic Evil, but incredibly overt and was quickly slain by the rest of the party before the second game session was over.
I was thinking of (one of many) a PC concept after I GM and finish my current campaign. Role play is more important to me though viability is also wanted. A PC who's theme revolved around Death and Life, probably going to be ran as a Cleric with maybe the hidden priest archetype.
A very long story here so feel free to skim.
He will have had a person(s) stripped away from him via death, while he and the offenders yet live. He grows to believe there is an order and balance as to what lives and dies, along with when is the right time for things to happen. As such he pursues the power to grant life to those who deserve to continue living but had their lives cut short; or deal death to those who HE deems is necessary, such as those that have plagued mortal existence, like daemons or those who have abused the wretched undead. He has little to no qualms about summoning the undead himself, however he is quick to dispose of/release them when the task is completed. He hopes if he can persevere through his personal quest he can become as powerful as the Grim Reapers themselves, but exercise the proper judgement to take and additionally restore life. His own mortality concerns him, as he realizes that in order to properly perform the role he wishes permanently, he will need to become immortal (and refuses to become a lich, as that would grossly hypocrtical) via some deep magic, or (and incredibly unlikely) become a deity. Lastly he realizes that many may not understand/appreciate his beliefs (to which he has no proper deity, but can agree with ideals on), and so he hides his true intent via personality and hidden actions.
There's more, however I'm sure many of you are quite tired of the read, so my only questions I have regarding this is alignment factor/most beneficial Domains. I have a particular leaning towards being able to summon Minor Reapers and/or True Resurrection by the end.
Thanks for plodding through this post and thanks for any advice!

So a PC can use a weapon a category higher in size, but there is a -2 penalty, and it handling it goes up a category(longsword>two handed). Makes sense. I've also read through many forums about the Titan Mauler, and how you can't use two-handed weapons of a category larger than said character. However the wording on Massive Weapons (Ex) is the opposite of that statement.
"She can use two-handed weapons meant for creatures one size category larger, but the penalty for doing so is increased by 4."
Ok. Makes perfect sense. For an increased penalty, you WOULD supposedly be able to wield a two handed weapon for a larger category at a -6 penalty.
But on every forum and side note, it reflects this statement.
"Can a Medium titan mauler wield a Large two-handed weapon, such as a Large greatsword?
No. The "Inappropriately Sized Weapons" rule says (in summary) that a creature can't wield an inappropriately-sized weapon if the size difference would increase it one or more "steps" beyond "two-handed." None of the titan mauler's abilities say the character can break the "steps" part of the "Inappropriately Sized Weapons" rule, so the character still has to follow that rule."
So why does this ability even exist? It makes no sense at all. Can someone please break this down and explain it? You Literally can't even use the ability at all then.
Long story short, spinning up a new campaign, saw this class and myself and friends are in love with it and one wants to play it. Problem is we are in a dark ages time period. To incorporate it, I was thinking of adding something like the Dwemer Ruins in Skyrim. He'll have to go to ruins in order to find out about automatons, and begins to replicate and create his own constructs. Several visits (dungeon crawls) can be made with the party to get new materials, among other things and will be the only being alive that can use them. We don't mind adjusting a few things to balance it out. Thoughts? Thanks!

Haven't posted or been doing Pathfinder in quite some time. My friends and I are going to kick one off soon, and really just looking for some advice. We mostly focus on the rpg experience, not so much as min-maxing our characters. Essentially I will have a PC/NPC who has the make of an anti hero. Instead of listing this characters life story and such, I'll just break it down Barney style. Was born to a royal family but was given to infernals as part of standing pact to maintain balance between good vs evil blah blah blah. Raised by infernals, cast into the world to wreak havoc and is guided to be on a mission to slay twin brother who got the good life as a king. However plot twist is he is a good(ish) guy at heart meanwhile his twin was raised by celestials, but becomes king with holy powers but is a pretty messed up guy. So I want to give the PC/NPC unholy themed powers, but being a cleric doesnt seem to fit. It was brought up by an old friend of mine (not in my games) that I can't give those powers to a bloodrager or other casters, so I was thinking of an anti-Paladin, as he only exists to serve himself. Would it be fit to tweak his Code of Conduct enough to allow him to be doable? I could list some references of similar anti heroes if needed. Thanks!
I'm going to be pretty straight too the point on this topic. Looked into Gestalt style campaigns, and I like the concept, so i wanted to introduce the idea to my next campaign, but with a twist.
Certain classes cant be combined to prevent OP play, like magus/rogue or fighter/rogue etc.
If players chose to play as gestalt, they are on the slow level progression track.
If players want to play as standard characters in a gestalt game, their exp progression would be on the easy - medium progression, along with a bonus or two regarding items, feats, loot income, role play elements etc.
Thoughts?
Currently I've been working on two campaigns at once and having a bit of a creationist/writers block, but is there already a class listed above that has/works with constructs and their related abilities? If not is there a class that would be best suited to fit with that, and lastly would that be a class I would create if neither of those apply. If so anyone have any cool ideas I might not have thought of?
As the title states, I'm looking for a build to make an unarmed specialist not only competent, but a straight up beast at unarmed melee. I've searched through countless forums listing the barbarian, brawler, fighter, bloodrager and lastly monk for these roles, but none actually stating which onewould break faces the hardest or can guide me on using CMs effectively.
If anyone could help that would be great! I'm not partial to monk as I've been reading through and he seems kinda meh along with his required alignment, mostly it's between choosing between Brawler or Barbarian. The character rp wise wants to prove he can be as good if not better in the fight as any other non caster.
Lastly if you could list feats separately from items (if you choose to use them) that would be great thanks!
I'm not quite familiar with the class, despite reading through it (it's a bit dry when you're tired). Is there a way to do a Bioshock power kind of Alchemists? Just curious.
So as a new Gm to Pathfinder, I bought the rise of runelords anniversary edition, and am currently using this campaign to buy time and level our group up a bit. It states at the end of THIS adventure pc's should be 17+. Should I throw in my campaigns side-ish quests, or wait until the end as not to over level the players? I plan to drag out these characters awhile even at 20th level, with spontaneous mythic power gains/losses. I KNOW it's all up to my discretion as a Gm, but balance wise I'm askign for advice, as my campaign will very easily outreach the rorl. Additionally there any complete campaigns designed for level 20? Because I'm not going to lie, there's some wicked looking campaigns, in which case if not, would I just adjust the levels/enemy count? I'll be honest, I'm feeling a bit lazy since planning out this other campaign is draining a lot of time since I'm working nights -soon to be days and will be stuck in the desert 2nd-16 April to blow stuff up. Thanks guys!

so we have a game set up with several characters me and my friends have generated for our next set of campaigns, assuming they live long enough of course.
and each of us have our own styles of creating characters, and my suggestion, almost all of us have at some point Incorporated the random character generator to help developthese characters, however we have two characters in particular in the group who cannot seem to work no matter what I try to do to justify it. Partly it's because of their alignments and class, and partly it's because 1 player always tries to be the badass of whatever game sessions we try to make. even if it is a really bad idea.
I'm going to give you a list of the characters that seem to moderately work out, albeit with some tension (which I consider good) with very shortened backgrounds and then I will list the other two.
to keep it short, the first character i am listing is a sorcerer who is a descendant of an empire currently in power of a region. every generation, a child is offered up to either the Celestials or the fiends of the pit. however in this case, twins are born each faction if you will was given a child, however the children's natures are opposed to the faction they were given to. So my character is raised by a fiend, but uses his abilities for good, albeit very oddly. has no knowledge of his heritage.
I have a character is a gunslinger who was raised by a cleric who exorcised a demon from him, and despite against the clerics teachings, swore an oath of vengeance to hunt down said demon.
we have a fighter who is strictly a mercenary of his own design, so currently he's playing a chaotic neutral, and I'm still getting information from him along with another player who's going to be playing as a samurai. These people have opposing schedules so when we want to run a game and one isn't on, the other one can play.
And then there's... these two:
Paladin... as obviously a man bent on by the books approaches. (Easily can be worked with the other players, despite begrudgingly accepting their methods.
It's the last guy:
he wants to be an evil cleric who's sole existence is to become the apprentice of Death. Y'know. One of four horseman who's in charge of Abandon and countless daemons. That guy. It doesn't help the player naturally wants to be the star of the show, but instead of using that as a character trait with a character flaw, he simply refuses to have his character have ANY flaws or personality. It also doesn't help no one can take him seriously. As a lvl 1 cleric his character assumes the name "Final Breath" with no reason how he got that name.
Essentially the rest of the players and their characters say they can suffer through "Final Breath's" existence... but the Paladin for Righteousness will obviously want to probably "Smite on Sight" as I'd like to phrase it. Suggestions?
Would... would literally dipping at least one level in the latter two grant access to UNLIMITED spells potentially known to the Sorcerer????
So just read over the dimensional feats, and I think the concept for a flash-step kind od character would be cool, either as a pc or npc. Besides monk already gaining/using those feats, would a magus, spellslinger or possibly a multi class work for this concept? It's flashy granted it's not the MOST effective build. Any thoughts?
I'm just waiting to drink all the hater-ade now lol
Question pretty much stated on title there lol

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As many dated threads have posted, I'm attempting to make a kickass melee sorcerer, which i know, is probably I'll advised. I want to keep it so I can gain access to as many 9 level spells as possible, as they (mostly time stop) what I'm going for long term to buff my character to extreme amounts. As a newer player to pathfinder I've researched about two weeks but can't seem to really come up with anything besides pure Abyssal or it crossblood with wildblooded verdant (I'm not really a plant fan). I know you can't have it all with characters, but I'm just the kind of player who does (and is expected from my gaming groups) to break the mold. We are trying to keep custom house rules to a minimum to keep things fair, but it feels like this class is pretty weak in comparison to others, until I hit much later levels.
To give some backstory, this character is a anti- hero type, with a different angle than most. He was a "good" character, traveling the world and helping those on his way. However his mind became corrupt when he pushed himself too far using his inherent demonic abilities, and he desired more and more power to avenge and resurrect his fallen friends. Eventually his sole purpose was to become so powerful he could challenge the Gods themselves. However after challenging a being of great might he was cast down and stripped of his powers, restoring his original personality, and sealing him away in a deep forgotten crypt via temporal stasis where the current party finds him. Now he has to decide what is more important to him, rescuing his friends or attaining ultimate power in combat.
And just as an fyi, we all have stories that individually will attribute to our main campaign significantly.
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