CECShocktrooper's page

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As many dated threads have posted, I'm attempting to make a kickass melee sorcerer, which i know, is probably I'll advised. I want to keep it so I can gain access to as many 9 level spells as possible, as they (mostly time stop) what I'm going for long term to buff my character to extreme amounts. As a newer player to pathfinder I've researched about two weeks but can't seem to really come up with anything besides pure Abyssal or it crossblood with wildblooded verdant (I'm not really a plant fan). I know you can't have it all with characters, but I'm just the kind of player who does (and is expected from my gaming groups) to break the mold. We are trying to keep custom house rules to a minimum to keep things fair, but it feels like this class is pretty weak in comparison to others, until I hit much later levels.

To give some backstory, this character is a anti- hero type, with a different angle than most. He was a "good" character, traveling the world and helping those on his way. However his mind became corrupt when he pushed himself too far using his inherent demonic abilities, and he desired more and more power to avenge and resurrect his fallen friends. Eventually his sole purpose was to become so powerful he could challenge the Gods themselves. However after challenging a being of great might he was cast down and stripped of his powers, restoring his original personality, and sealing him away in a deep forgotten crypt via temporal stasis where the current party finds him. Now he has to decide what is more important to him, rescuing his friends or attaining ultimate power in combat.

And just as an fyi, we all have stories that individually will attribute to our main campaign significantly.