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 As you may know -- hey, I'm being optimistic here! -- I'm writing a 4e revamp. A sort of 4e Pathfinder, except not concerned with backwards compatibility. I'm not making changes for the sake of change, but I already have a set of 4e-compatible house rules; what I'm writing is more systemic. It will look, feel, and play like 4e (sans really long combat). I've been calling it Heartbreaker 4 (HB4), but that's just a working title. Some not-so-coy ideas I've had: 4Ever
 And one more coy idea:
 Opinions and ideas are appreciated! PS: If the above description of HB4 isn't enough, you can read a more detailed summary here.  
 Werecorpse wrote: Is there a relatively inexpensive way to play? Why yes, there is. I wrote the first 4e compilation-clone, which I'm happy to share. (Complete 4th at gmail dot com) Werecorpse wrote: What rules are current? You can download the errata doc from here, or you can use my pre-errataed pdfs. Werecorpse wrote: What are some good adventures? I write my own adventures, so I'll let someone else field this one. Werecorpse wrote: Want to give it a go before the sun sets. So long as groups are playing it, the sun will never set. :)  
 Ragathiel wrote: 
 Man, one bad egg makes us all look bad! I'm glad you still want to play 4e after that guy treated you. Anyway, I have a compilation of everything dragonborn, everything fighter, and well...everything 4e that I'd be happy to share with you. Just email me at Complete4th@gmail.com.  
 Ringtail wrote: I'd appreciate it if anyone could tell me just how essential is Essentials? Does it dramatically change the rules of the game? Do most people use it? Will my existing core rules work fine with or without it if I join a group? What exactly is Essentials? Do I need to read it? Essentials is not essential. At all. The title is a marketing ploy to make it sound more appealing. So, no, you absolutely don't need to read it. It adds a rarity system to magical items, but other than that it doesn't change anything. It just adds options. (Last time I heard anything on the subject, the rarity system is still largely nonfunctional.) Essentials works just fine with core rules. Ringtail wrote: I'm also having trouble tracking down a complete errata for my core rulebooks (it is possible I'm not as computer proficient as I like to think I am) since I've heard a lot of powers have been changed (the example I was given was magic missile auto-hitting again, I think). If someone could point me to a link, it would help me a lot. I'm writing a 4e clone, which has all official errata included; and a few unofficial erratas that WotC hasn't gotten around to. It's a handy resource, and I'll send you the links if you ask me nicely. :) (Email me at Complete4th@gmail.com.) Ringtail wrote: I'm pretty sure I've seen advertisements at the local gamestore for Encounters? I've never been involved in any sort of organized play for any edition of any game, so I don't have much experience in the matter. Would Encounters be a decent way to get back into the system or... From what I hear from gamers who go to Encounters, its best use is to be a scouting area for good players. Unfortunately I can't suggest a good adventure; 4e seems to lack quality in that department. I've played KotS and Scales of War, and neither of them were spectacular. Personally I suggest writing your own adventures or porting over adventures from other systems.  
 RedJack wrote: 
 Speaking of the slowed condition, does anyone have any thoughts about the "move X squares" oddity? That is, if a power says "move 6 squares" or "shift 6 squares", it doesn't matter if you're slowed because slowed only affects your speed. Basically, who thinks it's a loophole, and who thinks it's intentional design? Jeremy Mac Donald wrote: 
 I'd play that. :)  
 Matthew Koelbl wrote: So, all that said? I don't actually agree with the C4 solution - or, rather, I wouldn't use it myself, as the added tracking complications don't quite outweigh the adjusting of power levels in my mind. If working on my own homebrew, I'd probably either leave it as it is, or more likely, be overhauling the whole system on a much deeper level. I'm curious, how would you overhaul the system? If I were overhauling rather than cloning, I'd have everything end on the target's turn -- whether it be a set duration effect or a save ends effect. No tracking, no confusion; the only downside is I wouldn't include set-up powers.  
 Malaclypse wrote: 
 TS didn't mention it, but I actually have two motivations for writing C4: 1) I don't use the CB, so I want a convenient source of up-to-date rules, and 2) I may as well make a few tweaks while I'm writing it. So I'm not expecting many CB fans to use my work, but that's okay. :) Tequila Sunrise wrote: There're also new multiclassing feats that aren't sketchy like hybriding is, and that doesn't charge feats to swap out powers like the RAW feats do. I think the other benefits of C4's MC feats might be a bit OP though; I'm looking forward to seeing what my group's power gamer does with them. Yeah, my MC feats may be tweaked based on feedback. Jeremy Mac Donald wrote: Also the ability to do something about such effects is actually good for the game. It adds more dynamics to it and involves more team work. EoNT effects are generally just there and can't usually be mitigated. In the end my feeling is that, while the SE effects do require a little more book keeping they bring so much more excitement to the game that they really are more then worth it all things considered while the EoNT effects don't normally have that going for them on the same kind of scale - you still have almost as much book keeping but you don't have either the dynamism in terms of tactics or just the fun of rolls being made to make them go away. At the root of it the EoNT just are not as much 'fun' at the table and, when push comes to shove, its all about 'fun' in my view. I've never thought about it quite this way, but I agree. One of the reasons elites and solos can be so disappointing is the number of UENT powers which savvy players use to lock them down. Such monsters have save bonuses, and some get extra saves at the beginning of their turns; which makes SE conditions very dicey. Meanwhile, UENT conditions are guaranteed to work for a whole round. One of my motivations for deciding that UENT conditions can be ended by extra saves was to pave the way for a new elite/solo design. An elite/solo encounter hasn't come up yet in my game, but when it does I'm going to take a page from the warden class, and give my boss monster a few bonus start-of-turn saves. I can't wait to see how it turns out! Jeremy Mac Donald wrote: 
 Although I heartily disagree* with your assessment, C4 does make it easier to cut the math fix out if you don't think it's necessary. Instead of a dozen feat taxes scattered about the game, C4 has an 'expert bonus' that's applied to attacks and defenses. So if you think the math was fine to begin with, you can just say "No expert bonuses" rather than "Feats e, q, c, t, p, w, g, d, etc. are banned." Because those feats are already cut out of C4. As an added bonus, you'll be cutting AC down a notch or two. (By RAW, AC is the one PC stat that very nearly keeps pace with monster stats.) *In my experience, it's not math fixes that can make epic a cakewalk. (Math fixes mostly just ensure that casual players can survive and contribute.) It's the UENT stun powers, the PP and ED goodies and other tricks that optimizers use to make epic play a cakewalk. /sales pitch  
 Jeremy Mac Donald wrote: 
 Tequila's voiced his thanks on my ENworld thread, and through email. Though I can't hear too often. ;)  
 Woot, the C4 classes are complete! Mostly. I still need to search through Dragon mag for whatever powers never made it into print, but I just finished the Warden pdf today, the last of the classic 4e classes. It?s hard to believe I?ve been writing C4 for seven months now, and it?s satisfying to reach this landmark.  
 C4 is short for the Complete 4th Edition. So, what’s C4 about? Well, a few things. First, I’m not gung-ho about the CB (character builder), and I know I’m not alone. A set of all-sources-and-errata-included docs that require only Adobe Acrobat come in handy for some of us. This is C4's primary purpose. Second, the game is still problematic. It has overpowered options like the infamous taxpertise feats and  C4 is a work in progress; I've written a lot, but there's still a lot more to write. If you're interested, email me at Complete4th@gmail.com and I'll send you what you want. What I've done so far: C4 Forward
 Arcane Classes
 Divine Classes
 Martial Classes
 Psionic Classes
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