Jhofre Vascari

Byron Vhiski's page

266 posts. Alias of Malinor..


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Skills:
Acrobatics +5, Disable Device +10, Dungeoneering +6, Geography +6, Local +4, Linguistics +3, Perception +13, Stealth +5, Survival +8 (+1 to Track), Swim +5
Male Human Slayer 3; Init +4; 35/35 HP; AC 18, T 12, FF 16; Fort +5, Ref +5, Will +4

To be honest, I am not sure where the map is so I did not think he was close enough to attack me. If he is threatening multiple PC's and we cannot all 5 ft step back to get out of range I will take the AoO. If we can all step back, I would.


Skills:
Acrobatics +5, Disable Device +10, Dungeoneering +6, Geography +6, Local +4, Linguistics +3, Perception +13, Stealth +5, Survival +8 (+1 to Track), Swim +5
Male Human Slayer 3; Init +4; 35/35 HP; AC 18, T 12, FF 16; Fort +5, Ref +5, Will +4

Byron grits his teeth and tries to lead the floating monstrosity as he releases another magical arrow.

Comp Longbow w/Studied Target and +1 Flaming Arrow: 1d20 + 5 + 1 + 1 ⇒ (12) + 5 + 1 + 1 = 19

Comp Longbow w/Studied Target and +1 Flaming Arrow: 1d8 + 1d6 + 2 + 1 + 1 ⇒ (6) + (4) + 2 + 1 + 1 = 14


1 person marked this as a favorite.
Skills:
Acrobatics +5, Disable Device +10, Dungeoneering +6, Geography +6, Local +4, Linguistics +3, Perception +13, Stealth +5, Survival +8 (+1 to Track), Swim +5
Male Human Slayer 3; Init +4; 35/35 HP; AC 18, T 12, FF 16; Fort +5, Ref +5, Will +4

There are spells, like Magic Stone, Magic Weapon and Greater Magic Weapon, that specifically turn the Ammo into magical ammo. There are other spells, like Icicle Dagger, that start off creating a MW dagger that does +1 Cold damage and as it becomes more powerful it gains a +1 enhancement instead which would handle the DR/Magic issue.


Skills:
Acrobatics +5, Disable Device +10, Dungeoneering +6, Geography +6, Local +4, Linguistics +3, Perception +13, Stealth +5, Survival +8 (+1 to Track), Swim +5
Male Human Slayer 3; Init +4; 35/35 HP; AC 18, T 12, FF 16; Fort +5, Ref +5, Will +4

Byron curses as the floating monster is missed by his last arrow and he then fires again.

Comp Longbow w/Studied Target and +1 Flaming Arrow: 1d20 + 5 + 1 + 1 ⇒ (5) + 5 + 1 + 1 = 12

Comp Longbow w/Studied Target and +1 Flaming Arrow: 1d8 + 1d6 + 2 + 1 + 1 ⇒ (6) + (4) + 2 + 1 + 1 = 14

Did the last arrow survive. Low is bad.: 1d100 ⇒ 10

Did this arrow survive. Low is bad.: 1d100 ⇒ 18

My rolls have been really sad. Ah well.


Skills:
Acrobatics +5, Disable Device +10, Dungeoneering +6, Geography +6, Local +4, Linguistics +3, Perception +13, Stealth +5, Survival +8 (+1 to Track), Swim +5
Male Human Slayer 3; Init +4; 35/35 HP; AC 18, T 12, FF 16; Fort +5, Ref +5, Will +4

Will Save: 1d20 + 4 ⇒ (19) + 4 = 23 Success!

Byron takes a moment to look over his new foe and then sends another magical arrow at the creature.

Studied Target for +1 against the creature.

Comp Longbow w/Studied Target and +1 Flaming Arrow: 1d20 + 5 + 1 + 1 ⇒ (10) + 5 + 1 + 1 = 17

Comp Longbow w/Studied Target and +1 Flaming Arrow: 1d8 + 1d6 + 2 + 1 + 1 ⇒ (1) + (1) + 2 + 1 + 1 = 6

Maybe...


Thanks Chuck8!


Skills:
Acrobatics +5, Disable Device +10, Dungeoneering +6, Geography +6, Local +4, Linguistics +3, Perception +13, Stealth +5, Survival +8 (+1 to Track), Swim +5
Male Human Slayer 3; Init +4; 35/35 HP; AC 18, T 12, FF 16; Fort +5, Ref +5, Will +4

Byron shoots the first of the Flaming arrows with the silence at the creature.

Bow Attack with +1 Flaming Arrow: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8 Nope

Does the Arrow Survive: 1d100 ⇒ 8 Well, we kept the arrow.


Skills:
Acrobatics +5, Disable Device +10, Dungeoneering +6, Geography +6, Local +4, Linguistics +3, Perception +13, Stealth +5, Survival +8 (+1 to Track), Swim +5
Male Human Slayer 3; Init +4; 35/35 HP; AC 18, T 12, FF 16; Fort +5, Ref +5, Will +4

Thanks!


Skills:
Acrobatics +5, Disable Device +10, Dungeoneering +6, Geography +6, Local +4, Linguistics +3, Perception +13, Stealth +5, Survival +8 (+1 to Track), Swim +5
Male Human Slayer 3; Init +4; 35/35 HP; AC 18, T 12, FF 16; Fort +5, Ref +5, Will +4

Initiative if helpful.

Iniatitive: 1d20 + 4 ⇒ (15) + 4 = 19


Skills:
Acrobatics +5, Disable Device +10, Dungeoneering +6, Geography +6, Local +4, Linguistics +3, Perception +13, Stealth +5, Survival +8 (+1 to Track), Swim +5
Male Human Slayer 3; Init +4; 35/35 HP; AC 18, T 12, FF 16; Fort +5, Ref +5, Will +4

I am here.


Skills:
Acrobatics +5, Disable Device +10, Dungeoneering +6, Geography +6, Local +4, Linguistics +3, Perception +13, Stealth +5, Survival +8 (+1 to Track), Swim +5
Male Human Slayer 3; Init +4; 35/35 HP; AC 18, T 12, FF 16; Fort +5, Ref +5, Will +4

Byron is ready to roll!


Skills:
Acrobatics +5, Disable Device +10, Dungeoneering +6, Geography +6, Local +4, Linguistics +3, Perception +13, Stealth +5, Survival +8 (+1 to Track), Swim +5
Male Human Slayer 3; Init +4; 35/35 HP; AC 18, T 12, FF 16; Fort +5, Ref +5, Will +4

Byron draws the bow and stores his spear as they move into the area.


Skills:
Acrobatics +5, Disable Device +10, Dungeoneering +6, Geography +6, Local +4, Linguistics +3, Perception +13, Stealth +5, Survival +8 (+1 to Track), Swim +5
Male Human Slayer 3; Init +4; 35/35 HP; AC 18, T 12, FF 16; Fort +5, Ref +5, Will +4

"These will come in handy. Shall we continue on?" he asks as he adds them to his quiver.


Skills:
Acrobatics +5, Disable Device +10, Dungeoneering +6, Geography +6, Local +4, Linguistics +3, Perception +13, Stealth +5, Survival +8 (+1 to Track), Swim +5
Male Human Slayer 3; Init +4; 35/35 HP; AC 18, T 12, FF 16; Fort +5, Ref +5, Will +4

Perception: 1d20 + 13 ⇒ (18) + 13 = 31

Byron moves in and searches around. He pulls out a footlocker from beneath the bed and opens it to find the items in side. "These arrows may be useful. Can anyone tell what they do?" he asks the more magically minded in the group. He lays the arrows, three scroll cases and phylactery on the bed for people to examine.


Skills:
Acrobatics +5, Disable Device +10, Dungeoneering +6, Geography +6, Local +4, Linguistics +3, Perception +13, Stealth +5, Survival +8 (+1 to Track), Swim +5
Male Human Slayer 3; Init +4; 35/35 HP; AC 18, T 12, FF 16; Fort +5, Ref +5, Will +4

I am willing to take the GM hint and search the rest first. We can get a little side tracked on the way.


Skills:
Acrobatics +5, Disable Device +10, Dungeoneering +6, Geography +6, Local +4, Linguistics +3, Perception +13, Stealth +5, Survival +8 (+1 to Track), Swim +5
Male Human Slayer 3; Init +4; 35/35 HP; AC 18, T 12, FF 16; Fort +5, Ref +5, Will +4

I don't know that we can depend on the arrow being in him. I think a lot just depends on where we encounter it. If it's a room he cannot easily get out then placing it in space makes sense. It is also worth remembering that it may just decide to fly above us and put all of our caster into the silence as well.


Skills:
Acrobatics +5, Disable Device +10, Dungeoneering +6, Geography +6, Local +4, Linguistics +3, Perception +13, Stealth +5, Survival +8 (+1 to Track), Swim +5
Male Human Slayer 3; Init +4; 35/35 HP; AC 18, T 12, FF 16; Fort +5, Ref +5, Will +4

"I doubt that tentacles would be confused with hands. I think whoever this ten-handed one is, we have yet to encounter it. Lets go and do this. If you do not have a ranged weapon, grab one of the extra heavy crossbows now. This thing may try and flee out of your spell ranges as well." Byron suggests as he starts back towards the castle.


Skills:
Acrobatics +5, Disable Device +10, Dungeoneering +6, Geography +6, Local +4, Linguistics +3, Perception +13, Stealth +5, Survival +8 (+1 to Track), Swim +5
Male Human Slayer 3; Init +4; 35/35 HP; AC 18, T 12, FF 16; Fort +5, Ref +5, Will +4

"Shall we just go face the big threat we know of? It seems like wasting energy on more random bird people will only wear us down before we face the flying creature." Byron says as he readies his new bow and arrows.


Skills:
Acrobatics +5, Disable Device +10, Dungeoneering +6, Geography +6, Local +4, Linguistics +3, Perception +13, Stealth +5, Survival +8 (+1 to Track), Swim +5
Male Human Slayer 3; Init +4; 35/35 HP; AC 18, T 12, FF 16; Fort +5, Ref +5, Will +4

Have a fun trip!


Skills:
Acrobatics +5, Disable Device +10, Dungeoneering +6, Geography +6, Local +4, Linguistics +3, Perception +13, Stealth +5, Survival +8 (+1 to Track), Swim +5
Male Human Slayer 3; Init +4; 35/35 HP; AC 18, T 12, FF 16; Fort +5, Ref +5, Will +4

That probably does get us back to full. From the looks of it, after gaining 3 back from resting we will be down:

Zaraleva -5 (Cure Light)
Aiko -3 (Cure Light)
Winsome -6 (Cure Light)
Byron -7 (Cure Mod)
Lyraesel -0
Kelda -? (Cure Mod as I think she is down more then Winsome, but I am not sure)

Does this look right to everyone?

Is it ok if I grab the magical arrows in case we run into DR?

And lastly, I am taking a small family trip for Spring Break. We leave Sunday and return sometime on Tuesday. I am not sure how much free time I will have to post, so please feel free to bot me as needed.


Skills:
Acrobatics +5, Disable Device +10, Dungeoneering +6, Geography +6, Local +4, Linguistics +3, Perception +13, Stealth +5, Survival +8 (+1 to Track), Swim +5
Male Human Slayer 3; Init +4; 35/35 HP; AC 18, T 12, FF 16; Fort +5, Ref +5, Will +4

Excellent, I will note down that I buy a bunch of arrows.

We should expend any channels or other healing we want before we sleep. I am down 10 hps and I think other people are down more.


Skills:
Acrobatics +5, Disable Device +10, Dungeoneering +6, Geography +6, Local +4, Linguistics +3, Perception +13, Stealth +5, Survival +8 (+1 to Track), Swim +5
Male Human Slayer 3; Init +4; 35/35 HP; AC 18, T 12, FF 16; Fort +5, Ref +5, Will +4

I will take the higher strength bow and leave the magic one for Aiko though. We really lack arrows though.

There are a lot of alchemist fires. Anyone with a good dex might want to grab some to use against the flying creature.


Skills:
Acrobatics +5, Disable Device +10, Dungeoneering +6, Geography +6, Local +4, Linguistics +3, Perception +13, Stealth +5, Survival +8 (+1 to Track), Swim +5
Male Human Slayer 3; Init +4; 35/35 HP; AC 18, T 12, FF 16; Fort +5, Ref +5, Will +4

Byron nods and will look to find some food to eat before resting.


Skills:
Acrobatics +5, Disable Device +10, Dungeoneering +6, Geography +6, Local +4, Linguistics +3, Perception +13, Stealth +5, Survival +8 (+1 to Track), Swim +5
Male Human Slayer 3; Init +4; 35/35 HP; AC 18, T 12, FF 16; Fort +5, Ref +5, Will +4

I would like one of the two bows, mainly because I think I am the best shot and I am trained in longbows, but if someone else was hoping to use of the bows I will stick with my heavy crossbow.

I also started with a heavy crossbow so I took my name off the one in the armory. There are two more of them for people to take though and they are simple weapons. I would like to take 20 or so bolts if I stick with my heavy crossbow depending on how many people plan to use heavy crossbows.


Skills:
Acrobatics +5, Disable Device +10, Dungeoneering +6, Geography +6, Local +4, Linguistics +3, Perception +13, Stealth +5, Survival +8 (+1 to Track), Swim +5
Male Human Slayer 3; Init +4; 35/35 HP; AC 18, T 12, FF 16; Fort +5, Ref +5, Will +4

I think we should leave and come back. That way we can check on the caravan and it's not that far away. We are also way less likely to have something stumble upon us.


Skills:
Acrobatics +5, Disable Device +10, Dungeoneering +6, Geography +6, Local +4, Linguistics +3, Perception +13, Stealth +5, Survival +8 (+1 to Track), Swim +5
Male Human Slayer 3; Init +4; 35/35 HP; AC 18, T 12, FF 16; Fort +5, Ref +5, Will +4

Byron looks for where his missed bolt may have gone. "We may need more ammo if possible before we head down to face the creature we saw."

Perception: 1d20 + 13 ⇒ (13) + 13 = 26 If I can get the bolt back, I will. Did it survive though?

Bolt Survival, low is bad: 1d100 ⇒ 55 So if I find it, I have one more shot.


Skills:
Acrobatics +5, Disable Device +10, Dungeoneering +6, Geography +6, Local +4, Linguistics +3, Perception +13, Stealth +5, Survival +8 (+1 to Track), Swim +5
Male Human Slayer 3; Init +4; 35/35 HP; AC 18, T 12, FF 16; Fort +5, Ref +5, Will +4

Byron grimaces at his own arrow wound and says, "We should gather what we can and fall back to the camp to rest." He then begins searching Zaiobe and checking to see if she survived the fall.


Skills:
Acrobatics +5, Disable Device +10, Dungeoneering +6, Geography +6, Local +4, Linguistics +3, Perception +13, Stealth +5, Survival +8 (+1 to Track), Swim +5
Male Human Slayer 3; Init +4; 35/35 HP; AC 18, T 12, FF 16; Fort +5, Ref +5, Will +4

Byron takes aim once more and fires at Zaiobe!

Heavy Crossbow Attack Roll+Studied Target: 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14

Heavy Crossbow Damage + Studied Target: 1d10 + 1 ⇒ (10) + 1 = 11


Skills:
Acrobatics +5, Disable Device +10, Dungeoneering +6, Geography +6, Local +4, Linguistics +3, Perception +13, Stealth +5, Survival +8 (+1 to Track), Swim +5
Male Human Slayer 3; Init +4; 35/35 HP; AC 18, T 12, FF 16; Fort +5, Ref +5, Will +4

Byron cranks his heavy crossbow and loads another bolt.

Full round to reload.


Skills:
Acrobatics +5, Disable Device +10, Dungeoneering +6, Geography +6, Local +4, Linguistics +3, Perception +13, Stealth +5, Survival +8 (+1 to Track), Swim +5
Male Human Slayer 3; Init +4; 35/35 HP; AC 18, T 12, FF 16; Fort +5, Ref +5, Will +4

Byron takes aim and fires again, as he does so he calls up to Zaiobe. "Surrender while you still can!"

Heavy Crossbow Attack + ST: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18

Heavy Crossbow Damage+ ST: 1d10 + 1 ⇒ (3) + 1 = 4

Miss Chance- Low is bad: 1d100 ⇒ 38


Skills:
Acrobatics +5, Disable Device +10, Dungeoneering +6, Geography +6, Local +4, Linguistics +3, Perception +13, Stealth +5, Survival +8 (+1 to Track), Swim +5
Male Human Slayer 3; Init +4; 35/35 HP; AC 18, T 12, FF 16; Fort +5, Ref +5, Will +4

I think intimidating her into surrendering is more likely. And then she can just fly away. We could all just agree to enter the building if this is getting to be too much and then she can either follow us or not.


Skills:
Acrobatics +5, Disable Device +10, Dungeoneering +6, Geography +6, Local +4, Linguistics +3, Perception +13, Stealth +5, Survival +8 (+1 to Track), Swim +5
Male Human Slayer 3; Init +4; 35/35 HP; AC 18, T 12, FF 16; Fort +5, Ref +5, Will +4

Byron begins wildly cranking to reload his crossbow.

Full round reload. I apparently should look for more ammo soon.


Skills:
Acrobatics +5, Disable Device +10, Dungeoneering +6, Geography +6, Local +4, Linguistics +3, Perception +13, Stealth +5, Survival +8 (+1 to Track), Swim +5
Male Human Slayer 3; Init +4; 35/35 HP; AC 18, T 12, FF 16; Fort +5, Ref +5, Will +4

Byron takes a moment to study Zaiobe, and then sends another bolt at her.

Move action to Study Target and then fire!

Crossbow Attack with Study Target: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20

Low Misses: 1d100 ⇒ 78

Crossbow Damage with Studied Target: 1d10 + 1 ⇒ (7) + 1 = 8


Skills:
Acrobatics +5, Disable Device +10, Dungeoneering +6, Geography +6, Local +4, Linguistics +3, Perception +13, Stealth +5, Survival +8 (+1 to Track), Swim +5
Male Human Slayer 3; Init +4; 35/35 HP; AC 18, T 12, FF 16; Fort +5, Ref +5, Will +4

Byron reloads his heavy crossbow.


Skills:
Acrobatics +5, Disable Device +10, Dungeoneering +6, Geography +6, Local +4, Linguistics +3, Perception +13, Stealth +5, Survival +8 (+1 to Track), Swim +5
Male Human Slayer 3; Init +4; 35/35 HP; AC 18, T 12, FF 16; Fort +5, Ref +5, Will +4

Byron shoots the crossbow at Zaiobe calling out to the others, "Double cross."

If I can shoot as a surprise action.:

Heavy Crossbow: 1d20 + 5 ⇒ (16) + 5 = 21

Heavy Crossbow Damage: 1d10 ⇒ 1

Well, that might hit but the damage is not exciting.


Skills:
Acrobatics +5, Disable Device +10, Dungeoneering +6, Geography +6, Local +4, Linguistics +3, Perception +13, Stealth +5, Survival +8 (+1 to Track), Swim +5
Male Human Slayer 3; Init +4; 35/35 HP; AC 18, T 12, FF 16; Fort +5, Ref +5, Will +4

Byron finishes loading the crossbow and studies his target.

Finish the full round action to load and use my move action to Studied Target on Kikonu.


Skills:
Acrobatics +5, Disable Device +10, Dungeoneering +6, Geography +6, Local +4, Linguistics +3, Perception +13, Stealth +5, Survival +8 (+1 to Track), Swim +5
Male Human Slayer 3; Init +4; 35/35 HP; AC 18, T 12, FF 16; Fort +5, Ref +5, Will +4

Byron curses and drops his long spear. He draws a heavy crossbow and begins cranking it to load.

Free action to drop and then draw a heavy crossbow and begin loading it.


Skills:
Acrobatics +5, Disable Device +10, Dungeoneering +6, Geography +6, Local +4, Linguistics +3, Perception +13, Stealth +5, Survival +8 (+1 to Track), Swim +5
Male Human Slayer 3; Init +4; 35/35 HP; AC 18, T 12, FF 16; Fort +5, Ref +5, Will +4

Byron tries to spear the creature again.

AoO attack: 1d20 + 6 ⇒ (14) + 6 = 20

AoO damage: 1d8 + 4 ⇒ (3) + 4 = 7


Skills:
Acrobatics +5, Disable Device +10, Dungeoneering +6, Geography +6, Local +4, Linguistics +3, Perception +13, Stealth +5, Survival +8 (+1 to Track), Swim +5
Male Human Slayer 3; Init +4; 35/35 HP; AC 18, T 12, FF 16; Fort +5, Ref +5, Will +4

Would you like us to wait or just post actions?


1 person marked this as a favorite.
Skills:
Acrobatics +5, Disable Device +10, Dungeoneering +6, Geography +6, Local +4, Linguistics +3, Perception +13, Stealth +5, Survival +8 (+1 to Track), Swim +5
Male Human Slayer 3; Init +4; 35/35 HP; AC 18, T 12, FF 16; Fort +5, Ref +5, Will +4

I did want to attack Kikonu and not Zaiboe.


Skills:
Acrobatics +5, Disable Device +10, Dungeoneering +6, Geography +6, Local +4, Linguistics +3, Perception +13, Stealth +5, Survival +8 (+1 to Track), Swim +5
Male Human Slayer 3; Init +4; 35/35 HP; AC 18, T 12, FF 16; Fort +5, Ref +5, Will +4

I meant Kikonu, I just looked and grabbed the first name that came up. I did not mean to backstab our new ally. :(

Thanks for asking.


Skills:
Acrobatics +5, Disable Device +10, Dungeoneering +6, Geography +6, Local +4, Linguistics +3, Perception +13, Stealth +5, Survival +8 (+1 to Track), Swim +5
Male Human Slayer 3; Init +4; 35/35 HP; AC 18, T 12, FF 16; Fort +5, Ref +5, Will +4

I will be on vacation from Thursday through next Monday. I am not sure how much I will be able to post in that time. Feel free to bot me as needed.

In regards to Coin Shot. I just thought I would throw in my two cents that I think this is just a poorly written spell.

In the rules to SR in the section on when SR applies there are only three options. All three, the spell targets the creature, the creature is in the area of effect, or you hit it with conjured items (Summon Monster, Spiritual Weapon, etc.) do not apply here. On a rough guess, I think whoever wrote this spell was thinking that if a creature was holding the item then you had to bypass it's SR to effect the item similar to using your saving throws to protect items you are holding.

I think this is really just a scenario where more editing would have been handy.


Skills:
Acrobatics +5, Disable Device +10, Dungeoneering +6, Geography +6, Local +4, Linguistics +3, Perception +13, Stealth +5, Survival +8 (+1 to Track), Swim +5
Male Human Slayer 3; Init +4; 35/35 HP; AC 18, T 12, FF 16; Fort +5, Ref +5, Will +4

Byron steps back and stabs at Zaiboe!

I also take a 5 ft step. If I can't then I will instead use Studied Target as a move action.

Longspear Attack: 1d20 + 6 ⇒ (10) + 6 = 16

Longspear Damage: 1d8 + 4 ⇒ (8) + 4 = 12


Skills:
Acrobatics +5, Disable Device +10, Dungeoneering +6, Geography +6, Local +4, Linguistics +3, Perception +13, Stealth +5, Survival +8 (+1 to Track), Swim +5
Male Human Slayer 3; Init +4; 35/35 HP; AC 18, T 12, FF 16; Fort +5, Ref +5, Will +4

I will have my spear out.


Skills:
Acrobatics +5, Disable Device +10, Dungeoneering +6, Geography +6, Local +4, Linguistics +3, Perception +13, Stealth +5, Survival +8 (+1 to Track), Swim +5
Male Human Slayer 3; Init +4; 35/35 HP; AC 18, T 12, FF 16; Fort +5, Ref +5, Will +4

I am set.


Skills:
Acrobatics +5, Disable Device +10, Dungeoneering +6, Geography +6, Local +4, Linguistics +3, Perception +13, Stealth +5, Survival +8 (+1 to Track), Swim +5
Male Human Slayer 3; Init +4; 35/35 HP; AC 18, T 12, FF 16; Fort +5, Ref +5, Will +4

"She thinks this area is too small to do the ambush. I think above the gate house to the south we would have enough room to ambush this Kikonu." Byron relays to the others with his suggestion.


Skills:
Acrobatics +5, Disable Device +10, Dungeoneering +6, Geography +6, Local +4, Linguistics +3, Perception +13, Stealth +5, Survival +8 (+1 to Track), Swim +5
Male Human Slayer 3; Init +4; 35/35 HP; AC 18, T 12, FF 16; Fort +5, Ref +5, Will +4

So there is what appears to be a gate tower directly south of us with the two F circular rooms. The larger area looks like it would be a place where we could set up the fight and have room to surround and deal with him. I am not sure how high the roof is for her though.


Skills:
Acrobatics +5, Disable Device +10, Dungeoneering +6, Geography +6, Local +4, Linguistics +3, Perception +13, Stealth +5, Survival +8 (+1 to Track), Swim +5
Male Human Slayer 3; Init +4; 35/35 HP; AC 18, T 12, FF 16; Fort +5, Ref +5, Will +4

Sounds Awesome. That was a fast fight.


Skills:
Acrobatics +5, Disable Device +10, Dungeoneering +6, Geography +6, Local +4, Linguistics +3, Perception +13, Stealth +5, Survival +8 (+1 to Track), Swim +5
Male Human Slayer 3; Init +4; 35/35 HP; AC 18, T 12, FF 16; Fort +5, Ref +5, Will +4

I would be happy if we could find a new GM to continue on.


Skills:
Acrobatics +5, Disable Device +10, Dungeoneering +6, Geography +6, Local +4, Linguistics +3, Perception +13, Stealth +5, Survival +8 (+1 to Track), Swim +5
Male Human Slayer 3; Init +4; 35/35 HP; AC 18, T 12, FF 16; Fort +5, Ref +5, Will +4

I am sorry to see you go. The game has been great. I hope things lighten up for you.

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