Halfling

Busta Jawz's page

97 posts. Organized Play character for bigboom.


Race

| HP 59/59 | AC 23 T 23 FF 17 | CMB +13 (+20 grapple), CMD 26 (30 vs. grapple) | F: +9, R: +13, W: +9 | Init: +7 | Perc: +10, SM: +6

Classes/Levels

| Speed 50ft | Stunning Fist: 7/7 | Ki Pool: 5/6 | Active conditions: mage armor (+4AC), longstrider, message, barkskin (+3AC), -1 CON

Gender

Male LN Halfling Monk (Qinggong monk, Tetori) 7

About Busta Jawz

Grappling Cheat Sheat
First dragon grappled!

Busta Jawz
Male halfling monk (qinggong monk, tetori) 7 (Pathfinder RPG Ultimate Combat 61, Pathfinder RPG Ultimate Magic 51)
LN Small humanoid (halfling)
Init +7; Senses Perception +10
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Defense
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AC 23, touch 23, flat-footed 17 (+1 deflection, +6 Dex, +1 insight, +1 monk, +1 shield, +1 size, +2 Wis)
hp 59 (7d8+21)
Fort +9, Ref +13, Will +9; +2 vs. fear
Defensive Abilities evasion; Immune disease
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Offense
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Speed 50 ft.
Melee gladius +12 (1d4/19-20) or
. . nunchaku +12 (1d4) or
. . unarmed strike +12 (1d6)
Ranged sling +12 (1d3)
Special Attacks stunning fist (7/day, DC 15)
Monk Spell-Like Abilities (CL 7th; concentration +6)
. . —barkskin (self only, 1 ki)[UM]
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Statistics
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Str 11, Dex 22, Con 14, Int 7, Wis 15, Cha 9
Base Atk +5; CMB +13 (+20 grapple); CMD 26 (30 vs. grapple)
Feats Agile Maneuvers, Greater Grapple, Improved Grapple, Improved Unarmed Strike, Snapping Turtle Clutch[UC], Snapping Turtle Style[UC], Stunning Fist, Stunning Pin[UC], Weapon Finesse
Traits dangerously curious, fate's favored
Skills Acrobatics +10 (+18 to jump), Climb +6, Escape Artist +10 ( +7 to escape a grapple, +11 competence to break a grapple), Knowledge (planes) +0, Perception +10, Profession (barkeep) +8, Ride +10, Sense Motive +6, Stealth +14, Survival +2 (+4 to avoid becoming lost), Swim +4, Use Magic Device +8; Racial Modifiers +2 Perception
Languages Common, Halfling
SQ break free, counter-grapple, fast movement, graceful grappler, ki pool (6 points cold iron, magic, silver), maneuver training, monk vow (vow of truth[UM])
Combat Gear cold iron sling bullets (50), oil of align weapon, oil of bless weapon, oil of magic weapon, potion of cure serious wounds, potion of darkvision, potion of delay poison, potion of fly, potion of gaseous form, potion of touch of the sea, scroll of lesser (x5) restoration, scroll of negate aroma, scroll of resist energy (x4), wand of comprehend languages (50 charges), wand of cure light wounds, wand of cure light wounds (12 charges), wand of endure elements (50 charges), wand of longstrider (50 charges), wand of mage armor (50 charges), wand of mage armor (50 charges), acid (2), air crystal, alchemical grease[APG], alchemist's fire (2), antiplague[APG] (3), antitoxin (3), holy water, smelling salts[APG], stillgut[ARG] (3), vermin repellent[UE]; Other Gear gladius[UC], nunchaku, sling, armbands of the brawler[UE], belt of incredible dexterity +2, cloak of resistance +1, cracked dusty rose prism ioun stone, dusty rose prism ioun stone, gauntlet of the skilled maneuver (grapple)[UE], handy haversack, ioun torch ioun stone[APG], lesser talisman of beneficial winds[OA], ring of protection +1, robe of infinite twine[UE], wayfinder[ISWG], allnight, bandolier[UE], bandolier[UE], canteen[UE], chain (10 ft.), climber's kit, courtier's outfit, earplugs[APG] (10), grappling hook, masterwork tool, masterwork tool, noble's outfit, smoked goggles[APG], snowshoes[APG], trail rations (4), wrist sheath, spring loaded, wrist sheath, spring loaded, 6,340 gp, 7 sp
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Barkskin (self only, 1 Ki) (Sp) Self Only. Costs 1 ki point to activate.
Break Free +7 (Ex) At 5th level, a tetori adds his monk level on combat maneuver or Escape Artist checks made to escape a grapple. If a tetori fails a save against an effect that causes him to become entangled, paralyzed, slowed, or staggered, he may spend 1 point from
Counter-Grapple (Ex) At 4th level, a tetori wrestler may make an attack of opportunity against a creature attempting to grapple him. This ability does not allow the tetori to make an attack of opportunity against a creature with the Greater Grapple feat. At 6th level, he
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fast Movement (+20 ft.) The Monk adds 10 or more feet to his base speed.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Graceful Grappler (Ex) A tetori uses his monk level in place of his base attack bonus to determine CMB and CMD for grappling. At 4th level, he suffers no penalties on attack rolls, can make attacks of opportunity while grappling, and retains his Dexterity bonus to AC when
Greater Grapple Maintaining a grapple is a move action, allowing you to make 2 checks a round.
Immunity to Disease You are immune to diseases.
Improved Grapple You don't provoke attacks of opportunity when grappling a foe.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ki Pool (6/day) (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Maneuver Training (Ex) CMB = other BABs + Monk level
Snapping Turtle Clutch Your shield bonus applies to your CMD and touch AC
Snapping Turtle Style +1 Gain +1 shield bonus to AC when at least one hand is free
Stunning Fist (7/day, DC 15) You can stun an opponent with an unarmed attack.
Stunning Pin Use Stunning Fist against pinned opponents
Vow of Truth (+1 ki) The monk is not allowed to deliberately speak any lies, including bluffing, stating half-truths with the intent to deceive, exaggerating, telling white lies, and so on. This applies to all forms of communication. If presented with circumstances where
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Revisit chronicle 3 boons for free stuff after getting handy haversack

GoMBonus Pushing Back the Abyss: +2 circumstance bonus to Knowledge planes and may attempt checks as though trained.

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