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Yqatuba wrote: Something I keep forgetting to ask: am I correct in thinking there's no real government in Numeria? I know it has a king but he's a drug addict and doesn't seem to really care about his duties as king. I was under the impression that this Priest clique was using the drugs to keep Kull under their sway and thus they are the ones in charge. Which is much like the Serpent People conspiracy (sorry David Icke, your crazy nonsense is from fiction!) from a famous King Kull story that Robert E. Howard himself penned.![]()
A nation ruled by a Barbarian King kept drugged by a clique of High Priests?
Don't stop the car.
So look to his Hyborean Age essay if you're looking for inspiration.
One he partly borrowed from his venomously bigoted, yet somehow still compelling pen pal.
You can thank his doting wife for her efforts in bringing his fiction to become a permanent fixture of Nerd culture.
So, Bob Howard with some HP Lovecraft!
Feel free to take out, or play with, the weirdly dated notions of Civilisation vs. Barbarism (Howard), and the Supernatural As Science Fiction (Lovecraft) to personal taste. And maybe some Chris Voss (artist) for your spaceship inspirations. ![]()
Nocte ex Mortis wrote: It’s honestly not a a Conan game unless someone does an Ahnuld, James Earl Jones or Mako impression. To be fair you've forgotten the inclusions of key phrases like "My Mitra!" "Crom!" or the inclusion of a seductive vampire or witch, a giant snake or a tribe of Killer Apes that try to murder the group. I know the few times I ran one-off stories with the older incarnation of Conan I managed all of those and more in "The Chalice of LIfe" and "The Tomb of the Ancestor" adventures. ![]()
I have just purchased the existing P2nd ed rules as I was looking for a 'D&D like' game and since this new edition has only recently come out? I thought I'd give it, and putting a group together in 2020, a shot. I'm pretty old-school when it comes to gaming.
That said I'm going to try to run the game with the following in mind: - If the game isn't fun for the players (and by that virtue, myself!)? You're doing it wrong. - Try to play with RAW but never be afraid to fudge a result if it spares the group a result that isn't fun. Sometimes defeat and even character death can be fun, but best if meaning can be derived from play. - Never punish a player for not knowing the rules. But over time the group should expect you capture the essence of the game. Hit rolls, damage rolls, skill resolutions. Don't insist on game knowledge but try to encourage your players to pick things up. - No consumption of Other Media while you're at the table. Don't sneak in NCIS with your head-jack in, no reading of work not related to the game itself we're playing, no podcasts. It's just polite to actually engage with the other players, and the GM, at the table. - If there is player conflict (as opposed to character conflict) then it's fair to ask those parties involved to tone a rivalry down. If they cannot, as GM I'll have to play it by ear. If you are going to be excluded from the game it will be for out of game reasons, not in game ones. - I'll help shape and create the narrative. Even if the story is about going into a dark hole to kill monsters. But players need to be interesting to me, and the other players. While I don't expect improv theatre (I tend to run from such social invitations!) try to make your character interesting to us-as-audience. - Have fun. That's the point of all of this. I imagine I'll need a few weeks, or perhaps months, to digest the P2nd ed rules. It's been some years since I've run a game (5? 6? years?) but I've run D&D in all its incarnations since the Basic/1st ed days. Rolled too many d10 during the 1990s (Vampires drool, Mages rule) as well as loved my copies of the Mekton line (from I-II-to Zeta) to death. Not sure if there's any wisdom here, apart from the "If the game isn't fun, it's not on" maxim. I really feel a lot of DMs lose sight of the art of making a game fun for its players. I'll do my best to bring some of that back with P2nd ed |