Bunnywinks's page
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I'm pretty sure I saw somebody mention that Paladin + Coup De Grace shouldn't happen.
I'd like to chime in with a silly pop culture reference.
"Mace Windu + Chancellor Palpatine - Coup De Grace = Dead Mace Windu"
Okay, serious stuff now:
It's a monster. It attacked your party, intending to kill and eat you. Your friends attempt to negotiate with it, but you kill it instead.
Pretty harsh, but this isn't grounds for falling, especially since you don't have a code hashed out yet. I figure your god comes in sleep and says "whoa whoa man, that wasn't exactly what I meant when I said X. Tone it down."
Also, please don't do this "okay, you don't recover your powers today" thing. Seems like an unnecessary nuisance as long as you make it clear to the player that his character's deity is displeased and has issued a warning saying "none of this behavior".
Your 'progress value' divides the item value to see how long it takes you to craft it in that period of time.
If Cerberus is right, then your total is actually 145 vs 20, which means you craft it in one seventh the normal time. Swift alchemy means you complete it in half of that time. If you have the materials, you can create 14 items in your 'crafting downtime day' regardless of how long you're actually allowed to craft during that day by the rules. (Disruptions/etc might remove the downtime though).
Instant Alchemy pretty much throws your downtime needs out of the window. Even assuming you can only craft for an eight hour period, there are 4800 rounds in that period. If you have both the materials -and- the need for 4800 of those things, you're nuts. XD (I'm also pretty sure you can't divide a full-round action, so I think your productivity is limited to 10 items a minute. But imagine how flexible it makes you! Crafting whenever you're not distracted is now easy!)
Sounds to me like this is a pretty reasonable situation that neither person is entirely out of line in.
You are being a little harsh by assuming that he's playing a class instead of a character when he refuses to play your chosen classes. The issue you're having with him is that he wants to play his own character, with all of its aspects designed by him, not you. A little bit controlling on his part, kind of a lot controlling on your part.
Solutions I guess:
He can find another game while you run this one.
You can help his preferred character remain an interesting part of your campaign without relying on Nether Scrolls, which the other characters will use. There are plenty of ways to tie him in without him directly needing to acquire the scrolls for himself.
You can say "okay, I guess _____ doesn't like arcane casters, so this idea I had isn't the best fit for our group. I'll table it and come up with a different one for now."

Lincoln Hills wrote: Karl: I thought the basis of your argument in favor of circles was that transporters of goods will seek the lowest possible cost. It is economically illogical for the wizards to sell access to a circle for less than they would charge for individual teleports: therefore what they charge for each trip would be the same as for teleport (if not greater teleport) per access. Even though teleportation circle (according to the usual costs for paying for cast spells) ought to be a bargain over the long run, any NPC wizard whose Intelligence is roleplayed properly would not offer the service - except for situations when the wizard isn't trying to profit. You dig? It is economically illogical to provide a long-lasting product if you can count on the continued sale of a short-term service that replicates that product. However, the wizards (assuming they're trying to make money in their dealings with merchants, anyway) need to provide at a minimum a service that the merchants can't resist. If hired castings of Teleport aren't appealing enough, then they can shift up to hired castings of Teleportation Circle, and if not that, then Permanency. There are clever setups they can use that will allow them to 'operate' the circles, too. (In the case of that Teleportation Circle casting item, maybe a wizard class or specific guild restriction that gives the merchants a discount on the commission while still giving the crafter a 40% profit and preventing the merchants from using it unauthorized)
TLDR: If the wizards want money, they need to offer the most expensive option that they can guarantee will beat their competition. If a teleportation circle is necessary, so be it, right?

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Acetabularia wrote: I think I fall into the category of "normal".
In before "DON'T TOUCH ME, YOU FILTHY CASUAL!"
Funny thing on your point of rogues is that I've started rolling one up, and the reason not to go ninja was because my rogue is not the meditating or sanctioned assassin type, but a simple murderer (yes, neut. evil ofc.)
Here's to hoping I don't get shot down by all the flak.
Nobody's going to have a problem with the fact that you are playing a suboptimal character (I suppose technically there could be a guy who dies a little inside every time somebody does that, but I assure you most optimized players do not feel like that unless your character actually gets them killed xD)
The problem here is that calling yourselves "normal roleplayers" because you play straight up low-complexity/synergy builds is directly implying that having a preference about the mechanical viability (or complete dominance, for certain overachievers) of your character necessarily makes you a special kind of roleplayer (usually interpreted as -worse- kind of roleplayer).
This is exactly why people keep bringing up the StormWind Fallacy. It's an obvious statement, but periodically somebody will make a thread that defies the obvious.
Daenar wrote: It seems to me the examples, while entertaining, are markedly exaggerated one direction or the other. 18 dex=bullet time reaction? Riiight... In Pathfinder, 12 Dex = bullet reaction! Even the most pitiful Dex bonus applies against a bullet you can see coming! xD
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What if he walked into town, learned about their legal code, decided it was evil, and told them to change it to something more aligned with good?
Pretty sure he'd be justified in kicking their asses when A) they refused and continued being an oppressive government, and B) when they tried to kill him for it.
I understand that people like to put paladins into situations designed to stymie them, but I can't ever see a GM having a problem with a paladin going out and overthrowing an evil government. XD
It sounds like an interesting flaw for your character to have. Struggling to do good (or specifically to avoid evil) in your dealings with races you are strongly biased against is an opportunity for making your character stand out a bit and maybe be more real to you.
Hello again! We have had attrition in our in-person group this fall between school and work moves and we are looking to gain up to 3 new players to our burgeoning World's Largest Dungeon (WLD) campaign located in a sunny suburb of Tampa Bay, Florida. The intrepid team just reached second level and are still searching for allies in their new environment. Are you ready to take the plunge and try to find a way out? Campaign set up makes it easy to insert new players or even allow itinerant players to enjoy the game when they can participate. Due to my work schedule, weekend gaming times are the only opportunity I have to present the campaign and we strive for a Saturday game as much as possible. Please submit your candidacy via PM and we can work through the details there. Most character combinations are allowed (sorry no guns, it will make things way to difficult in this particular campaign). Looking forward to meeting some new folks in the area!
Greetings all! I am currently hosting a PF1E Rappan Athuk campaign in need of replacement players. The game evolved during the recent world crisis (COVID) but not all of my in-person players enjoyed the online experience. The group has a core of four members mostly in the eastern time zone (got one guy in California too). The group just reached level 6 (and they still have not set foot in the dungeon proper!), so plan a PC for that level. We use Roll20 for map interface and Discord for downtime, communication, and voice support. We only go forward with at least three players present within 30 minutes of start time (to avoid wasting others' time).
I am happy to provide additional information via PM and to discuss party composition as it relates to new PCs. Looking forward to adding some new people to the experience of online gaming and/or Frog God Games products. Your first rumor is "Do not go down the well!"
Greetings all,
I have recently moved to the area and am seeking either an established group with an opening or to gather a new group for a long term campaign. I have been collecting RPG material for the past 30+ years and have a great deal to offer. During that time, I have spent 90% as a DM and only 10% as a player. Due to my work schedule, weeknight games are not an option (unless we are willing to start after 9 PM on Friday night). I also have a teenage son who joined the last group we played in to add to the group if we need one more. We are located near I75 and SR 54, but are willing to commute (there are many benefits my hosting a game location). I have a unique campaign to run once a group gels as a team, it was quite popular with previous groups. If any of this sounds interesting to you or your group, please send me a PM, or post here. I try to check my favorite websites and email twice a day. Thank you for taking a look.
I will consider other games as well.

My game group is taking a break from their regularly scheduled campaign for a couple of weeks and I convinced some of the players to participate in an open table delve into the infamous Rappan Athuk dungeon. Character generation will commence throughout the week and the first delve begins at 2 PM, Sunday, 30 August 2015 at Hit Point Hobbies in Aberdeen, NC (again, this is an open table). Players are allowed to use any Paizo product for initial creation of their 6th level characters (due to an expected short turn out on the first day) and mythic tier 1. Players are allowed instant access to any mundane piece of equipment, but magical items will be distributed by character from me prior to the first day. They can be used, traded or given to other players, or sold for half their original price in order to purchase additional items.
I stress that this is not intended as a campaign which accounts for the advanced start and lack of requirements for character background and group knowledge (i.e. how they met). However, there will be a running log of how they do and how far they go (I mean how long they survive). SPOILERS will abound throughout this thread (just in case you did not already know that). All players are entitled to post in this thread and have their say, I will make this as entertaining as I can.

Hello all, I am a long time DM returning to the area after a long time absence. The last time I was in the area, I ran a game at the Gamers Guild in Spring Lake, but I see that the place has changed quite a bit since I was here last, so I am not only looking for new players (no experience necessary) but a stable easy location for the group as a whole. I have sufficient space at my residence (plus immediate access to all of my materials including books, minis (if I do not have a PC for you, it probably does not exist), and terrain), but I am not centrally located in the region.
I have been steadily building a campaign with material as far back as 1st edition, converted currently to 3.5, but I am becoming reinterested in D&D with the advent of 5E (I know nothing of 4E other than I did not like the direction it was going). I also have a smattering of Pathfinder material. I normally run games on Saturdays as it allows for long or short play sessions as needed, with the possibility to extend to Sunday in some cases of high excitement, but I am not locked into that time frame. We as a group have plenty of time to work out logistics as I will not be physically present until April.
Other games I may be interested in if you are include Shadowrun, Warhammer 40k (including Epic), Battlefleet Gothic, Star Wars, Renegade Legion, and various board games such as Axis and Allies or Talisman. If your interest lies with mine, feel free to contact me.
Hello kickstarter fans!
Here is another new kickstarter that is perfect for Pathfinder fans: http://www.kickstarter.com/projects/brianberg/laying-waste-a-guide-to-criti cal-combat-pathfinder
As of the time of this posting it has almost funded, but there are a ton of stretch goals with another book dropped into here. There are also a number of add ons to go with the campaign. Please, check it out.
I am recruiting to round out a party of five. We will begin in early January and run a capmaign in the Forgotten Realms. Novice and beginners are welcome. Most likely, we will play on Saturdays and the game will be in English (My German is too poor to try, but maybe I will learn some more). I can be reached through the messageboards or my email: thedmstrikes@yahoo.com
I am looking for players in the greater Stuttgart area. I run a Forgotten Realms 3.5 campaign in english. I can provide more details if you are interested. My email is thedmstrikes@yahoo.com.
I have tried recruiting in this area before and it appears there are few to no gamers to be found, so if you have a stable group of folks in the Mannheim area, I may be willing to commute to that area once a week.
I have recently finished the healing process after breaking a leg and I am ready to start a campaign game up in this area. I am primarily an English speaker, but I am learning German, so all players are welcome. Please email me at thedmstrikes@yahoo.com with D&D in the subject line and I will respond with more info about the campaign.
Hello again all-
I am now imbedded in the community and have some of my material. I am ready to begin the campaign, I just need some more players....1 is simply not enough.
I can't beleive it took me an hour to type all of this out....
Sorry it is so long....
I am squirreled away in a small town near the Canadian border, called Watertown. Although I am not going to be here much longer, I have a new format for an adventure I would like to playtest. I have a couple of players already, but I still have room for anyone that has not had a chance to play for me before. All that is neaded is an open mind, some dice, and an idea of the character type you wish to play. Novices and begginers are encouraged to join up as this will be an excellent opportunity to learn how the game is played without being overwelmed by a huge ruleset. You will not even have to bring your books, I have that all covered...
Forgive me if I have mangled the spelling of the city. I am moving to this area in the Spring of 2008 and having never been there before, so I would like to get a jump start on a group that has an opening or starting a new one. I have been an avid gamer for the past 20 years or so (I remember 1st Edition when it was still AD&D on the shelf). I have a campaign arc that I run in the forgotten realms, or I can fill any character role in an existing game. Interested parties can post here or email me at thedmstrikes@yahoo.com. Thank you.
I have a group of gamers in this area and I am looking for more to add to the group. If anyone is interested, leave a posting or email me at thedmstrikes@yahoo.com.
O.K., I have enough people to start a game and we are playing Saturday nights around 6. If there are more gamers in the Watertown/Fort Drum area that would like to join in, I am still accepting new members into the group, just drop me a line.
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