Android

Builder142's page

11 posts. Alias of MrStr4ng3.


Race

Male Android Mechanic 1 | Init:+4 | Senses: Darkvision, Low-Light | Perception +4 | DEFENSE EAC: 13, KAC: 13 | HP: 7/10 Stamina: 0/6 Resolve: 4/ Fort +2, Ref +5, Will +0

Classes/Levels

Pulsecaster 36/40

About Builder142

Builder142
Criminal Android Mechanic
CN Medium humanoid
Initiative +3; Senses Perception +4 (Darkvision, Low-Light)

Description:

Builder Spent the first years of his life as a coder on Albion station, days spent working and nights spent watching action movies, That changes about 3 months ago when he was assigned to a new project, an experimental datajack interface, nothing seemed right about the job; there was no written directive, the hardware was from a third party and he was given an air gapped computer for the job. It was just like the movies and Builder decided it was time to stop being a drone, one-night he started a wipe protocol on the computer he had been working on and walked out with the implant floating in his thermos.
The DataJack still itches, and the AI of the stolen exocortex’s constant presence would take some getting use to, but he was about to take the first step towards being just like the heros he spent so long watching

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DEFENSES
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Energy Armor Class 13 (+3 Dex)
Kinetic Armor Class 13 (+3 Dex)

Hit Points 10/10
Stamina Points 6/6
Resolve Points 4

Fortitude +2, Reflex +5, Will +0

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OFFENSE
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Speed 30 feet,
Pulsecaster rifle +3 (1d6)

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STATISTICS
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Str 13, Dex 16, Con 10, Int 16, Wis 10, Cha 8

Feats: Skill Focus(Computers), Improved Unarmed Strike

Skills::

Athletics +5
Computers +10
Engineering +8
Perception +4
Physical Science +7
Piloting +7
Sleight of Hand +7

Languages (I'll make a list at some point)
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RACE FEATURES:

CONSTRUCTED
For effects targeting creatures by type,
androids count as both humanoids and
constructs (whichever effect is worse). They
receive a +2 racial bonus to saving throws
against disease, mind-affecting effects,
poison, and sleep, unless those effects
specifically target constructs. In addition,
androids do not breathe or suffer the normal
environmental effects of being in a vacuum.
EXCEPTIONAL VISION
Androids have low-light vision and darkvision.
As a result, they can see in dim light as if
it were normal light, and they can see with
no light source at all to a range of 60 feet in
black and white only. See low-light vision and
darkvision on pages 264 and 263.
FLAT AFFECT
Androids find emotions confusing and keep
them bottled up. They take a –2 penalty to Sense
Motive checks, but the DCs of Sense Motive
checks attempted against them increase by 2.
UPGRADE SLOT
Androids have a single armor upgrade slot in
their bodies. Regardless of whether androids
are wearing physical armor, they can use this
slot to install any one armor upgrade that
could be installed into light armor.

CLASS FEATURES:

ARTIFICIAL INTELLIGENCE (EX) 1st Level
You construct an artificial intelligence (or AI), a sophisticated
program of self-motivated code that you can access for help in a
variety of endeavors. This AI is the product of your own genius,
far more advanced and complicated than any available for sale
to consumers (though it falls short of being truly self-aware),
and only you know the secrets of its creation and operation.
Your AI can take one of two forms: a drone or an exocortex.
You must pick one of these forms upon taking your first level of
mechanic, and once this choice is made, it cannot be changed.
Exocortex
You begin play with an exocortex, an artificial processor that
interacts with and augments your biological brain’s cognitive
functions, which can aid you in a variety of tasks, from combat
to digital infiltration. Your exocortex is implanted within your
physical body or brain, similar to a piece of cybernetic hardware,
allowing your AI to access your mind and feed you information.
As you gain levels, your exocortex advances in sophistication
and processing power—see Exocortex on page 79. Only you can
access or interact with your exocortex
BYPASS (EX) 1st Level
You are skilled at getting inside computer systems and
electronic devices. At 1st level, you gain a +1 insight bonus to
Computers and Engineering skill checks. At 5th level, every 4
levels thereafter, and at 20th level, this bonus increases by 1.
CUSTOM RIG (EX) 1st Level
You have created a customized toolkit you can use to hack
systems and items. Your custom rig can be configured to take
up an upgrade slot on your armor or can be installed as a
cybernetic augmentation system in your brain (though it can
be combined with a datajack for the same price as installing a
datajack normally), your eyes, or an arm. For more information
on augmentations, see Chapter 7: Equipment. Alternatively, you
can configure it to be a handheld device, meaning that you must
retrieve it and hold it to use it effectively. While using this rig,
you always count as having the appropriate tool or basic kit for
any Computers or Engineering skill check you attempt. Some
mechanic tricks (see page 71) and drone mods (see page 77)
require the use of a custom rig. In addition, you can use your
custom rig as a Mk I comm unit (see Chapter 7: Equipment).
Finally, if you have a drone, you can use your custom rig to
communicate over an encrypted channel with your drone to issue
commands to its AI or directly control it at a range of 2,500 feet.
If your custom rig is damaged, destroyed, lost, or stolen,
you can kitbash a new one from any engineering kit,
hacking kit, or other technological toolkit, reconfiguring the
materials into a new custom rig with 1 hour of work. You
can have only one custom rig at a time. If you create a new
custom rig, your old one functions as a normal toolkit of
whatever type you made it from and can no longer be used
with your mechanic tricks.
Combat Tracking (Ex) 1st Level
Your exocortex provides you with enhanced combat ability,
granting you proficiency with heavy armor and longarms. At
3rd level, you gain weapon specialization in longarms just
as if your class granted proficiency. As a move action during
combat, you can designate a foe for your exocortex to track.
As long as that target is in sight, the exocortex feeds you
telemetry, vulnerabilities, and combat tactics, allowing you to
make attacks against that target as if your base attack bonus
from your mechanic levels were equal to your mechanic level.
Designating another target causes you to immediately lose this
bonus against the previous target.
Memory Module (Ex) 1st Level
You can use your exocortex’s memory module to enhance
your own knowledge. Once per day, as a reaction while not
in combat, you can reroll a failed skill check (see page 243) to
recall knowledge (see page 143). In addition, your exocortex
grants you the Skill Focus feat as a bonus feat. You can’t use
your exocortex’s memory module while combat tracking is
activated. Every time you gain a mechanic level, you can rebuild
your exocortex’s memory module, replacing the exocortex’s
bonus Skill Focus feat with Skill Focus in a different skill.


THEME:

Outlaw
-- THEME KNOWLEDGE (1ST)

You are well connected to shadowy secrets and back-alley
deals, and you both know about key players and have handy
skills of your own. Reduce the DC of Culture checks to recall
knowledge about the criminal underworld by 5. Sleight of
Hand is a class skill for you, though if it is a class skill from
the class you take at 1st level, you instead gain a +1 bonus
to Sleight of Hand checks. In addition, you gain an ability
adjustment of +1 to Dexterity at character creation.


EQUIPMENT:

Weapons
pulsecaster rifle

Armor

Ammo/Grenades
battery (2 x 20 charges)

Augmentations
datajack, standard (exocortex)

Other Gear
comm unit, personal
flashlight