
Bugoo2 |
I would love to see some combat feats designed for monsters to make monsters easier to use and more versatile in more situations, such as mobs of low level monsters, complicated monsters in groups, and solo monsters against the group. I have a few 'suggested' ones that may or may not be good.
Combined Attack
Benefit: When making a full attack action you may make one attack roll using your primary weapons bonus with an additional +1 on the attack roll for each extra natural attack you posses. Your damage delt is the same as your primary weapon with 2x strength bonus.
Notes: This would be great when using a group of monsters (6+) with several natural attacks or weapons with terrible hit bonuses to reduce the number of attacks you need to roll. I think maybe the strength bonus should scale with the number of attacks sacrificed as well tho.
? (I have no idea for a name)
Benefit: When making a full attack action you may sacrifice one of your attacks from your primary attack to use one of your spell like abilities. Your caster level for this spell like ability is 1/2 the base attack bonus of the attack sacrificed.
Notes: This feat may need a lot of tweaking. The basic premise is for a solo monster to be able to use his spell like abilities while still attacking so he can target several party members each round. I would like it to work with special abilities as well not sure exactly how to write it up.
Teamwork (terrible name I know)
Benefit: When making an attack against the target you grant all allies using this combat feat a +2 bonus on there attack rolls against this target, including yourself, until the beginning of your next turn.
Notes: This is to help large groups of monsters strike higher level enemies.