Valan
Male Human Druid 1
Medium Humanoid (uncivilized)
Init +1; Perception +2
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Defense
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HP 12 (1d8+3; +fav. class)
LW (fatigued; -1 to all rolls) = 6 (DC 20 Endurance to ignore)
HW (exhausted; -3 to all rolls) = 3 (DC 25 Endurance to reduce to fatigue; DC 35 Endurance to ignore)
AC: 14 Touch 12 Flat-Footed 12
(Armor +2; Shield +1; Dex +1; Insight +0)
Fort +5, Ref +1, Intu +4, Will +0
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Offense
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Speed 30 ft.
Melee: mwk Quarterstaff +2 (1d6+1 x3)
or mwk Quarterstaff +0/+0 (1d6+1/1d6 x3)
Thrown: +1
Ranged: +2
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Statistics
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Str 12 Dex 13 Con 16 Int 8 Wis 15 Cha 10;
Comliness 17, Social Class 11
BAB +0
CMB +1; CMD 12 (+0 BAB, +1 Str, +1 Dex)
Languages Known: Common, Druidic
Favored Class: Druid (+1 hp)
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Feats & Abilities
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Racial Feats & Traits:
Bonus Feat, Open Minded, Sociable (Reroll failed diplomacy checks)
Proficiency: Canny Defense and Oakheart Brother Options chosen;
Martial (Heavy Club, Light Club: ranged), Exotic (Quarterstaff), Natural Attacks
Feats: Great Fortitude, Deep Intuition, Canny Defense (Wis; +0), Two-Weapon Fighting (Quarterstaff only), Two-Weapon Defense (Quarterstaff only);
Serenity, Spontanous Casting (summon nature's ally)
Skills: Diplomacy (1) +4, Handle Animal (1) +4, Heal (1) +6, Survival (1) +6, Knowledge: Lore (1) +3
Special Abilities:
Spontanous Rejuvenation ;
Detect Spirits at-will;
Nature's Bond (Druid's Staff)
- Somatic (can complete somatic components of spells with the hand carrying the staff)
- Arcane Focus (eliminates components below 5 gp cost)
- Spellstaff 1 charge (1st: entangle);
Wild Empathy (d20+1)
Spontanous Rejuvenation: All allies within 30 feet of you (including yourself) gain fast healing for 3 rounds. The fast healing amount is equal to the spell's level. The fast healing granted by this class feature doesn't stack with itself or with fast healing from other sources.
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Magic
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Spell Capacity: 1st
Spells prepared:
0 (Save DC 12, Concentration +3): Create Water, Detect Magic, Light
1 (Save DC 13, Concentration +1): Calm Animals, Sickening Ray(UM)
Bonus spells:
1st: any
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Gear & Possesion
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Carrying Capacity: Light 43 lbs; Medium 86 lbs; Heavy 130 lbs
Gp 0; Sp 85; Cp 7
Gear:
mwk Quarterstaff 4 lbs. - 0 gp (Arcane Bond)
Padded Armor 10 lbs. - 5 gp
Backpack 2 lbs. - 2 gp
Bedroll 5 lbs - 1 sp
Beltpounch 1/2 lbs. - 1 gp
Flint and Steel - 1 gp
Iron Pot 4 lbs. - 8 sp
Trail Rations 2 lbs. - 1 gp
Rope (hemp) 50' 10 lbs. - 5 GP
Signet Ring - 5 gp
Waterskin 4 lbs. - 1 GP
Total: 41 1/2 lbs.