Duergar Slaver

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Thanks for clearing this up, I was misinterpreting the anchor rules. I thought the ship was "anchored" at the holy Isle since Lirianne was last commanding the ship at this location. I thought the ship remained anchored at the location the last player having command ending his/her turn, the next players could not take command when (s)he is at another location because the ship was somewhere else.


Maybe I have this wrong but 6 minutes into the video Jirelle encounters the buccaneer and by the scenario she has to summon and encounter the ship Man's Promise. Only she is not commanding the ship at this time so the ship "man's promise" is banished (SS Rulebook pag. 17). Can you still encounter the buccaneer or does Jirelle has to battle the shark. I myself are confused on this.

I love the channel by the way!


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Well that's it, it is clear now how the character works.
In this case "...for each ally displayed" some how excludes all allies displayed previous to the check.
I would have written it like: "...for each ally displayed for this check, add...".
Thank you all for clearing this up.


I believe you all don't take into account the rules (SS. pag. 10) about displaying cards. The effect of displayed remains until they are discarded. Or in Olenjacks displayed allies case until they return to their hand.

The ability would only stop when:
1.) the card(s) are some how undisplayed
2.)previously displayed cards are some how excluded
3.)the feat is limited to one check only.
Which is it and why?

Indy Rook wrote:
The wording of the power is "When you attempt a check" and "add 1 (2) to the check." The words "a" and "the" indicate to me that each ally can only benefit one check.

the word "the" refers to "a check". and "a check" does not exclude a second, third or forth check, all are "a check" to which this feat can apply to. the matter lies in for "each ally displayed".

I now understand your position; I have looked up Oloch and his role is incredibly strong but also incredible boring to play. I would keep him as an NPC, but than I think it breaks the game. But it is still in accordance with the rules.


I understand that ally cards that are displayed normally can not be used for anything else than the +1 bonus until they are returned to his hand, but Olenjack gets the bonus for each ally displayed and it should not matter when he displayed them.
For example: Olenjack has two allies he starts his turn encounters a barrier(blessing should work to) witch allows him to explore again after if he succeeds this check. To defeat the barrier he displays one of his two allies to get a +1 on his check. He succeeds and he explores again he encounters a monster he displays his second ally to get a bonus, now he has two allies displayed because his first ally is still displayed, and his card says he gets +1 for each ally displayed so he gets +2 on his second check.


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We have some discussion about one of Olenjacks card power feat. Oloch may have the same problem. Olenjacks card says this:
When you attempt a check, you may display any number of allies; for each Ally displayed add 1 (◻ 2) tot the check. Return displayed allies to your hand (◻ or recharge them) before you reset it.

The skulls and shackles rulebook says this:
Display: Place it faceup in front of your character, unless stated otherwise; the card’s powers function until it’s discarded. When a character displays a card, it is not part of that character’s hand, deck, or discard pile, but it still belongs to that character

Olenjack wants to use this ability on multiple checks because the allies remain displayed until he resets his hand.

The allies Olenjack displays can not be used for exploration or any card ability unless they have unless the card has the displayed ability (if such cards excised).

Or the add 1 ability should only be used for one check only. But than the card should say: place the card on top of character deck.

Your views on this on this issue is greatly appreciated.