Staunton Vhane

Brundig Boulderhead's page

1 post. Alias of dathom.


Full Name

Brundig Boulderhead

Race

Dwarf

Classes/Levels

2/ Slayer

Gender

Male

Size

M

Age

40

Alignment

CG

Deity

Trudd

Languages

Common, Dwarven, Giant

Occupation

Trapper

Strength 16
Dexterity 16
Constitution 14
Intelligence 12
Wisdom 14
Charisma 7

About Brundig Boulderhead

Height: 4' 10"
Weight: 200 lbs
Eyes: hazel
Hair: red
Skin:

Durability:
Hit Points: 24
Initiative: +3
Armor Check Penalty: -0
Speed: 20 feet
Armor Class: 19 (10 + 6 Armor + 3 Dex )
Touch: 11
Flat-footed: 16

Saves:
Fortitude: 6 (3 +3 Con)
Reflex: 6 (3 +3 Dex +1 trait )
Will: 2 (0 +2 Wis )
Situational Bonuses:

Combat:
Base Attack Bonus: +2
Melee Attack Bonus: +5 (2 BAB+3 Str)
Range Attack Bonus: +5 (2 BAB+3 Dex)
Combat Maneuver Bonus: +5 (2 BAB+3 Str) CM DC: 18 (10 +2 Base +3 Str +3 Dex)
Fist: +5 Melee (1D3+4; 20/X2; B non-lethal)
Boulderhelm: +5 Melee (1D4+3; 19-20/X2; B)
Longhammer: +5 Melee (2d6+4; X3; B)

Feats:

Hard Headed (1st level): You gain a +1 bonus on attack rolls and combat maneuver checks made using a helmet. You receive a +2 bonus on saves against spells and special abilities that cause you to become staggered or stunned.
xxx (3rd level):

Traits:
Roll with It (campaign): +1 reflex save. Twice per day, can negate a critical hit from a giant when it is a weapon or slam attack.
Blooded (regional): +1 damage v. Orcs, Giants, and Goblins

Other Special Abilities and Special Qualities:

Spoiler:
Ability Bonus: +2 to Constitution, +2 Wisdom, -2 Charisma
Favored Class (Slayer): Dwarves can choose any one class as their favored class at 1st level. Once made, this choice cannot be changed.
Defensive Training: Dwarves gain a +4 dodge bonus to AC against monsters of the giant subtype.
Hardy: Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Stability: Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
Lorekeeper: Dwarves keep extensive records about their history and the world around them. Dwarves with this racial trait receive a +2 racial bonus on Knowledge (history) checks that pertain to dwarves or their enemies. They can make such skill checks untrained. This racial trait replaces greed.
Stonecunning: Dwarves gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
Darkvision: Dwarves can see perfectly in the dark up to 60 feet.
Giant Hunter: Dwarves with this racial trait gain a +1 bonus on attack rolls against humanoids with the giant subtype. Furthermore, they gain a +2 bonus on Survival checks to find and follow tracks made by humanoids with the giant subtype. This racial trait replaces the hatred racial trait.
Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.
Studied Target (Ex): A slayer can study an opponent he can see as a move action. The slayer then gains a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against that opponent, and a +1 bonus on weapon attack and damage rolls against it. The DCs of slayer class abilities against that opponent increase by 1. A slayer can only maintain these bonuses against one opponent at a time; these bonuses remain in effect until either the opponent is dead or the slayer studies a new target.

If a slayer deals sneak attack damage to a target, he can study that target as an immediate action, allowing him to apply his studied target bonuses against that target (including to the normal weapon damage roll).
Track (Ex): A slayer adds 1/2 his level (minimum 1) to Survival skill checks made to follow tracks.

Skills: Skillpoints gained/level (7) 6+1(int)

Spoiler:
*Acrobatics: +4 (2 ranks; +3 trained; +3 Dex; -4 armor)
Appraise: +1 (0 ranks; +0 trained; +1 Int)
*Bluff: -2 (0 ranks; +0 trained; -2 Cha;)
*Climb: +4 (2 ranks; +3 trained; +3 Str; -4 armor)
*Craft (any): +1 (0 ranks; +0 trained; +1 Int)
Diplomacy: -2 (0 ranks; +0 trained; -2 Cha)
*Disguise: -2 (0 ranks; +0 trained; -2 Cha)
Escape Artist: -1 (0 ranks; +0 trained; +3 Dex; -4 armor)
Fly: N/A (0 ranks; +0 trained; +2 Dex; -4 armor)
Handle Animal: N/A (0 ranks; +0 trained; -2 Cha)
*Heal: +2 (0 ranks; +0 trained; +2 Wis)
*Intimidate: -2 (0 ranks; +0 trained; -2 Cha)
*Know (Dungeon): +5 (1 ranks; +3 trained; +1 Int)
*Know (Geography): +5 (1 ranks; +3 trained; +1 Int)
*Know (Local): +6 (2 ranks; +3 trained; +1 Int; )
Linguistics: +0 (0 ranks; +0 trained; +1 Int)
*Perception: +7 (2 ranks; +3 trained; +2 Wis)
*Profession (trapper): +2 (0 ranks; +0 trained; +2 Wis)
*Ride: -3 (0 ranks; +0 trained; +1 Dex; -4 armor)
*Sense Motive: +0 (0 ranks; +0 trained; +2 Wis)
*Stealth: +4 (2 ranks; +3 trained; +3 Dex; -4 armor)
*Survival: +7 (2 ranks; +3 trained; +2 Wis)
*Swim: -1 (0 ranks; +0 trained; +3 Str; -4 armor)

Carrying Capacity:
Light Load: 0 lbs - 133 lbs
Medium Load: 134 lbs - 266 lbs
Heavy Load: 267 lbs - 400 lbs
Lift Over Head: 400 lbs
Lift Off Ground: 800 lbs
Push or Drag: 2000 lbs

Possessions:

Sheathed or Worn (0.0 lbs):
Breastplate
Longhammer 70gp
Dwarven Boulder Helm 20gp

Coins (0 lbs):
CP:
SP:
GP:
PP:

Brundig is a Boulderhead, a dwarven clan that is one of the few hailing from the above ground regions of the Mindspin Mountains. Renown for their use of blunted weapons, they make a living as trappers and often visit Trunau to sell the skins, pelts and meats from the animals that populate the mountain range of the Mindspin. Calling that mountain span his home, Brundig learned at a young age how to defend himself from the giants and other large creatures that wander the mountains. This training means he is not afraid of facing such creatures head on and is always ready to bring the clan's signature boulder helmet and longhammer to bear against any creature that would think to irk his clan.

When Brundig was just a young lad of a dwarf, his father, Hulg Boulderhead, went missing while out hunting down a group of giants that got a bit to close to the clan holding. This was strange as none new the ins and outs of the Mindspin and its denizens better than the surly old trapper. However, all efforts to search for Hulg turned up nothing. Brundig never gave up though. Each time leaving his holding to collect skins or travel to Trunau, he would keep his eyes on the distance and his ears to the earth for any sign of his missing father. As years passed, Brundig became dejected, his time searching for his father turning up nothing. Since them, Brundig's sadness at losing his father has slowly stewed into a vicious rage, one that he is quick to turn against orc and giant alike.