Okay, so i'm playing a 3.5 campaign and i want to play a monk. We are all 6th lvl and my DM told be that i could switch to a monk since I've been wanting to try one out for a long time and just haven't got the chance until now. He himself is skeptical about whether they can be good or not and i really want to show that they can. This campaign would probably be considered very high-powered. The stats i have to work with are very good so hopefully i can bring out the best of the monk, they are as follows. 20,18,16,16,16,10. i can arrange them however i want and i was thinking about distributing them as such:
Str: 16
Dex: 20
Con: 16
Int: 16
Wis: 18
Cha: 10
if allowed i plan to take the improved natural attack feat as my feat for 6th lvl but he said he would have to think about it.
While our characters may get high stats the DM is very Stingy with Magical items. Most every thing we get that is magical comes from being made by our Wizard. the only magic items we've gotten at this point as drops are a ring of protection (gone to the wizard)and Spell storing mace (gone to a cleric)
So anyways i need help on how to build him to be a great asset to the party. anything will be greatly appreciated. I need help on feats and skills ( i will also have to act as the party's scout/rogue which will limit my skill choices) and anything else you can think of that would help me out. i'm open to changing my stats around if it will make my character better.
One important thing is that my DM doesn't use AoOs as of yet because he believe's that since a round is 6 seconds there wouldn't really be time for characters to take their actions and use get AoOs. he said he may incorporate them somehow later on but he hasn't decided a good way to add them in yet.
Thank you, your help is greatly appreciated.