Mynafee Gorse

Brodey's page

241 posts. Organized Play character for Brodrick.


Full Name

Brodey

Race

Human

Classes/Levels

Bodyguard 2

Gender

Male

Strength 18
Dexterity 16
Constitution 12
Intelligence 10
Wisdom 12
Charisma 7

About Brodey

PFS# 43188-4 XP=3, Fame=6, Prestige=0

Ranger1 (Witchguard, Infiltrator)

Initiative+3, Perception+5
Sense Motive+5, Survival+5
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Defense
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HP 18/18 (d10+d8hd+2con+1favored class)
AC19 (armor+6, dex+3) Touch 13, Flatfooted 16
AC21 (add shield+2) if shield is equipped
AC14 (dex+3 wis+1) if unarmored
Fortitude +5, Reflex +7, Will+3
CMD18 (strength 4, dex3, bab1) (19 if unarmored)

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Offense
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Move 20'(30 base, med armor+encumberance)
(add +10' if Longstrider is running)

Melee Combat Reflexes, Bab+1
CMB +5, +8 disarm or trip with flail
Unarm Strike: +5 1d6+4 Blunt, optionally nonlethal
Flail: +6 1d8+4 Blunt, Cold Iron (1d8+6 two-handed)
Greatsword: +6 2d6+6 Slashing
Lucern Hammer:+6 d12+6 Blunt, Silver (1d12+5 pierce) Reach

Ranged
2xChakram (APG) +4 d8+4 30' range, slashing+cold iron
Sling +4 d4+4 50' range, blunt, move action to load
.....10 cold iron sling bullets, with silver weapon blanch (UE) applied
2xbandolier with 6 splash weapons, tanglefoot bag, smokestick
.....2xalchemist fire +4 d6fire+d6 burn, reflex 15, splash, 10' range
.....2xacid +4 d6 acid, splash, 10' range
.....2xholy water +4 2d4 vs undead/evil outsider, splash, 10' range
.....Tanglefoot bag +4 entangle 2d4r 10' range, reflex15 or stuck
.....Smokestick 10' cube smoke like fog cloud, lasts 1 minute

Consumables
tindertwig
Oil of Bless Weapon
Potion of Enlarge Person
Potion of Ant Haul
Wand of Cure Light Wounds, 45 charges
Wand of Longstrider 49 charges

other items
Wayfinder (Light, +2 survival to avoid being lost)
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Feats:

Human: Lookout (APG, Teamwork). Whenever you are adjacent to an ally who also has this feat, you may act in the surprise round as long as your ally would normally be able to act in the surprise round. If you would normally be denied the ability to act in the surprise round, your initiative is equal to your initiative roll or the roll of your ally –1, whichever is lower. If both you and your ally would be able to act in the surprise round without the aid of this feat, you may take both a standard and a move action (or a full-round action) during the surprise round.
1: Friendly Switch As part of your movement or as a 5-foot-step, you can move into the space occupied by an ally of your size or smaller, which displaces the ally into the space you just left. Your ally must be willing and able to move and able to occupy the space you were in. This movement does not provoke attacks of opportunity. This does not count toward your ally’s movement on his next turn.
Monk1 bonus: Combat Reflexes (4 AOO/round)


Traits - Human and otherwise:

Human: extra feat, +1 skill point/level
UC: Bruising Intellect Intimidate is always a class skill for you, and you may use your Intelligence modifier when making Intimidate checks instead of your Charisma modifier.
UC: Civilized You gain a +1 trait bonus on Knowledge (nobility) checks and Knowledge (local) checks. Knowledge (local) is always a class skill for you.

Class & Archetype abilities:

Ranger
Favored Enemy (Giant) +2 to Attack, Damage, Bluff, Knowledge, Perception, Sense Motive, and Survival checks against giants.
Track add 1/2 level to Survival checks to follow tracks.
Wild Empathy Cha bonus and level added to 1d20 to Diplomacy animals.
Witchguard archetype (People of the North) adds Kn Nobility and Sense Motive to class list, removes Handle Animal and Kn Nature
Infiltrator archetype (APG) has no effect yet

Monk
Wisdom bonus to AC +1 AC/CMB when unarmored, light load
Flurry of Blows extra attack, +1 bab, -2 to hit only with unarmed strike, when unarmored and light load
Sohei Archetype (UC) lose monk proficiencies, gain martial, light weapon, handle animal, mounted combat as bonus feat. Lose stunning fist, gain the ability to always act in surprise round

Skills:

(6 class skills+0int+1 human racial)
5 Climb (1+4str+3class-3acp)
5 Swim (1+4str+3class-3acp)
5 Acrobatics (2+3dex+3class-3acp)
(jump =9 if longstrider is running)
5 Intimidate (2+0int(trait)+3class)
5 Kn Nobility (1+0int+3class+1trait)
5 Kn Local (1+0int+3class+1trait)
5 Perception (1+1wis+3class)
5 Prof Bodyguard (1+1wis+3class)
5 Sense motive (1+1wis+3class)
5 Survival (1+1wis+3class)
-1 Wild Empathy (1-2cha)
1 other wisdom skills
0 other Int Skills
0 Dex skills (3 dex-3ACP)
-2 Cha skills

20gp cash, 165lb gear, medium load

Gear:

165 lb gear

30 Masterwork Breastplate
10 Heavy Wooden Shield
2 Two Cold Iron Chakram
0 Sling
5 10 cold iron bullets
0 Silver blanch (UE) applied already to sling bullets
5 Masterwork Cold Iron Flail
8 Greatsword with Masterwork Transformation cast on it
12 Masterwork, Silvered, Darkwood Lucern Hammer

2 Backpack
10 two bedrolls
6 two winter blankets
2 two mess kits (UE)
4 Waterskin
1 Trail Ration - 1 day
3 Wandermeal (UE) 6 days
2 Gear Maintenance Kit (UE)
16 Cooking Kit (UE)
.5 Soap, sewing needle
6 lamp and 5 flask of oil
7 Crowbar, Hammer(tool)
27.5 100' rope, 15 pitons

.5 Belt Pouch (10lb capacity)
3 3 torches
1 Sunrod
0 Flint & Steel
0 Tindertwig
1 Wayfinder

0 2xBandolier
2 2xAlchemist Fire
2 2xAcid
2 2xHoly Water
4 Tanglefoot Bag
.5 Smokestick

0 Good Lifestyle (adv#4)

Backstory:

Brodey's parents and their parents gave lifelong service to nobles, usually in the care of animals, with more successful working in stables or kennels, less successful serving as general estate labor.

There was only one exception - his grandmother was rumored to have rescued her Master from an ogre who had struck him from his mount by the simple expedient of grabbing her lord's greatsword and chopping its knees out from under it. She always claimed the gift of the sword was a foolish reward, as she much preferred tending animals over getting herself killed in some foolish adventure but the family had kept it as a hedge against financial ruin for generations, pawning and redeeming it at need.

Brodey lacked the touch with animals and appeared to be heading toward a life of menial work when he saved the Lord's nephew from being trampled by a spooked horse, in the process showing quick reflexes, wit and a willingness to put his own body in harms way.

As a reward for that service, Brodey asked to be trained as a bodyguard. The noble, unwilling to do things by halves apprenticed in an exclusive guild in Absalom, where he was taught not merely how to use weapons and armor, but also specialized techniques to defend others.

While the greatsword is not a favored weapon of his Guild, Brodey's grandmother willed the weapon to him on her death and in her memory, he actually paid attention when the masters talked about the best ways to kill the sorts of creatures that earned her the weapon.

His first long term contract was a young noblewoman who chose him "because he had the largest sword". He isn't teased about her choice of words as much as you might think.

A young, clean shaven man of slightly below average height and lean but muscular build, with a lower class accent and a sharp tongue. His breasplate and weapons are top quality, his shield is old and battered, his other gear worn but well maintained. In the field he prefers a silvered lucern hammer, resorting to a greatsword, flail or fists when such a weapon is impractical or socially unacceptable.

His skin is sunburned, hair dirty blond and he doesn't make eye contact unless he's decided to back you down.