Mynafee Gorse

Brodey's page

241 posts. Organized Play character for Brodrick.


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Grand Lodge

I find the argument that D&D is not 3 dimensional completely wrong. I can flank attack a flying enemy by having an ally above or below it, in any geometry. Ditto a swimming enemy. You can't change that basic fact just because you don't like a feat that makes solid objects into allies. If you have press to the wall and are above an enemy, the floor qualifies as a flank-buddy. If you are below the enemy and he's next to the ceiling, ditto. Any other ruling will be met with rolled eyes by anybody who has ever engaged in a flying or swimming combat and used flanking. A GM might still rule this way and you might be stuck with it, but they'd be wrong, and it's worth talking to them after the game about it.

I go with the assumption that each object in a plane is a single, distinct object, not a series of smaller objects.

A wall is a single object, a giant ally
A floor is a single object, a giant ally
A ceiling is a single object, a giant ally
A pillar is a single object, a giant ally

Normally this is a distinction without a difference for the feat (floor only is an ally if you are flying or having higher ground, ceiling only an ally if you're beneath the target and ceiling is next to it), as you have to position properly for Press to the Wall to work.

Here's a thought experiment to run by the GM.

"If my enemy is between two pillars, can I combine Gang Up and Press To The Wall".

Your usual answer will be "yes". If it is not, the GM is either ruling that all Press to the Wall allies count as a single ally ("the room is an ally, as is everything touching it") or that somehow invoking two solid objects breaks the "and no other allies" restriction of the feat. Either one seems a bit dubious to me, but it isn't going to be proved wrong at the table so it's pointless to argue.

If that is true, then a 5' corridor should provide the ability to Gang Up (two "allied" walls). Seriously, walls, floors and ceilings are identical objects if the geometry is right.

A more interesting edge condition is a doorway. The other dude has two walls next to him (to his right, to his left, diagonal and facing you). Are they one "ally" or two? Does it matter if the ceiling is as tall as the door (breaking up two walls) or if the ceiling is higher (the wall is continuous, except for the door?

Frankly if I was a GM, I'd err on the side of the player who burned 4 feats on the trick. If I am a player and the GM rules against it, well, if it isn't a 5' corridor I can always shift 5' and get a flank because there isn't a second wall blocking me, if I'm in a doorway I call two buddies over and get sneak attack via Gang-up by itself, as it's fairly likely we're in a choke point anyway. I'd be kind of annoyed if press to the wall didn't work vs floor and ceiling when I'm flying or vs a flying foe and have the right flank position, since those are solid objects in the correct geometry, but most cases where you have two such objects next to an enemy, you can just plain get the flank without gang-up, or, in worst case, can call a couple buddies over to help out.

So I think in PFS play, you'd get your sneak attack one way or the other in most situations.

Grand Lodge

Makes sense I guess. It seems like a lot of word count for a single hitpoint after 5 minutes of effort, but that's what the words say.

It'll actually be kind of entertaining seeing if any other players will sit still for the whole five minutes just for one hp back.

Grand Lodge

rules text from Inner Sea Gods wrote:


If Irori is the wearer's patron.... Once per day, the wearer can also perform a healing dance that lasts 5 minutes. When she does so, up to 7 allies within 30 feet heal 1 hit point.

Your buddies watch you dance for 5 minutes and they heal a hit point?

Pretty situational but maybe you've got a single point of damage on all your horses from having them hustle for an hour and want to fix it up or you have "that guy" in your party too cheap to fully heal a single hp of damage but will sit still for you to dance at him for 5 minutes. It is too slow to stop a bleed effect but I suppose if you had no other healing at all and you had some people stabilized with first aid, this would provide the magical healing needed to ensure that they don't get worse.

It could also be read as "while the dance is going, the allies heal 1 hit point" which would be a kind of super-infernal-healing - it would heal 50 hitpoints of damage per party member, saving some wear and tear on wands of cure light wounds after a tough fight.

This item has been around for a while, it dates back to Gods and Magic. Has anyone ever used this function of the item?

Grand Lodge

Male Human Bodyguard 2

No GM initial in the grey boxes. Might cause a problem in an audit. And yeah, was 513 instead of 515gp intended?

Grand Lodge

Male Human Bodyguard 2

thanks.

Grand Lodge

Male Human Bodyguard 2

Oh yeah. Also Grand Lodge.

Grand Lodge

Male Human Bodyguard 2

Brodey charges the ape by Kelsier. He's littered the battlefield with dropped weapons so he's down to his fists and feet.

unarmed strike: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 101d6 + 4 ⇒ (2) + 4 = 6

Grand Lodge

Male Human Bodyguard 2

Brodey drops his flail, moves closer to the wall, drawing a chakram on the way and tries to finish off the one Oleander shot...

chakram: 1d20 + 4 ⇒ (17) + 4 = 211d8 + 4 ⇒ (1) + 4 = 5

Grand Lodge

Male Human Bodyguard 2

PFS# 43188-4
take 10 on day job (bodyguard) for 15 = 10gp

Grand Lodge

Male Human Bodyguard 2

With Brodey and Kelsier supporting her, no need to fight defensive. Anara goes 5' forward and attacks Kelsier's target,
kukri: 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 231d3 + 1 ⇒ (3) + 1 = 4

Brodey then moves forward, using Friendly Switch to swap places with Anara, and also swings at the ape
mw flail: 1d20 + 6 ⇒ (7) + 6 = 131d8 + 4 ⇒ (7) + 4 = 11

Grand Lodge

Male Human Bodyguard 2

Anara continues to fight defensively, focusing on the ape she attacked before with the readied action. After attacking she'll take a 5' step south and west away from the apes, clearing Kelsier's charge lane
kukri: 1d20 + 6 - 4 + 1 ⇒ (1) + 6 - 4 + 1 = 41d3 + 1 ⇒ (1) + 1 = 2

Brodey double moves toward Anara, dropping his greatsword, drawing his shield on the first 30', his flail on the second 30'. He'll end up just behind Anara, also careful not to block Kelsier's charge lane.

both Anara and Brodey are AC21 at the moment.

Grand Lodge

Male Human Bodyguard 2

Anara will dance up to the nearest small ape and strike it (or 40' toward it, and ready to strike when it is in range), attacking defensively (ac=21)

kukri: 1d20 + 6 + 1 - 4 ⇒ (14) + 6 + 1 - 4 = 171d3 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Male Human Bodyguard 2

She's level 2 with 18 intelligence, so DC is 15

Brodey's next action will be a coup de grace on it 2d6 + 2d6 + 6 + 6 ⇒ (5, 4) + (2, 3) + 6 + 6 = 26 damage.

Grand Lodge

Male Human Bodyguard 2

Anara dervish dances 5' north and slashes with her kukri at the scorched and roasted monkey.

I think Lunaea was shooting for the monkey menacing Brodey, not the big four armed guy. Did it still make the will save with that roll?

kukri: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 271d3 + 1 ⇒ (3) + 1 = 4
confirm crit
kukri: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 131d3 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Male Human Bodyguard 2

I'm just glad that big suit of armor is on our side

Brodey dodges and ducks, trying to get the timing of the unnaturally swift beast.

greatsword: 1d20 + 6 ⇒ (5) + 6 = 112d6 + 6 ⇒ (1, 3) + 6 = 10

While he manages to avoid its first flurry of attacks, he's thrown off enough that his own counterattack is awkward and again misses.

Grand Lodge

Male Human Bodyguard 2

AOO on the ape that charged me:
lucern hammer: 1d20 + 6 ⇒ (7) + 6 = 131d12 + 6 ⇒ (5) + 6 = 11

I'm going to assume that's a miss or it didn't put it down. Brodey drops the hammer, draws his greatsword and tries again:

greatsword: 1d20 + 6 ⇒ (5) + 6 = 112d6 + 6 ⇒ (4, 4) + 6 = 14

Damn those things are nimble. Well I'll keep this one busy anyway.

Grand Lodge

Male Human Bodyguard 2

Brodey's in an environment too cluttered to run, so he will also double move closer to the foe, trusting his smarter teammates to make the right decision without any input from him between playing with the artifact or supporting with ranged attacks.

Brodey ends up one column left of the leftmost tents, and between the bottom tent and the next tent above it. (he goes diagonal until he reaches that column, then goes up 3 squares, lucern hammer ready)

Grand Lodge

Male Human Bodyguard 2

Brodey stays close to Lunanea, looking at the armor suspiciously.

Grand Lodge

Male Human Bodyguard 2

Brodey looks bemused as Kelsier and Oleander take point.

Well, they need the experience and have to learn sometime. Best to let them try.

He takes position in the rear, behind Lunaea. After all, there is a horde of demon apes or whatnot outside and could break through.

Grand Lodge

Male Human Bodyguard 2

Brodey unslings his shield, puts away his flail and goes back to retrieve his lucern hammer.

Grand Lodge

Male Human Bodyguard 2

Brodey draws his flail, swings at the skeleton in front of him

flail: 1d20 + 6 ⇒ (11) + 6 = 171d8 + 4 ⇒ (6) + 4 = 10

He then 5' steps into Kelsier's square, using friendly switch to change places with Kelsier, which hopefully lets him 5' step and full-attack the skeleton (if it survived) or give him a clear charge lane to the last skeleton (if it did not)

Grand Lodge

Male Human Bodyguard 2

If the skeleton south of Kelsier's current position is alive, Brodey takes the flanking position to try to finish it. If it is dead, Brodey stands where it was and kicks the skeleton behind him.

Grand Lodge

Male Human Bodyguard 2

Brodey drops his guisarme and brings up his shield as he moves (AC21). Speed is currently 30' due to longstrider.

Brodey moves to engage the skeletons, side-by-side with Kelsier (ending 1 square north of Kelsier). This will give both skeletons AOOs on him. He will then punch the one skeleton he can reach.

unarmed strike+guidance: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 151d6 + 4 ⇒ (2) + 4 = 6

I'm not entirely sure what Kelsier did. If he actually ended up north or south of the skeleton Brodey was punching, Brodey would have instead taken the flank position. If he's where he's on the map right now, my initial orders stand. Brodey's totally willing to take any aoo's from these skeletons when his shield is ready

Grand Lodge

Male Human Bodyguard 2

Brodey casts longstrider on himself with his wand, then rushes over with the key to open the door.

Grand Lodge

Male Human Bodyguard 2

Brodey will start policing the battle site, pulling dead apes inside the palisade for more leisurely disposal.

I don't know the supply situation, but if you need meat and somebody knows how to butcher these beasts, we'd best be about it. Otherwise maybe a fire would deal with them faster than a burial

Grand Lodge

Male Human Bodyguard 2

Brodey will take a position in the weak spot of the palisade, relying on his polearm to engage the enemy. He'll toss a chakram or two as the apes approach if he has time, otherwise he'll set for charge (his weapon is a brace weapon) against the first and fight normally.

Grand Lodge

Male Human Bodyguard 2

Brodey's open to the compromise.

Support them with missile fire, then see what they have to say after the fight is over, with us inside and them outside.

Grand Lodge

Male Human Bodyguard 2

Brodey comes back covered in blood. It takes both channels before he's moving easily again. He drains his waterskin, has a bite or two of rations then helps Oleander with policing the scene...gathering valuable items and helping via wild empathy with the horses...maybe.

wild empathy: 1d20 - 2 + 1 ⇒ (3) - 2 + 1 = 2

Grand Lodge

Male Human Bodyguard 2

Brodey is tired of being a pincushion. He charges the last archer, aiming his helmet for the stomach of his enemy. Even if he misses, he'll threaten every square the archer might shoot at with either unarmed strike or his pole arm. (charge two squares to the left)

unarmed strike charge: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 171d6 + 4 ⇒ (5) + 4 = 9

Grand Lodge

Male Human Bodyguard 2

Anara rolled good init. She goes first in the second round, which is the same as all of us going last in the first round

Anara moves out of the fog and in a weaving dance, taking cover behind some bushes,(6 squares to her left). As she arrives she lets fly her arrow at the enemy furthest to the south.

bow+dance: 1d20 + 7 + 1 ⇒ (1) + 7 + 1 = 91d4 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Male Human Bodyguard 2

hmmm...it looks like the captain did a ride-by attack? That's why he is so far away from Brodey? Assuming the map is accurate Brodey will go for an archer rather than try to finish off the captain. Although I'm not sure how he charged me without provoking an AOO if he didn't stop in range. I lose dex bonus to AC for running, but still get to take AOOs. If he was in range of a coup de grace, that's my action and I 5' back south to be a harder target.

Brodey moves up to the nearest archer and swings the hammer (diagonal left and north three squares puts me in reach of one)

lucern hammer: 1d20 + 6 ⇒ (14) + 6 = 201d12 + 6 ⇒ (1) + 6 = 7

AC is back to 19

coup de grace: 2d12 + 12 ⇒ (2, 10) + 12 = 24 fort save 34 or dead
potential aoo on captain during rideby if he did ride further after attacking: 1d20 + 6 ⇒ (18) + 6 = 241d12 + 6 ⇒ (4) + 6 = 10

Grand Lodge

Male Human Bodyguard 2

Brodey attempts a run action, going straight up 40', attempting to jump the 10' over the log as part of the action.
acrobatics: 1d20 + 5 ⇒ (6) + 5 = 11

AC drops to 16, as that action makes me flatfooted (run is 4x speed, but I only get half the distance due to surprise round)

Grand Lodge

Male Human Bodyguard 2

Brodey will wait on his action till he sees what all those archers who move before him do, especially as he doesn't yet know where they are.

Grand Lodge

Male Human Bodyguard 2

perception: 1d20 + 5 ⇒ (12) + 5 = 17

Note that Brodey as a Soehi monk always acts in surprise round, this perception check is just to see if he spots where the threats are coming from.

Note that Lunaea and Brodey have the lookout feat, which means she gets to act in the surprise round even if she blows the perception check, and if she makes it both Brodey and Lunaea get full normal actions in the surprise round, not just a std action.

lookout feat http://www.d20pfsrd.com/feats/combat-feats/lookout-combat-teamwork

Sohei monk (look at Devoted Guardian ability) http://www.d20pfsrd.com/classes/core-classes/monk/archetypes/paizo---monk-a rchetypes/sohei

We're both still flatfooted until we act, of course.

Grand Lodge

Male Human Bodyguard 2

We've only got 8 fame at the moment, so the cash limit for stuff not on the ARs is only 500. If we get 1 more fame on the next adventure you can buy the pouch (the limit goes up to 1500gp at 9 fame)

Grand Lodge

Male Human Bodyguard 2

Brodey's going to save his cash this time around, just paying the usual 10gp for lifestyle. (because his player doesn't like fussing with bookkeeping on purchases 1gp or less)

I'll just save the PP too as I'm having trouble imagining how I'd get anything I'd want to buy with it while in Bloodcove using Pathfinder prestige earned after I'd left town.

Grand Lodge

Male Human Bodyguard 2

Brodey's good with that plan.

Grand Lodge

Male Human Bodyguard 2

I think the character rebuild is only when you get to level 2. But as that's only 3 adventures it isn't too painful to live with any bad choices for a little while.

PFS# 43188-4
take 10 on day job (bodyguard) for 15 = 10gp

Yes, I want to finish this adventure. Although Brodey might have to start an actual mercenary company or something if we keep acquiring prisoners.

Grand Lodge

Male Human Bodyguard 2

Brodey looks around at the carnage. Walks calmly over to the spellcaster and in the second round, kicks her in the head with another nonlethal coup-de-grace. nonlethal: 2d6 + 8 ⇒ (4, 4) + 8 = 16

Lunaea, since we seem to be destined to have a lot of prisoners today, you might as well stabilize the downed guards.

Once they're stable he'll start separating them from arms/armor/valuables and then arrange the bodies along with the rest of the load.

Grand Lodge

Male Human Bodyguard 2

aoo roll if anyone strays through Brodey's threatened zone: 1d20 + 6 ⇒ (8) + 6 = 141d12 + 6 ⇒ (2) + 6 = 8

Grand Lodge

Male Human Bodyguard 2

Brodey just laughs.

You think we have something of yours, you're welcome to try to take it. Nobody else has had any luck with that today though, and I STILL haven't had a decent workout yet.

Brodey looks directly at her.

Come and take it if you think you're up to it. I'm ready to dance.

perception for How are all of the bad guys armed/armored?: 1d20 + 5 ⇒ (16) + 5 = 21

...hey...the leader is using the same icon as our former party member. Did she switch sides? heh

Grand Lodge

Male Human Bodyguard 2

Brodey's comfortable with how things turned out. He will "assist" Rendaldo out the door, half carrying him to hustle him along.

Taking ten on street-intimidation as usual for 15.

...heh. This situation is possibly a purpose for the Polypurpose Panacea spell. It has a "sober up quick" option. That might have been handy.

Grand Lodge

Male Human Bodyguard 2

Yes, it is a lot like selling our prisoners into slavery. Brodey sees that as better than the other alternatives of slitting their throats in cold blood or letting them go free. But the rest of you may not agree with him, or have more imagination. The second intimidate was not for Elanzo, it was for Raimodo. I should have made it clear, as having him terrified of us was intended to make the story more convincing.

And Brodey's getting a little tired of being pushed, possibly getting a little too far into character. If the ownership documents are visible, he's going to grab them, or try.

perception to spot the documents: 1d20 + 5 ⇒ (20) + 5 = 25
initiative if relevant: 1d20 + 3 ⇒ (5) + 3 = 8
disarm with unarmed strike if held by somebody: 1d20 + 5 ⇒ (9) + 5 = 14

Should he succeed he'll say

Seems I've got the ownership docs now. That means they're mine.

Should he fail, well, we'll just see what happens. Obviously if he can't spot them, he'll just waste the next exchange in the act of looking for them.

Grand Lodge

Male Human Bodyguard 2

If our bonus can cover it, Brodey's willing to pay just to get out of town. If we're having to dip into personal funds he wants to at least haggle a bit.

sense motive on honesty of the bet: 1d20 + 5 ⇒ (1) + 5 = 6

Seems like he won fair and square. Well, Grandma always said one problem is a problem but two might be an opportunity. Lets see what happens if I try that out...

Well I'm pretty inclined to just kill Raimodo right now just to teach others not to gamble our property. But that won't get the horses we need and I expect we'll work the price out of him where we're going. What kind of work does your ship do? We've got a spellcaster and three of her sycophants trussed up who thought she could mess with our business, maybe you could take them off our hands for a bit of a discount. I expect she'd cooperate if she woke up at sea and the other option was to swim home. She can summon a big strong worker, it'd be like getting two deckhands for the price of one, and I suppose her other spells might be handy too. Her three boys think they can fight, and maybe they can vs easier opposition, but in any event they're sturdy enough to haul a line or handle cargo.

intimidate: 1d20 + 5 ⇒ (13) + 5 = 18
that check it to make the threat to Raimodo and casual brutality of his words convincing.

aid Anara's diplomacy to try to make some kind of deal: 1d20 - 2 ⇒ (13) - 2 = 11

Brodey really doesn't have any problem with the idea of impressed labor at sea, especially for criminals. Teach em a lesson without just outright killing em

Grand Lodge

Male Human Bodyguard 2

Brodey gives Oleander an approving grim smile and rolls his shoulders, gripping his lucern hammer loosely as he heads directly for the table.

He says a bit louder than necessary
I don't remember giving permission to use OUR horses in a wager. Someone here's gonna be sorry. Lets just figure out who.

aid intimidate: 1d20 + 5 ⇒ (5) + 5 = 10

Grand Lodge

Male Human Bodyguard 2

Brodey asks the House Cartahegn factor where the caravan we're looking for is, so we can properly escort the goods to it.

Hey, it's worth a try. If this doesn't work he'll ask the alchemist, then consider waking up Ichon to interrogate her.

Grand Lodge

Male Human Bodyguard 2

Frankly I figured on just carrying her openly. Can't be that unusual to carry an unconscious person to the alchemist in this town. It isn't like half the town doesn't know we beat her up in any event.

Grand Lodge

Male Human Bodyguard 2

I think we should take her back to join her fellows. Her fate should be at least in part determined by the opinion of the Alchemist she cheated. We must go there anyway to get the cure to his child.

Grand Lodge

Male Human Bodyguard 2

Brodey carries Ichon over to the table so we can go through her stuff more easily (somebody in this party can do magic detection right?).

If that potion survived he'd try to corral it too, but if it rolled into the crowd somebody's probably pretty happy right now.

he'll keep up the take 10 intimidate (=15) and generally behave like Anara's Sergeant. His focus will be on keeping a small area around Anara clear of people, so we can stay together, Anara can have her conversation with the barkeep and strip Ichon of any weapons, magic items, valuables efficiently.

Brodey will try to aid Anara's diplomacy by treating her as someone important who should be listened to. diplomacy: 1d20 - 2 ⇒ (3) - 2 = 1 However I think he mostly succeeds in being scary.

Grand Lodge

Male Human Bodyguard 2

We're traveling tomorrow but expect to have decent wifi where we're going, so we should be able to keep up.