On the subject of leadership skill. With the addition of troops does the leadership skills translate to the amount of instruction you give to the number of troops that you have For example if you have two troops of Spearman can you order them to go in different directions and perform different actions according to the number in your leadership score? In some tactical game circle command points. Another question is how does team feats fit into the ability of troops, can they take feats like phalanx? In the real life formations dictate the amount of damage and defense a troop has how is a troop affected by a forest compared to a Cliffords what kind of formations can they achieve and how does that affect their ability? In mass formations I would imagine morale comes more into play when the big bad fighter wipes out half a troop in one cleave. Last question I swear how does troops fit into the information in the ultimate campaign? In the microeconomic section and the mass comment section?
The Best Wild West Info I have seen is Sidewinder:recioled a D20 system For Gun stats Pick up The Knuckleduster Firearms Shop ISBN 0-9667046-2-2
What role if any has the numbers of worshiper is a God in game have as an effect on the power they can draw from? If god X has 200 followers dose the cleric of god X get 200 spell points for the day or dose he share that with the other clerics of god X? This would be interesting to pull off in a game.
Haikido Mara wrote:
I agree the county a hero is going around is very much a part of a lot of stories, like The Neck in Game of Thornes (Big swamp) Lord of the rings has a bunch like the Misty mountains and Moira, pick a story and there is some impassable area the hero has to go around, under or over.
I understand that interpretation on a social problem is beyond the capabilities of computers. The closest I’ve seen to giving computer players choices are interactive basis are games like Mass Effect, Star Wars Knights of the Old Republic and from my understanding Elder scroll. The choices are generally narrow down to options one and two and three with limited if any real game affect. What I would like to see is the mechanics of the D20 system to be applied to the computer game for example I would like the ability to hold the dagger throwing dagger and expect the dagger to do 1d4 points of damage to my opponent. Unlike, the tabletop games computers are wonderful at crunching numbers that can affect play like the effects of encumbrance upon the character when they just pick up the 20th short sword to sell back at town 3 km away in a driving rainstorm, which most tabletop games gloss over for the sake of brevity and like me and an inability to do math on the fly
I think asking for a GM’s toolkit for tabletops games would be a completely different product. There used to be one that was on an Excel spreadsheet that was excellent but was ultimately shut down by Wotc because they claimed it was a copyright infringement even though the product was free
Caldeathe Baequiannia wrote: I'm afraid it is not quite as Pathfinder online as that. While the intent is to capture the colour and flavour of the world, Pathfinder Online is a different game. Communities will be able to create permanent constructions in the world, and it is possible that individual users may be asked to design specific elements in something akin to "Modules", users will never have the kind of degree of freedom to modify the land that I think you are hoping for. I am not too worried about the input side of things but more of the staying true to the nuts and bolts of the D20 system in the rule books.
What we are trying to build? Is it the intent of Pathfinder online to apply the pen and paper rules of the books into a computer generated world? If the above is correct will you make it available a user-friendly editor to provide GM’s and players the ability to modify locations in that world? But, be subject to a vetting process for the sake of consistency within the online community of Pathfinder online? I do understand the complexity of what I’m asking, considering the limitations of computing power and cost. But I believe my expectations are bit lofty but realistic in its objective of creating a truly Pathfinder online game.
Hello,
If you would like to get a better feel for MMO’s before you jump into a player versus player environment you can join me at Lord of the rings online (free to play option) Aka F2P on the Meneldor server. The game itself does require a credit card but does not charge any fees and does try to sell you items and memberships and expansions which is the nature of their business. Once you are in the game follow the epic quest which is your basic tutorial and sets up the storyline for your adventures in middle Earth.
Once you contact me I can invite you into my guild (kinship) and you and other Pathfinder players will have a home base of operations to explore MMO’s without the threat of someone trying to kill your character. Unlike Pathfinder online, Lord of the rings online is the theme Park MMO which is focused primarily on player versus environment. I will try to be on Eastern Standard Time around 10 o’clock most nights and on sporadically during the week.
Fizzban wrote:
When you’re talking about guns you have to consider the technology available and its effect on the game if you’re looking for magical variant iron kingdoms is a good choice or if you’re looking for a good example of progression of guns try knuckle duster D 20 wild West supplement put out by dog house press, these are the same folks are put out Sidewinder which gives a good realistic representation of firearms. What makes knuckle duster effective is the fact that gives you three versions of load times for the weapons themselves and their effect they have the default game time the fantasy time and finally the real time it takes to reload those weapons which is immeasurably helpful. There’s also aces and eights shattered frontiers another D 20 game that was killed by yanking of the open license.
FanaticRat wrote: Since I've become increasingly frustrated with PFS games recently, why not just have a thread about the funny moments we've had in them? I mean you guys gotta have some good stories, right? When the funniest adventuring events I took part in was the rescue of a bungling burglar. Being of low-level 1 or 2 I was acting as lookout for our newest burglar to our party (and a brand-new player to the game) It was a simple mission to get his feet wet and try out his new character, go into a rich merchant home and steal his money box. Needless to say he was discovered by the merchant who proceeded to attack the low-level burglar after a weak attempt to talk his way out of the incriminating position. Upon hearing commotion from the upset merchant in the plaintive cries of the assailed burglar my character sprang into action. Being of less than good alignment I decided to create a distraction and set the roof of the offending merchant’s house on fire. Still fighting the merchant and burglar were in a tactical stalemate. This position was unfortunate the house was burning up around them to prevent the death of my new player in his burglar I alerted the local residents of the impending disaster of the fire and started a bucket brigade. After getting good rhythm going with the local peasantry to put out the merchants house I grabbed an extra bucket ran in to the flaming building shoved the bucket into the hands of the now disabled and thoroughly beaten burglar and herded him inconspicuously into the bucket line thus making our escape. The effect of this gaming experience was lively and I introduced a person to a new form of entertainment. Are there any other good escape plans out there?
Due to all the Pathfinder books at this time I would put out an index.
Justin Riddler wrote:
Ok, this is Neil I would like to switch my number to keep better track of my information. What information do you need from me?#23394 newly registered pathfinder number is 75845 and confirmation code 23yqx9c |