
Brimstone22 |
Feral Dragon Sorcerer!
I tried very hard to make a Sorcerer that would fight in melee using natural attacks, and would eventually become a dragon disciple.
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Lv Class(Lv) {Feats}(Abilities)
1 Sorc(1) {Weapon Focus Claws} {Arcane Strike}
2 Monk(1) (Improved Unarmed Strke) {Boar Style}
3 Sorc(2) {Feral Combat}
4 Sorc(3) (Natural Armor +1)
5 Drag(1) {Belier's Bite} (Natural Armor +2)
6 Drag(2) (Dragon Bite) (Str +2) {Toughness}
Traits: Gifted Adept, Havoc of the Society
Archetypes: Master of Many Styles
Crossblooded(Draconic, Elemental)
Stats:
Str 16 (+2 Racial)
Dex 12
Con 14
Int 10
Wis 8
Cha 16
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This set up seemed very good on paper. By 6th level I could Enlarge Person myself, and then enter combat with a shocking grasp that would do 5d6+6 Dmg, followed by a series of attacks with claws dealing 1d6+5 Damage and 1d4 Bleed Damage each, a bite attack that does 1d8+6 Damage as well as 2d6 Bleed Damage from the Boars Tear. Assuming that you were fortunate enough to cast shocking grasp during the surprise round, and attack on the following round, you could do 34-92 Damage and 2-12 Bleed each following round without factoring in any magic items or equipment.
Unfortunately this all falls apart in practice. Hitting with two or more attacks in a round with a sorcerers BAB is rare (especially with the dip into monk) Armor gets in the way of casting spells and even with 14 con and toughness, you simply take too much damage to stay in melee combat for too long, and the biggest and most frustrating problem with this concept was the fact that the amount of rounds for which you can use your claws does not ever increase and 5 rounds worth of claws means that you are only useful for one combat a day (and even then it had better end pretty quickly).
I still love this concept, if anyone can figure out how to correct it, I would love the input, but I am afraid that as of right now it is just an interesting but impractical build.