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Feral Dragon Sorcerer!

I tried very hard to make a Sorcerer that would fight in melee using natural attacks, and would eventually become a dragon disciple.

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Lv Class(Lv) {Feats}(Abilities)
1 Sorc(1) {Weapon Focus Claws} {Arcane Strike}
2 Monk(1) (Improved Unarmed Strke) {Boar Style}
3 Sorc(2) {Feral Combat}
4 Sorc(3) (Natural Armor +1)
5 Drag(1) {Belier's Bite} (Natural Armor +2)
6 Drag(2) (Dragon Bite) (Str +2) {Toughness}

Traits: Gifted Adept, Havoc of the Society
Archetypes: Master of Many Styles
Crossblooded(Draconic, Elemental)

Stats:
Str 16 (+2 Racial)
Dex 12
Con 14
Int 10
Wis 8
Cha 16
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This set up seemed very good on paper. By 6th level I could Enlarge Person myself, and then enter combat with a shocking grasp that would do 5d6+6 Dmg, followed by a series of attacks with claws dealing 1d6+5 Damage and 1d4 Bleed Damage each, a bite attack that does 1d8+6 Damage as well as 2d6 Bleed Damage from the Boars Tear. Assuming that you were fortunate enough to cast shocking grasp during the surprise round, and attack on the following round, you could do 34-92 Damage and 2-12 Bleed each following round without factoring in any magic items or equipment.

Unfortunately this all falls apart in practice. Hitting with two or more attacks in a round with a sorcerers BAB is rare (especially with the dip into monk) Armor gets in the way of casting spells and even with 14 con and toughness, you simply take too much damage to stay in melee combat for too long, and the biggest and most frustrating problem with this concept was the fact that the amount of rounds for which you can use your claws does not ever increase and 5 rounds worth of claws means that you are only useful for one combat a day (and even then it had better end pretty quickly).

I still love this concept, if anyone can figure out how to correct it, I would love the input, but I am afraid that as of right now it is just an interesting but impractical build.


I am playing in a kingmaker game in which we have just reached level 8. We have worked hard to build our kingdom to be very profitable, we have crafted mundane items on the side, and have collected loot and bartered for wealth, but we are just now learning that we cannot purchase items that cost more than 16,000 from our city or from any others. While I understand that any of the rules are subject to the DM discretion, I am curious as to why there is this hard cap, and why it is so low.

It looks like there are more magical items that cost more than 16,000 than there are that cost less than 16,000 and in the past I have not viewed many of these items as being particularly legendary. Corrosive burst is out of reach and so is Ghost Touch armor, or even a leather armor +4. Are these rules designed to make it so that players have to put a little more thought into buying magic items instead of just picking them up at the local quickie mart? or is this hard limit actually supposed to make these items unavailable unless you are a rogue with Black Market Connections or a Spell Caster with Craft feats?

Why is it required for someone in your group to waste a feat just so that you can select the items that you want instead of having to just pick up whatever random items you find? Speaking of which, where are all of these horribly expensive items that we stumble across coming from if they are not available in any of the nations great cities?

In our kingmaker game, it is even more frustrating because we have both resources and time, but items are not available. However, apparently within our city we have Wizards and Craftsmen who are randomly creating Tomes of Understanding +3 and other powerful and horribly expensive items. Why can we not convince the same people to craft us more expensive items?

Is there something wrong with my understanding of all of this, or am I just spoiled from too many past games where it was easier to acquire magical items of any price that you could afford? I understand that I have ranted quite a bit but I am honest very interested in input. I know that our group is not happy with this restriction and, suggestions or incite into this would help us out immensely