About Brevka, Princess of the North
Half Orc Arcane Bloodrager (Primalist, Spell-Eater)
Fort +7 (+2 Base, +3 Con, +2 Luck)
Falchion +6 2d4+7 18-20/x2
Darkvision: Brevka can see in the dark up to 60'
Bloodrage 7 rounds/day
Bloodline Familiar: Brevka has a Hedgehog protector familiar in lieu of her 1st level bloodline power
She gains a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold her breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation.
Brevka may sleep in light or medium armor without becoming fatigued.
Diehard: Brevka is especially hard to kill. Not only do her wounds automatically stabilize when grievously injured, but she can remain conscious and continue to act even at death's door.
When her hit point total is below 0, but Brevka is not dead, she automatically stabilizes. She may choose to act as if she were disabled, rather than dying. She must make this decision as soon as she is reduced to negative hit points.
Peregrinus: Brevka fights as ’a paragon of her race’, as seen through the eyes of the drow. Her armour is designed to reflect stereotypes of her people (fur, uneven craftsmanship, studs and spikes), and she fights with weapons familiar to her people. Brevka fights with a falchion, and it is treated as if it has the Performance quality.
Fate's Favored: The fates watch over Brevka. Whenever she is under the effect of a luck bonus of any kind, that bonus increases by 1.
The Newlyweds: Brevka's astrological sign is of two lovers, intertwined as one. She gains a +2 bonus on Diplomacy checks to influence those who might be romantically attracted to her, and Diplomacy becomes a class skill for her.
Fey-Taken: As a child, Brevka was whisked away to the First World by mischievous fey for a time. When she returned, she was ever after considered odd and distant. She longs to return there, and finds the mortal world dull and at times revolting, so she does not eat as she should and does not question strange visions. She takes a –2 penalty on saving throws against disease, illusions, and poison of all kinds, as well as against the spells, spell-like abilities, and supernatural abilities of fey.
Equipment: Falchion, Balteus, greaves, manica and helmet [chain shirt], kukri.
Kirpi the Hedgehog:
N Diminutive animal
Init +3; Senses low-light vision; Perception +1
AC 19, touch 17, flat-footed 16 (+3 Dex, +2 natural, +4 size)
hp 7 (1d8)
Fort +0, Ref +5, Will +1
Speed 20 ft.
Space 1 ft., Reach 0 ft.
Str 1, Dex 16, Con 6, Int 6, Wis 12, Cha 7
Base Atk +1; CMB –1; CMD 4 (8 vs. trip)
Feats Athletic, Bodyguard, Combat Reflexes
Skills Bluff -1, Climb +5, Diplomacy -1, Intimidate -1, Perform -1, Sleight of Hand +4, Stealth +19, Swim +5
Empathic Link (Su): The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does.
Loyal Bodyguard (Ex): A protector gains Bodyguard and Combat Reflexes as bonus feats. If the familiar is sharing its master’s square, it can use Bodyguard to aid another to improve its master’s AC even if it doesn’t threaten the attacking foe, though it still needs line of effect to its master and the attacker.
Share Spells: The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).
Spiny Defense (Ex) As a move action, a hedgehog can roll itself up into a spiny ball. While rolled up, it gains a +1 enhancement bonus to its existing natural armor, and any creature attempting to grapple the hedgehog takes 1d3 damage on making a grapple check. While rolled up, a hedgehog cannot take any action other than leaving this state. The hedgehog can leave this state as a move action.
[spoiler=Backstory]She swears her name will be chanted as Brevka Brightsmile, Brevka Bloodfire, Brevka the Beauty, but before the pits she was more often known as Brevka the Befuddled.
As a child she'd been expected to rise high in her clan; despite the weakness of her human blood, she'd grown strong and fierce. She was never more at home than when she'd had a blade in her hands and a foe sprawling on the dirt.
But then just before the Feast of Ashes, on the day she and her other worthy broodmates were supposed to complete the brutal rituals that would mark them out as true warriors of the Gutspears, she disappeared.
For a year and a day it was assumed that she had died. That some beast, or the fleshwarping slavers of the Mangled Limb had taken her. A few jealous hearts whispered that she had simply fled, the cowardice of her human blood finally winning out.
When she reappeared it was with eyes filled with stars, and the skin that had stayed clear for her warrior's scars, was now threaded with intricate spiraling scars that shone a delicate silver in the moonlight. At first she was thought to be some sort of ill spirit, but Old Khraznar had said she was still Brevka, so that was that.
Still, she had missed the Feast of Ashes once more, so it would be another year before she would be permitted to join the warriors of her clan. And as the year went by, it became less and less clear that she would ever be made one of them. Where before she had found joy in battle, now she seemed to go through it by rote, eyes always gazing up at the sky. Where before she had had a brutal camaraderie with her fellows that was direct, even if not always kind, now she seemed to suspect a hidden motive behind every gesture of kindness or cruelty.
Old Khraznar had taken her under his wing as the warriors shunned her, but even his teachings, and potions, and beatings hadn't been able to bring back the Brevka they'd known, or do more than barely awaken the power that he sensed now slumbering inside her.
The Gutspears aren't sentimental. They gave up.
Brevka was still strong and trained enough to be used as a skirmisher in the unending clashes that made up life in the Hold of Belkzen, but none in her clan made any effort to see that she would return alongside them.
And one day she didn't.
This time it was the Mangled Limb that took her, beating her into unconsciousness as was their way so that she could be changed for their amusement, or, if she was interesting enough, sold...
She's here. No one's watching but Baby Blades. Probably. So I did something, got somewhere.
Her thoughts seemed to move so slowly. Brevka knew that she needed to respond, needed to grab this advantage, but it was like the chill of the water had seeped into her mind. That moment of terror when she realized just how far she'd dropped her guard... She suppressed a shiver, though the cold might still have excused it.
Never give your captor more power than they've taken. She's here; you did something. Do something!
She nodded minutely, chin resting on the thin cushion of her pallet, and pushed herself off the damp, wadded towels to stand in the center of the cell.
Best if they think you're loyal and bribable. Fine if they think you're wild but distractable. Don't tell them you're afraid.
The cell wasn't large; one more of her strides took Brevka to where Nathrae leaned. She nodded again at Nathrae's apology, stronger this time, eyes filled with something that crackled. She bent her head down, holding Nathrae's gaze with her own for a moment, before leaning in to kiss her, tusks scraping gently against the drow's soft skin as the kiss slowly demanded more and more intensity. Her arm slid round the elf's slender waist, her strong hand pressing against the smooth lines of Nathrae's back to hold her close. Brevka pulled back, releasing last of all Nathrae's lower lip from between the teeth that wouldn't break her skin. "Thank you for your... apology." She was slower still to release her hold on Nathrae's back, but reluctantly she did that as well, a flicker of amusement crossing her face as she looked at the discolored patches on Nathrae's robes, where she had been pressed up against Brevka's damp body.
"But now I really do need to rest. I'll see you after my next victory, Acolyte," her lip curled in amusement, "Baby Blades."
We can talk when pointy ears aren't listening. And if she hates me, that might make things easier anyways.