Brene Female Half-Orc Rogue 1
Medium humanoid, Neutral
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Armor Class 13 (Leather)
Hit Points 10 (1d8+2)
Speed 30 ft.
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STR 14 (+2), DEX 15 (+2), CON 14 (+2), INT 14 (+2), WIS 10 (+0), CHA 081 (-1)
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Saving Throws DEX+4, INT +4
Skills Acrobatics +4, Athletics +4, Intimidation +1, Investigation +6, Perception +2, Persuasion +1, Stealth +4
Proficiencies: Thieves Tools (+6), Dice Set, Land Vehicles
Senses darkvision 60 ft., passive Perception 12, Passive Investigation 16, Passive Insight 10
Languages Common, Orc, Thieves Cant
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Relentless Endurance When you are reduced to 0 HP but not killed, you can drop to 1HP instead once per long rest.
Menacing You gain proficiency in the Intimidation Skill
Savage Attacks When you score a critical hit, roll one of the weapons dice one additional time and add it to the extra damage.
Class Stuff
Spoiler:
Sneak Attack Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don't need advantage on the attack roll if another enemy of the target is within 5' of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.
Actions
Spoiler:
Short BowRanged Weapon Attack: +4 to hit, range 80 ft./320 ft., one target.
Hit: 1d6+2 piercing damage.
Rapier.Melee Weapon Attack: +4 to hit, reach 5 ft. , one target.
Hit: 1d8+2 piercing damage
Dagger.Melee Weapon Attack: +4 to hit, reach 5 ft. , one target. Thrown Range (20/60)
Hit: 1d4+2 piercing damage (Off hand 1d4 Damage)
Unarmed Strike.Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.
Hit: 3 bludgeoning damage.
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Background: Mercernary Veteren
Personality Traits:
I can stare down a hell hound without flinching
I have a crude sense of humor
Ideal: Independence: When people follow orders blindly, they embrace a kind of tyranny (Chaotic)
Bond: Those who fight besiude me are those worth dying for.
Flaw: Id rather eat my armor than admit when I'm wrong.
Feature:Feature: Mercenary Life
You know the mercenary life as only someone who has experienced it can. You are able to identify mercenary companies by their emblems, and you know a little about any such company, including the names and reputations of its commanders and leaders, and who has hired them recently. You can find the taverns and festhalls where mercenaries abide in any area, as long as you speak the language. You can find mercenary work between adventures sufficient to maintain a comfortable lifestyle (see “Practicing a Profession” under “Downtime Activities” in chapter 8 of the Player’s Handbook)