Abra Lopati

Bregan Lastflower's page

156 posts. Organized Play character for CharlesJ.


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Grand Lodge

m Kitsune
skills:
Acrobatics +8, Bluff +7, Diplomacy +7, Disable Device +7, Escape Artist +6, Intimidate +7, Perception +5, Sense Motive +4
stats:
Swashbuckler 2 | HP 22/22 | AC 18 (13t 15ff)| +2 fort +6 ref +0 will | +3 init ,+5 perc, +2 stealth

Lady L, neither of these are front liners so not much difference there, May choose to play Erik outside of PFS as pretty much all my games are PbP.

And it may take a bit to get to know his play, without ending up dead :)

Grand Lodge

m Kitsune
skills:
Acrobatics +8, Bluff +7, Diplomacy +7, Disable Device +7, Escape Artist +6, Intimidate +7, Perception +5, Sense Motive +4
stats:
Swashbuckler 2 | HP 22/22 | AC 18 (13t 15ff)| +2 fort +6 ref +0 will | +3 init ,+5 perc, +2 stealth

GM Ladile, Ryan here, let me try this again. Was posting Friday night and instead of the dog eating my homework she reset my laptop. Funniest part is she's probably a <6lbs mini-dauchshund; the runt of the litter. She maybe small but she has a deadly paw; at least for electronics. I hadn't saved the post or the Hero Lab file :(

I looked in Friday and you had two fighters and a sorcerer, of course I had created the new PC not thinking there'd be another 2 fighters, So I have Bregan, lvl 2, Kitsune swashbuckler and Erik a lvl 1 weapon master - (built loosely on the grey knight from the Frostborn series - just struck my fancy to see if it could be made viable).

Do you have a preference or something else you'd rather have filled.

Grand Lodge

m Kitsune
skills:
Acrobatics +8, Bluff +7, Diplomacy +7, Disable Device +7, Escape Artist +6, Intimidate +7, Perception +5, Sense Motive +4
stats:
Swashbuckler 2 | HP 22/22 | AC 18 (13t 15ff)| +2 fort +6 ref +0 will | +3 init ,+5 perc, +2 stealth

Seconding MaHuuk, hope your sons recovery goes well. Send a note when things settle down and you look to GM some more pbp

Grand Lodge

m Kitsune
skills:
Acrobatics +8, Bluff +7, Diplomacy +7, Disable Device +7, Escape Artist +6, Intimidate +7, Perception +5, Sense Motive +4
stats:
Swashbuckler 2 | HP 22/22 | AC 18 (13t 15ff)| +2 fort +6 ref +0 will | +3 init ,+5 perc, +2 stealth

Day Job Proffesion (trapper): 1d20 + 4 ⇒ (2) + 4 = 6 = 1gp

hehe gonna starve at this rate, wonderful expenditure of some skill points :)

Grand Lodge

m Kitsune
skills:
Acrobatics +8, Bluff +7, Diplomacy +7, Disable Device +7, Escape Artist +6, Intimidate +7, Perception +5, Sense Motive +4
stats:
Swashbuckler 2 | HP 22/22 | AC 18 (13t 15ff)| +2 fort +6 ref +0 will | +3 init ,+5 perc, +2 stealth

Bregan listens to everyone discussing the fate of Ekki, "I agree that Ekkis help has outweighed the attempted theft, .... and I think Ma'Huuk has a new follower and she has a great dino mount! Ekki what do you plan to do now, you wanted to join this gang and it is no more."

Sorry all didn't realize the time had gotten away on this one

Grand Lodge

m Kitsune
skills:
Acrobatics +8, Bluff +7, Diplomacy +7, Disable Device +7, Escape Artist +6, Intimidate +7, Perception +5, Sense Motive +4
stats:
Swashbuckler 2 | HP 22/22 | AC 18 (13t 15ff)| +2 fort +6 ref +0 will | +3 init ,+5 perc, +2 stealth

Stepping up behind the bugbear, Bregan follows, rapier leading.

Rapier: 1d20 + 6 ⇒ (2) + 6 = 8
Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Although the bright lights from the other side sends the rapier point into nearby column

Grand Lodge

m Kitsune
skills:
Acrobatics +8, Bluff +7, Diplomacy +7, Disable Device +7, Escape Artist +6, Intimidate +7, Perception +5, Sense Motive +4
stats:
Swashbuckler 2 | HP 22/22 | AC 18 (13t 15ff)| +2 fort +6 ref +0 will | +3 init ,+5 perc, +2 stealth

Bregan continues moving up behind the columns, trying to remain hidden, hoping her attention of the big guys in the middle will allow him to move in close.

double move
stealth: 1d20 + 2 ⇒ (11) + 2 = 13 1st move
stealth: 1d20 + 2 ⇒ (14) + 2 = 16 2nd move

And is only marginally quieter than he was the first time

Parry & Riposte if needed:

Parry: 1d20 + 6 ⇒ (2) + 6 = 8
Ripost: 1d20 + 6 ⇒ (14) + 6 = 20
damage: 1d6 + 3 ⇒ (3) + 3 = 6

Welp unless she's blind this might just hurt

Grand Lodge

m Kitsune
skills:
Acrobatics +8, Bluff +7, Diplomacy +7, Disable Device +7, Escape Artist +6, Intimidate +7, Perception +5, Sense Motive +4
stats:
Swashbuckler 2 | HP 22/22 | AC 18 (13t 15ff)| +2 fort +6 ref +0 will | +3 init ,+5 perc, +2 stealth

happy new years all

Grand Lodge

m Kitsune
skills:
Acrobatics +8, Bluff +7, Diplomacy +7, Disable Device +7, Escape Artist +6, Intimidate +7, Perception +5, Sense Motive +4
stats:
Swashbuckler 2 | HP 22/22 | AC 18 (13t 15ff)| +2 fort +6 ref +0 will | +3 init ,+5 perc, +2 stealth

Was waiting to see what Inoklar does, but in the interest of keeping things moving

Bregan moves forward quietly trying to stay out of sight, rapier t the ready.

stealth: 1d20 + 2 ⇒ (9) + 2 = 11 not overly quiet

parry&ripost if needed:

Parry: 1d20 + 6 ⇒ (14) + 6 = 20
Ripost: 1d20 + 6 ⇒ (7) + 6 = 13
damage: 1d6 + 3 ⇒ (6) + 3 = 9

Grand Lodge

m Kitsune
skills:
Acrobatics +8, Bluff +7, Diplomacy +7, Disable Device +7, Escape Artist +6, Intimidate +7, Perception +5, Sense Motive +4
stats:
Swashbuckler 2 | HP 22/22 | AC 18 (13t 15ff)| +2 fort +6 ref +0 will | +3 init ,+5 perc, +2 stealth

@Ma'Huuk - done

Grand Lodge

m Kitsune
skills:
Acrobatics +8, Bluff +7, Diplomacy +7, Disable Device +7, Escape Artist +6, Intimidate +7, Perception +5, Sense Motive +4
stats:
Swashbuckler 2 | HP 22/22 | AC 18 (13t 15ff)| +2 fort +6 ref +0 will | +3 init ,+5 perc, +2 stealth

reporting for minor knee surgery in the am, not sure how well my posting the next 36hrs will be.

Grand Lodge

m Kitsune
skills:
Acrobatics +8, Bluff +7, Diplomacy +7, Disable Device +7, Escape Artist +6, Intimidate +7, Perception +5, Sense Motive +4
stats:
Swashbuckler 2 | HP 22/22 | AC 18 (13t 15ff)| +2 fort +6 ref +0 will | +3 init ,+5 perc, +2 stealth

"Bregan Lastflower, swordsman and sailer, <shrugging his shoulders> and apparently cleaner of the sewers of Magnimar it appears"

intimidate: 1d20 + 7 ⇒ (10) + 7 = 17

Grand Lodge

m Kitsune
skills:
Acrobatics +8, Bluff +7, Diplomacy +7, Disable Device +7, Escape Artist +6, Intimidate +7, Perception +5, Sense Motive +4
stats:
Swashbuckler 2 | HP 22/22 | AC 18 (13t 15ff)| +2 fort +6 ref +0 will | +3 init ,+5 perc, +2 stealth

Bregan moves up to support Ma'Huuk, yet not noticing much more than his own breathing.

Perception: 1d20 + 5 ⇒ (6) + 5 = 11

Grand Lodge

m Kitsune
skills:
Acrobatics +8, Bluff +7, Diplomacy +7, Disable Device +7, Escape Artist +6, Intimidate +7, Perception +5, Sense Motive +4
stats:
Swashbuckler 2 | HP 22/22 | AC 18 (13t 15ff)| +2 fort +6 ref +0 will | +3 init ,+5 perc, +2 stealth

"I'm going to check the guardpost, would hate to have some sneak come up behind us."

Bregan offer by way of explanation as he moves to check the abandoned guardpost.

stealth: 1d20 + 2 ⇒ (17) + 2 = 19
perception: 1d20 + 5 ⇒ (5) + 5 = 10

Checking the door before returning to the others.

Grand Lodge

m Kitsune
skills:
Acrobatics +8, Bluff +7, Diplomacy +7, Disable Device +7, Escape Artist +6, Intimidate +7, Perception +5, Sense Motive +4
stats:
Swashbuckler 2 | HP 22/22 | AC 18 (13t 15ff)| +2 fort +6 ref +0 will | +3 init ,+5 perc, +2 stealth

A little surprised himself at Mahuuk's transformation, Bregan smiles grimly and trust his rapier forward as the goblin he's facing goes slack jawed for the moment.

Rapier: 1d20 + 6 ⇒ (17) + 6 = 23
damage: 1d6 + 3 ⇒ (2) + 3 = 5

"Um when did you learn to do that?!?!"

Bet Ekki's really enjoying the ride now in the backpack

Grand Lodge

m Kitsune
skills:
Acrobatics +8, Bluff +7, Diplomacy +7, Disable Device +7, Escape Artist +6, Intimidate +7, Perception +5, Sense Motive +4
stats:
Swashbuckler 2 | HP 22/22 | AC 18 (13t 15ff)| +2 fort +6 ref +0 will | +3 init ,+5 perc, +2 stealth

Bregan steps up the the goblin in the purple garb, attempting to run him through.

rapier: 1d20 + 6 ⇒ (7) + 6 = 13
dmg: 1d6 + 3 ⇒ (2) + 3 = 5

Grand Lodge

m Kitsune
skills:
Acrobatics +8, Bluff +7, Diplomacy +7, Disable Device +7, Escape Artist +6, Intimidate +7, Perception +5, Sense Motive +4
stats:
Swashbuckler 2 | HP 22/22 | AC 18 (13t 15ff)| +2 fort +6 ref +0 will | +3 init ,+5 perc, +2 stealth

Bregan takes a running jump crossing the wide sewer and landing in front of the goblin on the left rapier at the ready.

acrobatics(DC10): 1d20 + 8 ⇒ (10) + 8 = 18 double move to cross the channel

parry and riposte:

parry: 1d20 + 6 - 1 ⇒ (14) + 6 - 1 = 19
riposte: 1d20 + 6 - 1 ⇒ (2) + 6 - 1 = 7
damage: 1d6 + 3 ⇒ (3) + 3 = 6
if used 1/4 panache used

Grand Lodge

m Kitsune
skills:
Acrobatics +8, Bluff +7, Diplomacy +7, Disable Device +7, Escape Artist +6, Intimidate +7, Perception +5, Sense Motive +4
stats:
Swashbuckler 2 | HP 22/22 | AC 18 (13t 15ff)| +2 fort +6 ref +0 will | +3 init ,+5 perc, +2 stealth

Oops thought I'd posted

Climbing up the far side of the pit, Bregan helps the others up and the follows Ma'Huuk search for traps and tracks as well. Easing up to the first door on the right as the come down the hall and looking in if its open.

stealth: 1d20 + 2 ⇒ (17) + 2 = 19
perception: 1d20 + 5 ⇒ (15) + 5 = 20

Grand Lodge

m Kitsune
skills:
Acrobatics +8, Bluff +7, Diplomacy +7, Disable Device +7, Escape Artist +6, Intimidate +7, Perception +5, Sense Motive +4
stats:
Swashbuckler 2 | HP 22/22 | AC 18 (13t 15ff)| +2 fort +6 ref +0 will | +3 init ,+5 perc, +2 stealth

safe travels GM

Grand Lodge

m Kitsune
skills:
Acrobatics +8, Bluff +7, Diplomacy +7, Disable Device +7, Escape Artist +6, Intimidate +7, Perception +5, Sense Motive +4
stats:
Swashbuckler 2 | HP 22/22 | AC 18 (13t 15ff)| +2 fort +6 ref +0 will | +3 init ,+5 perc, +2 stealth

As Gaeldrung hacks at one side of the creature, Bregan works the other side of it.

RAPIER: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18
damage: 1d6 + 3 ⇒ (1) + 3 = 4

Grand Lodge

m Kitsune
skills:
Acrobatics +8, Bluff +7, Diplomacy +7, Disable Device +7, Escape Artist +6, Intimidate +7, Perception +5, Sense Motive +4
stats:
Swashbuckler 2 | HP 22/22 | AC 18 (13t 15ff)| +2 fort +6 ref +0 will | +3 init ,+5 perc, +2 stealth

Bregan returns the unknown creatures attack with one of his own then stepping to the side to clear the LOS for MaHunk and Gael drunk. 5' step NE

RAPIER: 1d20 + 6 ⇒ (14) + 6 = 20
damage: 1d6 + 3 ⇒ (5) + 3 = 8

P&Rick if needed:

parry: 1d20 + 6 ⇒ (1) + 6 = 7
ripost: 1d20 + 6 ⇒ (14) + 6 = 20
damage: 1d6 + 3 ⇒ (6) + 3 = 9

Grand Lodge

m Kitsune
skills:
Acrobatics +8, Bluff +7, Diplomacy +7, Disable Device +7, Escape Artist +6, Intimidate +7, Perception +5, Sense Motive +4
stats:
Swashbuckler 2 | HP 22/22 | AC 18 (13t 15ff)| +2 fort +6 ref +0 will | +3 init ,+5 perc, +2 stealth

Reflex: 1d20 + 6 ⇒ (3) + 6 = 9

So intent and believing in the performance he was giving, Bregan actually ran 2 steps after the floor dropped out from under him. Once it hit him that the floor was gone he had nothing left to push off against and fell to the floor of the refuse strewn pit taking 1d6 ⇒ 1hp damage when he grazed a broken piece of pottery.

As the floor of the pit begins to move, Bregan is looking for a place to go with his rapier pointed towards the moving refuse.

if needed

parry and riposte if needed:

parry: 1d20 + 6 ⇒ (2) + 6 = 8
riposte: 1d20 + 6 ⇒ (4) + 6 = 10
Dmg: 1d6 + 3 ⇒ (3) + 3 = 6
well that was not good

Grand Lodge

1 person marked this as a favorite.
m Kitsune
skills:
Acrobatics +8, Bluff +7, Diplomacy +7, Disable Device +7, Escape Artist +6, Intimidate +7, Perception +5, Sense Motive +4
stats:
Swashbuckler 2 | HP 22/22 | AC 18 (13t 15ff)| +2 fort +6 ref +0 will | +3 init ,+5 perc, +2 stealth

remind me not to spar with MaHuuk, although that has to be an excellent exclamation point to Bregan's Intimidate check :)

GM thought I'd updated the map but can't right now from the phone. Bregan should be about 15' in front of yellow

Grand Lodge

m Kitsune
skills:
Acrobatics +8, Bluff +7, Diplomacy +7, Disable Device +7, Escape Artist +6, Intimidate +7, Perception +5, Sense Motive +4
stats:
Swashbuckler 2 | HP 22/22 | AC 18 (13t 15ff)| +2 fort +6 ref +0 will | +3 init ,+5 perc, +2 stealth

Fort (DC10): 1d20 + 8 ⇒ (14) + 8 = 22 Bregan clears the drainage ditch easily, rounding the corner, ioun torch circling his head and rapier drawn rushes the bowman.

intimidate: 1d20 + 7 ⇒ (19) + 7 = 26

"Bow down fools, how dare you attack Chief MaHuuk, dread lord of the sewers. Throw down your weapons or die like the last ones foolish enough to challenge him!"

Grand Lodge

m Kitsune
skills:
Acrobatics +8, Bluff +7, Diplomacy +7, Disable Device +7, Escape Artist +6, Intimidate +7, Perception +5, Sense Motive +4
stats:
Swashbuckler 2 | HP 22/22 | AC 18 (13t 15ff)| +2 fort +6 ref +0 will | +3 init ,+5 perc, +2 stealth

fort (DC8): 1d20 + 2 ⇒ (8) + 2 = 10

Retrieving a dull grey stone from his pocket, Bregan lets it go. Taking up an orbit surrounding his head. The light it sheds becoming apparent as he enters the gloom below.

"A regular rat warren down here. Ekkie? Which way?"

Grand Lodge

m Kitsune
skills:
Acrobatics +8, Bluff +7, Diplomacy +7, Disable Device +7, Escape Artist +6, Intimidate +7, Perception +5, Sense Motive +4
stats:
Swashbuckler 2 | HP 22/22 | AC 18 (13t 15ff)| +2 fort +6 ref +0 will | +3 init ,+5 perc, +2 stealth
Quote:
I think this is where PbP shines.

It is for me truly, don't think that fast verbally on my feet, so a delay to formulate an answer to the situation isn't a delay to everyone else sitting at the table

Grand Lodge

m Kitsune
skills:
Acrobatics +8, Bluff +7, Diplomacy +7, Disable Device +7, Escape Artist +6, Intimidate +7, Perception +5, Sense Motive +4
stats:
Swashbuckler 2 | HP 22/22 | AC 18 (13t 15ff)| +2 fort +6 ref +0 will | +3 init ,+5 perc, +2 stealth
Quote:
You miss the point. The test is not in the doing. It is in the willing. Will you fight?

Understanding where Gaeldrung was going with this Bregan holds a hand up in concession looking to the butcher.

GM:
Did you see the above post about the ioun torch?

Grand Lodge

m Kitsune
skills:
Acrobatics +8, Bluff +7, Diplomacy +7, Disable Device +7, Escape Artist +6, Intimidate +7, Perception +5, Sense Motive +4
stats:
Swashbuckler 2 | HP 22/22 | AC 18 (13t 15ff)| +2 fort +6 ref +0 will | +3 init ,+5 perc, +2 stealth

Bregan stands forward from where he's been watching
"The rogue who walks the roof's edge in the course of his night's work, does nothing extraordinary. The warrior who has trained day in and day out, who knows his sword, ax, or hammer better than they know their own father and mother; to stand against the rising tide of evil is expected and encouraged. The mage, sorcerer, and cleric, they all have devoted their lives to the magic they study, be it divine or arcane; to defend themselves is expected as well when the need calls for it.

then looking at the butcher he continues
But this man is a simple butcher of horses meat, the cleaver he wields is against dead and un-moving flesh. That is a far cry from an ax or sword wielding goblin coming at him in the goblin's cave. To ask the man to follow you there is a far cry from believing he would stand against overwhelming odds if they came after his family."

Looking around at the assembled pathfinders
"I'd say that the gods saw fit in their wisdom to send us here to do the job that needed to be done. This is not his test."

Grand Lodge

m Kitsune
skills:
Acrobatics +8, Bluff +7, Diplomacy +7, Disable Device +7, Escape Artist +6, Intimidate +7, Perception +5, Sense Motive +4
stats:
Swashbuckler 2 | HP 22/22 | AC 18 (13t 15ff)| +2 fort +6 ref +0 will | +3 init ,+5 perc, +2 stealth

"They lied, you lied, so apparently neither of us are without fault. How often would you allow our group to search you property, for goblin no less, in a normal set of circumstances. Our purpose is true, if a bit unusual in their execution. we can succeed so that your family will have no fear of reprisals."

diplomacy: 1d20 + 7 ⇒ (16) + 7 = 23

Grand Lodge

m Kitsune
skills:
Acrobatics +8, Bluff +7, Diplomacy +7, Disable Device +7, Escape Artist +6, Intimidate +7, Perception +5, Sense Motive +4
stats:
Swashbuckler 2 | HP 22/22 | AC 18 (13t 15ff)| +2 fort +6 ref +0 will | +3 init ,+5 perc, +2 stealth

Bregan grabs his gear and moves back to the alleyway where they caught Ekkie. Waiting on the others to finish their preperations...

@GM, ok to show Bregan having purchased an Ioun torch?

Grand Lodge

m Kitsune
skills:
Acrobatics +8, Bluff +7, Diplomacy +7, Disable Device +7, Escape Artist +6, Intimidate +7, Perception +5, Sense Motive +4
stats:
Swashbuckler 2 | HP 22/22 | AC 18 (13t 15ff)| +2 fort +6 ref +0 will | +3 init ,+5 perc, +2 stealth

'Sounds like a concise plan, ready when you guys are. Ma'Huuk or Gaeldrung would have no trouble carrying Ekkie within a backpack, I'm sure."

Grand Lodge

m Kitsune
skills:
Acrobatics +8, Bluff +7, Diplomacy +7, Disable Device +7, Escape Artist +6, Intimidate +7, Perception +5, Sense Motive +4
stats:
Swashbuckler 2 | HP 22/22 | AC 18 (13t 15ff)| +2 fort +6 ref +0 will | +3 init ,+5 perc, +2 stealth

believe so without going back to check.

"Ekkie, I'll let you have your cage brother back, what happened to him?" Bregan ask handing the skull back, doubting she turn it into a weapon. "Can you draw us a map of where you've been for the Night soil clan and what you've seen inside?

Diplomacy: 1d20 + 7 ⇒ (18) + 7 = 25

Grand Lodge

m Kitsune
skills:
Acrobatics +8, Bluff +7, Diplomacy +7, Disable Device +7, Escape Artist +6, Intimidate +7, Perception +5, Sense Motive +4
stats:
Swashbuckler 2 | HP 22/22 | AC 18 (13t 15ff)| +2 fort +6 ref +0 will | +3 init ,+5 perc, +2 stealth

Bregan laughs as looking at the items he finds a silver clasp for one of his harnesses. "Miss Lightfingers, you're a bit like a raven, should it shine it catches you eye." hefting the clasp in his hand a couple of times he grins at her. "Without the other half this would be useless, not even worth a meal in trade, definitely not worth going to pieces over"

Waiting as the others get their items from the pile he picks up the wayfinder and the goblin's skull.

"Whose is this?" holding out the wayfinder towards Ekkie "and WHO is this?" holding up the goblin skull...

Grand Lodge

m Kitsune
skills:
Acrobatics +8, Bluff +7, Diplomacy +7, Disable Device +7, Escape Artist +6, Intimidate +7, Perception +5, Sense Motive +4
stats:
Swashbuckler 2 | HP 22/22 | AC 18 (13t 15ff)| +2 fort +6 ref +0 will | +3 init ,+5 perc, +2 stealth

Squatting down in front of the goblin,Bregan sees if he can get her talking and answering their questions.

"Little Ekkie Lightfingers, you'd do well to listen to him" He says indicating Ma'Huuk, "He put your arm back on offered you a good deal, much better than the one my inquisitor friend is going to offer you. And we are much better friends to have than the Nightsoil Marauder Goblins."

Diplomacy: 1d20 + 7 ⇒ (20) + 7 = 27

Grand Lodge

m Kitsune
skills:
Acrobatics +8, Bluff +7, Diplomacy +7, Disable Device +7, Escape Artist +6, Intimidate +7, Perception +5, Sense Motive +4
stats:
Swashbuckler 2 | HP 22/22 | AC 18 (13t 15ff)| +2 fort +6 ref +0 will | +3 init ,+5 perc, +2 stealth

dagger (thrown): 1d20 + 5 ⇒ (10) + 5 = 15
dmg: 1d4 ⇒ 1

Dodging both the dogs liver and the Inquisitor blade, BRegan retrieves and sends flying one of his daggers.

Grand Lodge

m Kitsune
skills:
Acrobatics +8, Bluff +7, Diplomacy +7, Disable Device +7, Escape Artist +6, Intimidate +7, Perception +5, Sense Motive +4
stats:
Swashbuckler 2 | HP 22/22 | AC 18 (13t 15ff)| +2 fort +6 ref +0 will | +3 init ,+5 perc, +2 stealth

Sorry Several didn't mean to leave you out back there

Grand Lodge

m Kitsune
skills:
Acrobatics +8, Bluff +7, Diplomacy +7, Disable Device +7, Escape Artist +6, Intimidate +7, Perception +5, Sense Motive +4
stats:
Swashbuckler 2 | HP 22/22 | AC 18 (13t 15ff)| +2 fort +6 ref +0 will | +3 init ,+5 perc, +2 stealth

[i]move action - move into the alley behind Gaeldrung[i]

grapple: 1d20 + 2 ⇒ (13) + 2 = 15

Divning forward Ryan tries to grapple the fleeing goblin whose bell Gaeldrung had just rung.

Grand Lodge

m Kitsune
skills:
Acrobatics +8, Bluff +7, Diplomacy +7, Disable Device +7, Escape Artist +6, Intimidate +7, Perception +5, Sense Motive +4
stats:
Swashbuckler 2 | HP 22/22 | AC 18 (13t 15ff)| +2 fort +6 ref +0 will | +3 init ,+5 perc, +2 stealth

Moving forward to the Sergeant, Bregan speaks quickly.

"Sergeant unhand that woman at once please, the horse in question was about to kick that large gentleman over there. A truely formidable Inquisitor for the church. Surely you would not have wanted a full inquisition brought down on your heads here due to a dumb animal? The woman saw the problem and dealt with it, with no last harm to the animal, just look, even now it is already coming around no harm no foul."

Bluff (DC12): 1d20 + 7 ⇒ (20) + 7 = 27 fist pump!

Bregan is pointing this way and that back towards where the horse is , at Indra, and even over the sergeants shoulder the way Gaeldrung headed.

"what makes it worse is he's trying to clear the waY for a Mwangi chieftain, would you help clear the path for him as well?"

If the sergeant is sufficiently confused from the pointing and heads to clear the path for Ma'Huuk Bregan will grab Indra's arm hurrying forward.

Grand Lodge

m Kitsune
skills:
Acrobatics +8, Bluff +7, Diplomacy +7, Disable Device +7, Escape Artist +6, Intimidate +7, Perception +5, Sense Motive +4
stats:
Swashbuckler 2 | HP 22/22 | AC 18 (13t 15ff)| +2 fort +6 ref +0 will | +3 init ,+5 perc, +2 stealth

acrobatics: 1d20 + 2 ⇒ (2) + 2 = 4

Bregan struggles back to his feet and for the effort is nearly rewarded with another hoof to the head as Indra tries to get past the animal.

Ridiculous, the guy with a +8 in acrobatics has failed 4 of 5 - DC15 checks. Going back to running from dinosaurs, went much better. -.-

Grand Lodge

m Kitsune
skills:
Acrobatics +8, Bluff +7, Diplomacy +7, Disable Device +7, Escape Artist +6, Intimidate +7, Perception +5, Sense Motive +4
stats:
Swashbuckler 2 | HP 22/22 | AC 18 (13t 15ff)| +2 fort +6 ref +0 will | +3 init ,+5 perc, +2 stealth

ride: 1d20 + 2 ⇒ (5) + 2 = 7
acrobatics: 1d20 + 8 ⇒ (12) + 8 = 20

Dodging the rearing animals front legs, Bregan is caught completely off guard as Gaeldrung twist the animal to the side, completely missing the reins and catching a jawbone the size of a small plate on his forehead for the trouble. "umphh!"

Falling to a sitting position he then scrambles to avoid the creatures legs once more.

Hope someone in this group is a good tracker...."

Grand Lodge

m Kitsune
skills:
Acrobatics +8, Bluff +7, Diplomacy +7, Disable Device +7, Escape Artist +6, Intimidate +7, Perception +5, Sense Motive +4
stats:
Swashbuckler 2 | HP 22/22 | AC 18 (13t 15ff)| +2 fort +6 ref +0 will | +3 init ,+5 perc, +2 stealth

climb: 1d20 ⇒ 20
acrobatics: 1d20 + 8 ⇒ (10) + 8 = 18

Shaking his head as he heads towards the stairwell, Bregan turns once more towards the window and flying through it uses his momentum to propel him down the ledge a little ways before cutting a flip to land in the midst of startled walkers. Once more joining the chase.

full round action: move 3 squares

Grand Lodge

m Kitsune
skills:
Acrobatics +8, Bluff +7, Diplomacy +7, Disable Device +7, Escape Artist +6, Intimidate +7, Perception +5, Sense Motive +4
stats:
Swashbuckler 2 | HP 22/22 | AC 18 (13t 15ff)| +2 fort +6 ref +0 will | +3 init ,+5 perc, +2 stealth

1d20 ⇒ 4 -.-

Apparently the normally agile Bregan is not meant to be in the footrace, watching the other disappear into the distance he walks to the top of the stairs searching for a broom.

Grand Lodge

m Kitsune
skills:
Acrobatics +8, Bluff +7, Diplomacy +7, Disable Device +7, Escape Artist +6, Intimidate +7, Perception +5, Sense Motive +4
stats:
Swashbuckler 2 | HP 22/22 | AC 18 (13t 15ff)| +2 fort +6 ref +0 will | +3 init ,+5 perc, +2 stealth

Once more Bregan rises to follow the fleeing goblin.

Acrobatics(DC 15): 1d20 + 8 ⇒ (3) + 8 = 11

Only to trip up in his scabbard as he rushes to stand. Meanwhile the gob gets farther and farther away....

Grand Lodge

m Kitsune
skills:
Acrobatics +8, Bluff +7, Diplomacy +7, Disable Device +7, Escape Artist +6, Intimidate +7, Perception +5, Sense Motive +4
stats:
Swashbuckler 2 | HP 22/22 | AC 18 (13t 15ff)| +2 fort +6 ref +0 will | +3 init ,+5 perc, +2 stealth

I'd be interested but i only have low lvl PCs, 1-2, only. So far.

Grand Lodge

m Kitsune
skills:
Acrobatics +8, Bluff +7, Diplomacy +7, Disable Device +7, Escape Artist +6, Intimidate +7, Perception +5, Sense Motive +4
stats:
Swashbuckler 2 | HP 22/22 | AC 18 (13t 15ff)| +2 fort +6 ref +0 will | +3 init ,+5 perc, +2 stealth

you can go back through the house it will cost you two additional 30' moves, check out the current map link

Grand Lodge

m Kitsune
skills:
Acrobatics +8, Bluff +7, Diplomacy +7, Disable Device +7, Escape Artist +6, Intimidate +7, Perception +5, Sense Motive +4
stats:
Swashbuckler 2 | HP 22/22 | AC 18 (13t 15ff)| +2 fort +6 ref +0 will | +3 init ,+5 perc, +2 stealth

Collecting his rapier and dagger from the guards at the entrance, Bregan apologizes to Ma'Huuk. "Sorry friend nearly blew your chances back there, at least Indra's pretty face served you well.

Returning to the residences, Bregan is quiet taking in the sights, growing up in Absalom, he should have been used to it but Da never let him stray too far within the city. People could be cruel when left to their own prejudices. Thoughts though had returned to fonder times within the conquerer's park, the old wizard's tower shooting off fireworks and a magic show for all to see once a year as they entered to a resounding crash. "What the..!?"

Racing upstairs he follows the goblin out the window.

acrobatics: 1d20 + 8 ⇒ (1) + 8 = 9 have I mentioned the dice roller hates me lately?

catching his toe on the window sill and falling back first to the yard below, breath gone and pretty fireworks going off in front of his eyes once more...... sigh, go get her guys, GM not sure what this does to me in the chase.

Grand Lodge

m Kitsune
skills:
Acrobatics +8, Bluff +7, Diplomacy +7, Disable Device +7, Escape Artist +6, Intimidate +7, Perception +5, Sense Motive +4
stats:
Swashbuckler 2 | HP 22/22 | AC 18 (13t 15ff)| +2 fort +6 ref +0 will | +3 init ,+5 perc, +2 stealth

diplomacy: 1d20 + 3 ⇒ (3) + 3 = 6

Looking around the office as he walks in, Bregan inexplicably trips over his own feet knocking an Andoran statuette sideways catching it at the last moment before it can fall. Sheepishly he apologizes to the government official.

"My pardons Master Krinst, you graciously allowed us entrance into your office and your schedule, and I nearly destroy one of the decorations. However I must say some of these are quite nice.."

Perhaps you should just roll your own diplomacy checks Ma'Huuk. Have I mentioned lately that the dice roller hates me... :/

Grand Lodge

m Kitsune
skills:
Acrobatics +8, Bluff +7, Diplomacy +7, Disable Device +7, Escape Artist +6, Intimidate +7, Perception +5, Sense Motive +4
stats:
Swashbuckler 2 | HP 22/22 | AC 18 (13t 15ff)| +2 fort +6 ref +0 will | +3 init ,+5 perc, +2 stealth

A low whistle escapes Bregan as Indra shows off her outfit. "Nice, I can imagine that outfit has broken more than a few hearts my dear. Ready when you are."

Very little work needed on Bregan's part to look his part.

Grand Lodge

m Kitsune
skills:
Acrobatics +8, Bluff +7, Diplomacy +7, Disable Device +7, Escape Artist +6, Intimidate +7, Perception +5, Sense Motive +4
stats:
Swashbuckler 2 | HP 22/22 | AC 18 (13t 15ff)| +2 fort +6 ref +0 will | +3 init ,+5 perc, +2 stealth

Yeah I thoughtwe were on hold waiting on Shadowlord but if you want to make your letter I'm sure Bregan and Indra would be glad to help with it.

diplomacy(aid another): 1d20 + 7 ⇒ (6) + 7 = 13

Grand Lodge

m Kitsune
skills:
Acrobatics +8, Bluff +7, Diplomacy +7, Disable Device +7, Escape Artist +6, Intimidate +7, Perception +5, Sense Motive +4
stats:
Swashbuckler 2 | HP 22/22 | AC 18 (13t 15ff)| +2 fort +6 ref +0 will | +3 init ,+5 perc, +2 stealth

"One adventurer , ready to assist o'mighty chieftain" Bregan says with a smile and a bow. Granted both done so that Ma'Huuk understands they are in good fun and not mocking the large man...

"Indra perhaps you should read this missive before it is sent and make sure 'private performance' is NOT misunderstood." Another grin accompanying the shot.

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