Bardess wrote:
Either Speak/Commune with Spirits is a new spell added or their could be a table that lists the different types of spirit talk from pre-existing spells. Stone Tell = Stone
or Perhaps each Spirit has its own language, like if you wanted to talk to a Stone spirit, you would need to know Terran. If not any of the above then perhaps as a class feature they can get that allows them to constantly be able to talk to Undead or to Outsiders.
Druid spell list don't work because it lacks many of the valuable spells on the cleric. Cleric spell list don't work because it lacks many of the spells needed for more elemental/nature based theme. So either a custom made spell list is made, or we have an archetype made. If we go with an archetype we can have the Community Shaman which is the standard Shaman which will use the Cleric spell list, and then the Primal Shaman archetype which uses the Druid Spell List in addition to whatever the archetype grants.
@ JRutterbush: Thank you. Yeah I can defiantly see Spell Tinkerer getting nerfed, its strong and feels like in its current state as an auto-include just because of how good it is.
I really want to see an archetype or class based on the sheer hilarity, fun, and weirdness off of this cool idea we all have. The Idea: Craft Cheese wrote:
Rynjin wrote:
Scavion wrote: That'd make learning offensive spells pretty brutal outside of the ones you get from leveling up. The first thought that popped into my head was paying a Wizard to cast stuff at you to learn spells. Iâ wrote: Alright Wizard, I want you to toss a Fireball at me so I can add it to my aura. Got it? Alright... HIT ME! Prince of Knives wrote: Read that again and tell me - is that not The Best Thing Ever? Because I'd play that character. Admittedly I'd play that as a high-Cha abysmal Wis character with severe mental damage and a death wish but I'd still play that character and it would be funny, and it would be terrifying. JtutterBush wrote:
ZanThrax wrote: It might make for an interesting archetype. Learning save-or-die spells would be pretty risky though. Rynjin wrote:
Googleshng wrote:
Rage like the class feature, not Rage Power like the class feature. For all intended purposes Bloodrage counts as Rage. Extra Rage, Raging Vitality, and the like all count Bloodrage as Rage. Rage like rag- ELF SMASH PUNY KEYBOARD!
Hogeyhead wrote: You know at first I though "it's too bad you lose rage powers", but then I realized you don't completely lose them as you can buy them with feats. Because it's stated that you qualify for feats that require rage, you qualify for extra rage power, and extra rage power can be taken multiple times. Remember you get 5 bonus feats from your bloodline that depending on your bloodline can be taken to shore up your build. Except that you do not gain a class feature called Rage Power which means you cannot qualify for Extra Rage Power. You do however qualify for Extra Rage as Bloodrage qualifies for the qualifications for the Rage class feature. |