Rogue Elf

Brawling Elf's page

Organized Play Member. 11 posts (70 including aliases). No reviews. No lists. No wishlists. 12 Organized Play characters. 2 aliases.


Scarab Sages

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I do agree that restricting an archetype to one race is less fruitful.

An example is Stonelord. It fits dwarves well and acts as a band aid to cover the race's weaknesses that would normally be present if they were to join that class. Yet I do agree that Oread, Svirneblin, and any deity who is a patron of earth would appreciate it equally as much.

However I am also of the mind where I find it hard to believe to see an Undine or Slpyh Stonelord.

Scarab Sages

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Bardess wrote:

+1. I can see all your points, but this seems the most fitting.

Also, he (she?) should have some means for summoning spirits and ask questions.

Either Speak/Commune with Spirits is a new spell added or their could be a table that lists the different types of spirit talk from pre-existing spells.

Stone Tell = Stone
Commune with Nature = Flame/Wind/Water/Stone/Nature
Speak with Plants / Animals = Nature
Speak with Dead = Bones/Ancestor
Automatic Writing Augury = Lore (They do already got that at 1st level)
? = Battle
? = Life

or Perhaps each Spirit has its own language, like if you wanted to talk to a Stone spirit, you would need to know Terran.

If not any of the above then perhaps as a class feature they can get that allows them to constantly be able to talk to Undead or to Outsiders.

Grand Lodge

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I don't always send my hunter pet into battle

But when I do I Scattershot+Feign Death.

Grand Lodge

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What the Hunter looks like to me: It was like someone decided to make a hybrid out of The Druid and the Cavalier's Huntermaster archetype.

What the Ranger looks like to me: A hybrid of the Fighter and the Druid.

Grand Lodge

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Druid spell list don't work because it lacks many of the valuable spells on the cleric.

Cleric spell list don't work because it lacks many of the spells needed for more elemental/nature based theme.

So either a custom made spell list is made, or we have an archetype made. If we go with an archetype we can have the Community Shaman which is the standard Shaman which will use the Cleric spell list, and then the Primal Shaman archetype which uses the Druid Spell List in addition to whatever the archetype grants.

Grand Lodge

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@ JRutterbush: Thank you. Yeah I can defiantly see Spell Tinkerer getting nerfed, its strong and feels like in its current state as an auto-include just because of how good it is.
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I really want to see an archetype or class based on the sheer hilarity, fun, and weirdness off of this cool idea we all have.

The Idea:
Craft Cheese wrote:

Just had an idea about how to fix the flavor problem. Ditch the spellbook. Remove their ability to learn from scrolls.

Instead, Arcanists represent rare individuals to whom arcane magic "sticks". They have an aura of crackling, swirling spell energy that constantly surrounds them. They study magic not through formulas and books, but by learning to tamper with their aura directly. They prepare their spells for the day by taking individual spells in their aura and "grabbing" them, becoming able to control when and how the energy is released.

They add two spells of a level they can cast to their aura each time they gain a level. When they are affected by an arcane spell they don't know (even if they succeed on their saving throw for the spell), they add the spell to their aura if they succeed at a will save with a DC equal to 15 + twice the spell's unmodified level.

You can also add an option for arcanists to craft "spell crystals" that other arcanists can use to add the spell to their aura.

Thoughts?

Rynjin wrote:

I think you're the only one so far who thinks there's a "flavor problem".

Though I'll admit, having a Blue Mage in Pathfinder would be pretty damn cool.

Scavion wrote:
That'd make learning offensive spells pretty brutal outside of the ones you get from leveling up. The first thought that popped into my head was paying a Wizard to cast stuff at you to learn spells.
Iâ wrote:
Alright Wizard, I want you to toss a Fireball at me so I can add it to my aura. Got it? Alright... HIT ME!
Prince of Knives wrote:
Read that again and tell me - is that not The Best Thing Ever? Because I'd play that character. Admittedly I'd play that as a high-Cha abysmal Wis character with severe mental damage and a death wish but I'd still play that character and it would be funny, and it would be terrifying.
JtutterBush wrote:

"So, wait. You want to pay me..."

"Yup."
"To cast a bunch of spells..."
"Yup."
"To set you on fire, encase you in ice, then bury you miles underground?"
"Yup!"

I love it.

I've really been hoping to see a talent (exploit now, I guess) that lets you spend an arcane point when you're affected by a spell to replace one of your spells prepared with that spell. So if I get hit with Scorching Ray, I can spend an arcane point to drop my prepared Knock and have Scorching Ray prepared in its place.

Maybe even an advanced exploit to let you prep non-Arcanist spells at a level higher. You couldn't write them into your spellbook, of course, and maybe they un-prepare themselves the next time you prepare spells/recover spell slots.

Still, some blue-mage style effects would be pretty fun, even if they're only temporary.

ZanThrax wrote:
It might make for an interesting archetype. Learning save-or-die spells would be pretty risky though.
Rynjin wrote:

I will say I lie Cheese' idea but man learning spells like Disintegrate and Finger of Death would be interesting.

Yeah I know, "spell crystals" but think about it...for an Arcanist to have crafted one he had to have known the spell, right? So how did he learn it...I can just imagine he had his Cleric buddy on hand ready to cast Breath of Life or Resurrection at a moment's notice.]

MrSin wrote:
Somewhere out there a black mage is cheering with great joy at this idea...
Scavion wrote:

AHA SO BREATH OF LIFE DOES BRING BACK DISINTEGRATED FOLKS! Ah hehe just kidding.

I love the idea too, but it'd end with too many Arcanists getting obliterated at high levels heh.

Scarab Sages

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Googleshng wrote:
Cheapy wrote:
Raging vitality is still a thing, so half of paragraph 2 is a bit... useless.
Has that actually been confirmed? I thought the jury was still out on rage-based feats?

Rage like the class feature, not Rage Power like the class feature. For all intended purposes Bloodrage counts as Rage. Extra Rage, Raging Vitality, and the like all count Bloodrage as Rage. Rage like rag-

ELF SMASH PUNY KEYBOARD!

Grand Lodge

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Hogeyhead wrote:
You know at first I though "it's too bad you lose rage powers", but then I realized you don't completely lose them as you can buy them with feats. Because it's stated that you qualify for feats that require rage, you qualify for extra rage power, and extra rage power can be taken multiple times. Remember you get 5 bonus feats from your bloodline that depending on your bloodline can be taken to shore up your build.

Except that you do not gain a class feature called Rage Power which means you cannot qualify for Extra Rage Power. You do however qualify for Extra Rage as Bloodrage qualifies for the qualifications for the Rage class feature.