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Brannart Teskerwill's page

629 posts. Alias of Aldizog.


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M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2

Brannart drops the crowbar, takes a step back, draws his polearm, and sets it against a charge.

Readied Attack:
Attack, PA: 1d20 + 12 - 2 ⇒ (7) + 12 - 2 = 17
Damage: 3d6 + 9 + 6 ⇒ (3, 4, 3) + 9 + 6 = 25
Brace Damage if foe charges: 3d6 + 9 + 6 ⇒ (3, 5, 2) + 9 + 6 = 25

AOO:
Attack, PA: 1d20 + 12 - 2 ⇒ (3) + 12 - 2 = 13
Damage: 3d6 + 9 + 6 ⇒ (2, 1, 1) + 9 + 6 = 19


M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2

Brannart accepts Sosche's spell and tries to pry open the door.

Strength, Enlarge, Crowbar: 1d20 + 4 + 5 + 2 ⇒ (2) + 4 + 5 + 2 = 13
Strength, Enlarge, Crowbar: 1d20 + 4 + 5 + 2 ⇒ (17) + 4 + 5 + 2 = 28

He gets it on the second try.


M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2

Brannart sees that stepping back to use his polearm will place his allies at risk. So he drops the polearm, draws his sword, and swings at the injured undead.

Attack, Defensively, PA: 1d20 + 11 - 4 - 2 ⇒ (14) + 11 - 4 - 2 = 19
Damage: 1d8 + 6 + 6 ⇒ (8) + 6 + 6 = 20

He deals a powerful blow, wounding it badly. Smoke and flames erupt from its wounds.


M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2

"I'd rather go down first," Brannart says, "or maybe have a few of us drop down at once with Feather Fall. One of us alone could get in trouble.
I don't have a length of rope myself."

He waits for others to weigh in.


M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2

Brannart shows up, ready to go to the Lourdein farm.
He now wears full plate, with a red-and-blue sash adorned with medals.

His weapon is no longer a ranseur, but instead a Lucerne Hammer.
"I don't typically wish to charge into melee and leave you all behind. This weapon is well-suited to letting the enemy come to us. And it's still useful underwater, but can also be used to bludgeon when needed."


M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2

Brannart heads to bed, but finds something waiting for him in the house.

A finely-crafted suit of full plate armor, tailored to his measurements. Finished at last.

He then opens up his trunk, and takes out a sash. It has the red-and-blue of the Mendev flag, and is adorned with multiple medals. Several are sword-and-sunburst, granted by the Church of Iomedae. One has the Hammer of Torag, granted by Ingrit herself after reclaiming a temple of Torag. One even shows the Greatsword of Gorum, granted to him by the berserker priest Braganza.

He takes it out, looks at it, and lays it across the armor. He'll try it on in the morning. For now, he heads to sleep.

---
Brannart's old sash from the Mendevian Crusades now has the properties of a Sash of the War Champion. Combined with his Improved Bravery and Inspiring Bravery feats, he now radiates a 30' aura of +3 (untyped) bonus against all mind-affecting effects, as long as he is conscious and not stunned, dazed, or confused.


M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2
Sosche Pinn wrote:

”Ooh, constructs!” Sosche is interested in them as well, though he doesn’t have the skills necessary to resuscitate the things.

He’ll move into the chamber and look around. When the ioun stone is found, he suggests it for Brannart. ”In case you go down. Gives me a little time to get to you.”

Brannart shakes his head.

"Give it to someone else."


M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2

Brannart steps and readies to strike.

Readied Attack:
Attack, IC, Bless, PA: 1d20 + 12 + 2 + 1 - 2 ⇒ (19) + 12 + 2 + 1 - 2 = 32
Damage, IC, PA: 2d4 + 8 + 2 + 6 ⇒ (4, 2) + 8 + 2 + 6 = 22

AOO:
Attack, IC, Bless, PA: 1d20 + 12 + 2 + 1 - 2 ⇒ (7) + 12 + 2 + 1 - 2 = 20
Damage, IC, PA: 2d4 + 8 + 2 + 6 ⇒ (1, 3) + 8 + 2 + 6 = 20


M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2

Brannart moves and strikes.

Attack, IC, PA: 1d20 + 11 + 2 - 2 ⇒ (3) + 11 + 2 - 2 = 14
Damage, IC, PA: 2d4 + 8 + 6 + 2 ⇒ (4, 2) + 8 + 6 + 2 = 22

Their AC is 14, so he hits on a 3...

The undead is barely hanging on.

Round 3
Brannart
Fenna (in Delay)
Sho
Vexas

Undead -17
Sosche -12


M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2

Brannart moves up and stabs at the zombie leader.

Attack, PA, IC: 1d20 + 11 + 2 - 2 ⇒ (5) + 11 + 2 - 2 = 16
Damage, PA, IC: 2d4 + 8 + 6 + 2 ⇒ (2, 1) + 8 + 6 + 2 = 19

He manages to hit (barely), damaging the walking corpse.
Undead Captain at -14.


M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2

"I'm fine," says Brannart, "like I told Sosche. I fought in the Worldwound, remember? We weren't always able to wait until everyone was perfectly healthy before finishing our missions. Sometimes 'good enough' is good enough."

He's only got 2 Con damage, which means he has a max of 51 HP for now.


M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2

Was waiting to see if Fenna or Sho wanted to weigh in. Moving along.

"I am fine," replies Brannart. "Feeling much better."
He still has 2 Con damage, but that's all.

"I think this Cyclops would alarm the other colonists. He's... a bit rough. Can we leave him here and bring him food now and then? At least until we can arrange passage back to the Shackles somehow? This place seems pretty secure against intrusion, and as well would have a reputation from when the hag and trolls were here."

That is just a character speaking, not the GM. Take it how you will.


M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2

Grapple to Maintain, IC, Enlarge, Maintain: 1d20 + 9 + 2 + 2 + 5 ⇒ (7) + 9 + 2 + 2 + 5 = 25

Hmmm... her CMD is 27 with Protection from Good active, but Grappled imposes a -4 Dex - and does not impose a -2 to Brannart's Grapple check. So I think her CMD is 25 and Brannart succeeds.

Brannart just barely keeps his grip on the sea hag, and manages to Pin her.

She now is denied Dex and has an additional -4 AC, making her AC 15.

Round 2 - Inspire Courage +2 Active
Brannart
Vexas (6 Str damage)
Sosche
Sho
Fenna (3 Str damage)

Helekhterie (30 damage)


M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2

Sho's arrows both hit, although Sosche misses.

Brannart drops his sword and reaches to grab the sea hag.

Grapple, IC+2, Enlarge: 1d20 + 9 + 2 + 2 ⇒ (16) + 9 + 2 + 2 = 29

He succeeds, pulling her over the railing and closer to the party!

"A little help here - she's strong!"


M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2

Brannart steps up and readies to strike with his longsword to interrupt casting.

I'm going to say that the dais and railing give partial cover against Brannart's attack in this case. It won't against ranged attacks, nor if he is Enlarged.

Readied Attack:
Attack, IC +2, Partial Cover: 1d20 + 10 + 2 - 2 ⇒ (15) + 10 + 2 - 2 = 25
Damage: 1d8 + 6 + 2 ⇒ (5) + 6 + 2 = 13


M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2
GM Aldizog wrote:
The hag is not going to come down, so you have time to think about how you might engage her when you go up.

Brannart will offer an idea.

"Sosche, that Enlarge spell that you offered might be useful in this kind of a battle. That hag is tough to hit, and can withstand a lot of injury, and probably has other magic to call on. But if I can grab hold of her and get her pinned, we might end this. If there is space on the floor above, that is. I don't love the thought of getting attacked while squeezing up those stairs."


M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2
Sosche Pinn wrote:
”It’ll take a while to fix, but I can certainly help when we’re done with the hag.” he says sorrowfully, for lesser restoration takes three full rounds to cast.

"Are we in a rush to pursue her?" asks Brannart, "I mean, I can't exactly charge up the stairs now that Fenna has Greased them."


M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2

Brannart drops his polearm, moves up drawing a javelin, and prepares to throw it at the hag if she casts a spell.

Readied Action:
Javelin, Cover, IC +2, Heroism +2: 1d20 + 7 - 4 + 2 + 2 ⇒ (19) + 7 - 4 + 2 + 2 = 26
Damage: 1d6 + 4 + 2 ⇒ (6) + 4 + 2 = 12


M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2

Bleed: 1d6 ⇒ 6
Brannart, in quite a lot of trouble now, slashes at the Vampiric Mist.
Attack, PA -2, Heroism +2, IC +2. Defensively: 1d20 + 10 - 2 + 2 + 2 - 4 ⇒ (20) + 10 - 2 + 2 + 2 - 4 = 28
Damage: 1d8 + 6 + 6 + 2 ⇒ (4) + 6 + 6 + 2 = 18

He lands a powerful blow, but the mist creature is still active.
It is immune to crits.

Round 3 - Active Effects: Inspire Courage +2
Fenna
Mist (-20 HP)
Brannart (-8 Con, -9 HP, Bleed)
Sho
Vexas (-2 Con; Will DC 16 or be stunned 1 round)

Helekhterie (-12)
Sosche (-10)


M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2

Bleed: 1d6 ⇒ 3

Brannart is unable to step back, so he drops his polearm, draws his sword, and strikes.

Attack, PA -2, Heroism +2, IC +2: 1d20 + 10 - 2 + 2 + 2 ⇒ (11) + 10 - 2 + 2 + 2 = 23
Damage: 1d8 + 6 + 6 + 2 ⇒ (1) + 6 + 6 + 2 = 15

The Vampiric Mist seems injured, moving more slowly, but it is not destroyed.

Round 2 - Active Effects: Inspire Courage +2
Fenna
Mists (clear +0 HP, shaded -20 HP)
Brannart -5 Con, -3 HP, Bleed
Vexas -2 Con
Sho

Helekhterie -12
Sosche -10


M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2

Brannart moves up into position.
Double move so he cannot do anything else.


M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2

"No thank you, Sosche. At least, not in this place with this weapon that I have. The close confines of this tower could make it unusable."

Currently Brannart uses a reach weapon; with Enlarge he could threaten at 15' and 20' but not at 10' or 5'. Might be good in an open area, but could have more downside than upside given the space we are in.


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M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2
Sosche Pinn wrote:
”That should help a little.” he hopes. ”Brannart, do you want some of this?” he asks.

"Thank you Sosche, but I feel good enough to continue for now."

Brannart is still decently good on HP, and he has a trick that the rest of the party saw a bit before you joined - Armored Sacrifice to keep him or an adjacent ally from going negative 1/day.


M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2

Brannart steps around, trying to move towards a flank, and strikes with his sword.

Attack, PA, IC: 1d20 + 10 - 2 + 2 ⇒ (6) + 10 - 2 + 2 = 16
Damage: 1d8 + 6 + 6 + 2 ⇒ (3) + 6 + 6 + 2 = 17

It's not a great swing, but Fenna's bardic magic is enough to make it land true.


M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2

Brannart drops his ranseur, draws his longsword, and attacks the wounded troll with a two-handed strike.

Attack, IC +2, PA -2: 1d20 + 10 + 2 - 2 ⇒ (9) + 10 + 2 - 2 = 19
Damage: 1d8 + 6 + 2 + 6 ⇒ (7) + 6 + 2 + 6 = 21

He then steps to the side.


M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2

Brannart uses Total Defense (for AC 26) and moves in front of Vexas.


M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2

Brannart replies to Sosche.
"It's okay if you're a bit slow. I have found a useful tactic is often to let foes come to us. If there were foes bombarding us at range with spells or arrows, that might change, of course, but Sho can often handle foes at range."


M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2

"Sosche?? What are you doing here?"

Brannart is an Eagle Knight Recruit like Sosche; in Brannart's case, he was recommended for this mission by his older brother Hamish, who is a senior Eagle Knight. Hamish could well have been the Eagle Knight that Sosche served with.

"Hang on Vexas, I'm coming!"
Brannart double moves to get closer to the halfling.


M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2

Brannart moves up and stabs at an ooze.

Attack vs Black, PA: 1d20 + 11 - 2 ⇒ (8) + 11 - 2 = 17
Damage: 2d4 + 8 + 6 ⇒ (4, 3) + 8 + 6 = 21

It reels, but continues to flail at Fenna.


M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2

Brannart moves forward and readies to strike the first ooze that comes within reach.

Readied Action:
Attack, PA: 1d20 + 11 - 2 ⇒ (5) + 11 - 2 = 14
Damage, PA: 2d4 + 8 + 6 ⇒ (4, 1) + 8 + 6 = 19

AOO #1:
Attack, PA: 1d20 + 11 - 2 ⇒ (10) + 11 - 2 = 19
Damage, PA: 2d4 + 8 + 6 ⇒ (3, 1) + 8 + 6 = 18

AOO #2:
Attack, PA: 1d20 + 11 - 2 ⇒ (16) + 11 - 2 = 25
Damage, PA: 2d4 + 8 + 6 ⇒ (4, 1) + 8 + 6 = 19

AOO #3:
Attack, PA: 1d20 + 11 - 2 ⇒ (5) + 11 - 2 = 14
Damage, PA: 2d4 + 8 + 6 ⇒ (4, 1) + 8 + 6 = 19


M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2

Brannart tries to finish off the monstrosity.
Ranseur, Heroism, IC: 1d20 + 11 + 2 + 2 ⇒ (9) + 11 + 2 + 2 = 24

Damage: 2d4 + 8 + 2 ⇒ (2, 1) + 8 + 2 = 13

The crab falls!


M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2

Was waiting on Sho and Malakar but it has been 3 days. If they do not post within the next day they can be botted to delay.

Brannart readies to strike at the crab (and will take a 5' step as part of his readied action if it comes within 15'; he has a 10' reach).

Brannart's Readied Attack:
Ranseur, PA, Heroism, IC +2: 1d20 + 11 - 2 + 2 + 2 ⇒ (9) + 11 - 2 + 2 + 2 = 22
Damage, PA, IC +2: 2d4 + 8 + 6 + 2 ⇒ (3, 2) + 8 + 6 + 2 = 21


M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2

Brannart quietly assents to the plan.
"Good point, Fenna. We don't know if any other place would be safer."


M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2

"I am fine to continue, Fenna, but it may make sense to take our time and look around. Resting here is okay with me. Maybe we will spot patrols."
Brannart has some bruises from the plant-zombie attack, and lingering injuries from Elder Maw's attack, but is moving well. He is at 42/56 HP.

Brannart starts making camp.


M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2

"Yeah, I do," says Brannart. "That tree can move. And hunt. It may not stay here."

He moves back while drawing a javelin and throws it, striking the tree.

Attack, Second Range Increment: 1d20 + 7 - 2 ⇒ (13) + 7 - 2 = 18
Damage: 1d6 + 4 ⇒ (1) + 4 = 5

I'm not going to make you do this out in rounds; if a majority wish to take it down, you do so easily, or else you can just leave.


M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2

Brannart drops his ranseur, draws his longsword, and attacks, dropping another zombie.

Attack: 1d20 + 10 ⇒ (16) + 10 = 26
Damage: 1d8 + 6 ⇒ (5) + 6 = 11


M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2

"Why are we advancing on them and not letting them come to us?" Brannart asks.

Still, he advances with Malakar, ready to strike down the zombies.

Readied Attack:
Attack, PA: 1d20 + 11 - 2 ⇒ (8) + 11 - 2 = 17
Damage: 2d4 + 8 + 6 ⇒ (4, 2) + 8 + 6 = 20

AOO #1:
Attack, PA: 1d20 + 11 - 2 ⇒ (7) + 11 - 2 = 16
Damage: 2d4 + 8 + 6 ⇒ (2, 4) + 8 + 6 = 20

AOO #2:
Attack, PA: 1d20 + 11 - 2 ⇒ (5) + 11 - 2 = 14
Damage: 2d4 + 8 + 6 ⇒ (1, 3) + 8 + 6 = 18

AOO #3:
Attack, PA: 1d20 + 11 - 2 ⇒ (14) + 11 - 2 = 23
Damage: 2d4 + 8 + 6 ⇒ (4, 2) + 8 + 6 = 20


M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2

Brannart accepts Fenna's spell.

He moves through the underbrush, taking a circuitous route to avoid the Leechroot under the ground as best as he can. However, the Leechvines are everywhere in the brush.

CMB: 1d20 + 8 ⇒ (19) + 8 = 27

They reach out and grab at him, and would have caught him but for Fenna's spell.

He slashes at the vines with his sword, freeing the troll.
Damage: 1d8 + 6 ⇒ (8) + 6 = 14

The vines grab at Brannart and the troll again on the way out.
CMB vs Brannart: 1d20 + 8 ⇒ (15) + 8 = 23
CMB vs Scrag: 1d20 + 8 ⇒ (18) + 8 = 26

The troll is grabbed once more by Leechvine, but breaks free with a desperate effort.
Troll CMB, Fatigued: 1d20 + 10 - 1 ⇒ (20) + 10 - 1 = 29

Brannart hacks a path through the underbrush, so that the rest of you can bypass the vines (and the buried Leechroot) to continue on.


M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2

@Vexas - don't forget that you have the free casting of any spell from your book via your bonded item. Though Fenna also has Grease. As to the 'hag' the troll mentioned, you do know that you are headed to the tower of the sea hag Helekhterie, who had the Sahuagin as allies.

"I can go in and try to cut him free," says Brannart, "as I have extensive training against grappling.
But in terms of getting more information from him... we can't ask him anything, can we? Vexas, your spell just lets you understand Giant but not speak it?

I myself would be in favor of freeing it in the name of Cayden Cailean, even if we can't get any information from it. This seems a horrific fate."

Anybody casting anything on Brannart before he goes in? Or alerting him to the undead plant under the ground? There are the Leechvines around the troll (a Hazard), and the Leechroot under the ground in front of the troll (a creature).


M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2

Attack, PA: 1d20 + 10 - 2 ⇒ (20) + 10 - 2 = 28
Damage: 1d8 + 6 + 6 ⇒ (1) + 6 + 6 = 13
Confirm?: 1d20 + 10 - 2 ⇒ (16) + 10 - 2 = 24
Crit Damage: 1d8 + 6 + 6 ⇒ (2) + 6 + 6 = 14

Brannart finishes off the last zombie with a powerful strike, then sheathes his sword and picks up his ranseur.


M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2

Brannart drops his rapier, draws his longsword, and slashes at his foe.

Longsword, PA: 1d20 + 10 - 2 ⇒ (16) + 10 - 2 = 24
Damage: 1d8 + 6 + 6 ⇒ (4) + 6 + 6 = 16


M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2

Brannart sees Vexas eagerly moving to the front lines.
"Are you sure?"
Perhaps catching a look from Vexas, he moves in front and readies to strike, while preserving a clear line of fire.
Surprised that Ranseur doesn't have the Brace property - may switch to a different kind of polearm. ABP makes that easy.

Readied Attack:
Attack, PA: 1d20 + 11 - 2 ⇒ (19) + 11 - 2 = 28
Damage: 2d4 + 8 + 6 ⇒ (1, 4) + 8 + 6 = 19

AOO #1:
Attack, PA: 1d20 + 11 - 2 ⇒ (16) + 11 - 2 = 25
Damage: 2d4 + 8 + 6 ⇒ (2, 3) + 8 + 6 = 19

AOO #2:
Attack, PA: 1d20 + 11 - 2 ⇒ (4) + 11 - 2 = 13
Damage: 2d4 + 8 + 6 ⇒ (1, 3) + 8 + 6 = 18

AOO #3:
Attack, PA: 1d20 + 11 - 2 ⇒ (8) + 11 - 2 = 17
Damage: 2d4 + 8 + 6 ⇒ (3, 2) + 8 + 6 = 19


M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2

Brannart wakes and gingerly tries to move.
Still at 22 HP down after resting, so 34/56. Again, the mundane Heal skill has two options that can help. Provide Long-Term Care, and Treat Deadly Wounds. I will bot Malakar as trying the latter.

Heal DC 20, lacking healer's kit: 1d20 + 7 - 4 ⇒ (5) + 7 - 4 = 8
Malakar is unable to help Brannart at all.

The warrior gets up and dons his spare buckler. "Hope this doesn't get shredded also today, but better it than me."


M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2

Brannart nods awkwardly.
"Thank you, great and glorious Vriskirsa. May I request this pearl?"

He takes a medium-sized pearl (worth 50 GP).

So this is the other mechanism. Some items will be dropped that I think you might want, but if nothing suits your fancy, or you don't want to accept major gifts from the Naga, then just take some minor item of your designation (up to 100 GP) and the suitable magic item (up to 4,500 GP) will come your way (this is reflecting what you would have been able to get by selling the Necklaces and buying custom gear). In Brannart's case, his old sash from the Mendevian Crusades is going to take on the power of a Sash of the War Champion as he regains his heroic spirit.


M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2

"Thank you, Fenna."

Brannart nods in appreciation as some of his wounds close.

"Still, we should get out of here before the blood in the water draws more sharks."


M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2

Brannart stabs the giant shark again.

Ranseur, PA, IC: 1d20 + 11 - 2 + 2 ⇒ (7) + 11 - 2 + 2 = 18
That would be a miss, but he will spend a Hero Point after the fact for a +4, making it a 22 and a hit.

Damage: 2d4 + 8 + 6 ⇒ (4, 4) + 8 + 6 = 22

Elder Maw -119 and unconscious

The Feeder in the Depths reels from the pain and blood loss, thrashing about in its death throes.

The Sahuagin shrieks and trains her crossbow on Brannart.

Round 2
Malakar (Razor -14, Bleeding)

Round 3
Vexas
Sahuagin
Elder Maw -119, Unconscious
Brannart -45 (at 11/56)
Sho
Fenna


M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2

Brannart is going to use a Hero Point for an extra standard action, attacking Elder Maw again.

Attack: 1d20 + 11 - 2 ⇒ (12) + 11 - 2 = 21
Damage: 2d4 + 8 + 6 ⇒ (3, 3) + 8 + 6 = 20

Fenna finds that the wound on Brannart seems to resist her magic.

@Fenna - make a DC 20 caster level check, please. You can use a Hero Point on this if you wish...


M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2

Brannart moves up to strike the shark, but it is prepared for this!

Readied Vital Strike: 1d20 + 15 ⇒ (15) + 15 = 30
Damage: 4d6 + 10 ⇒ (6, 5, 6, 4) + 10 = 31

It takes a large bite out of the warrior.
His wound continues to bleed, and the shark seems to inhale the blood in the water.
Bleed: 1d4 ⇒ 2

Brannart retaliates, landing a solid blow.
Ranseur, PA: 1d20 + 11 - 2 ⇒ (16) + 11 - 2 = 25
Damage: 2d4 + 8 + 6 ⇒ (2, 3) + 8 + 6 = 19

Round 1
Vexas
Sahuagin
Elder Maw -17
Brannart -51 (at 5/56 and bleeding)
Sho
Fenna
Malakar


M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2

Brannart delays, looking back and forth between his friends.


M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2

Brannart swims forward and through the seaweed curtain.
Full-round action to move 15'.

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