M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2
Brannart accepts Sosche's spell and tries to pry open the door. Strength, Enlarge, Crowbar: 1d20 + 4 + 5 + 2 ⇒ (2) + 4 + 5 + 2 = 13
He gets it on the second try.
M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2
Brannart sees that stepping back to use his polearm will place his allies at risk. So he drops the polearm, draws his sword, and swings at the injured undead. Attack, Defensively, PA: 1d20 + 11 - 4 - 2 ⇒ (14) + 11 - 4 - 2 = 19
He deals a powerful blow, wounding it badly. Smoke and flames erupt from its wounds.
M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2
"I'd rather go down first," Brannart says, "or maybe have a few of us drop down at once with Feather Fall. One of us alone could get in trouble.
He waits for others to weigh in.
M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2
Brannart shows up, ready to go to the Lourdein farm.
His weapon is no longer a ranseur, but instead a Lucerne Hammer.
M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2
Brannart heads to bed, but finds something waiting for him in the house. A finely-crafted suit of full plate armor, tailored to his measurements. Finished at last. He then opens up his trunk, and takes out a sash. It has the red-and-blue of the Mendev flag, and is adorned with multiple medals. Several are sword-and-sunburst, granted by the Church of Iomedae. One has the Hammer of Torag, granted by Ingrit herself after reclaiming a temple of Torag. One even shows the Greatsword of Gorum, granted to him by the berserker priest Braganza. He takes it out, looks at it, and lays it across the armor. He'll try it on in the morning. For now, he heads to sleep. ---
M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2
Sosche Pinn wrote:
Brannart shakes his head. "Give it to someone else."
M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2
Brannart steps and readies to strike. Readied Attack:
Attack, IC, Bless, PA: 1d20 + 12 + 2 + 1 - 2 ⇒ (19) + 12 + 2 + 1 - 2 = 32
Damage, IC, PA: 2d4 + 8 + 2 + 6 ⇒ (4, 2) + 8 + 2 + 6 = 22 AOO: Attack, IC, Bless, PA: 1d20 + 12 + 2 + 1 - 2 ⇒ (7) + 12 + 2 + 1 - 2 = 20
Damage, IC, PA: 2d4 + 8 + 2 + 6 ⇒ (1, 3) + 8 + 2 + 6 = 20
M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2
Brannart moves and strikes. Attack, IC, PA: 1d20 + 11 + 2 - 2 ⇒ (3) + 11 + 2 - 2 = 14
Their AC is 14, so he hits on a 3... The undead is barely hanging on. Round 3
M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2
Brannart moves up and stabs at the zombie leader. Attack, PA, IC: 1d20 + 11 + 2 - 2 ⇒ (5) + 11 + 2 - 2 = 16
He manages to hit (barely), damaging the walking corpse.
M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2
"I'm fine," says Brannart, "like I told Sosche. I fought in the Worldwound, remember? We weren't always able to wait until everyone was perfectly healthy before finishing our missions. Sometimes 'good enough' is good enough." He's only got 2 Con damage, which means he has a max of 51 HP for now.
M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2
Was waiting to see if Fenna or Sho wanted to weigh in. Moving along. "I am fine," replies Brannart. "Feeling much better."
"I think this Cyclops would alarm the other colonists. He's... a bit rough. Can we leave him here and bring him food now and then? At least until we can arrange passage back to the Shackles somehow? This place seems pretty secure against intrusion, and as well would have a reputation from when the hag and trolls were here." That is just a character speaking, not the GM. Take it how you will.
M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2
Grapple to Maintain, IC, Enlarge, Maintain: 1d20 + 9 + 2 + 2 + 5 ⇒ (7) + 9 + 2 + 2 + 5 = 25 Hmmm... her CMD is 27 with Protection from Good active, but Grappled imposes a -4 Dex - and does not impose a -2 to Brannart's Grapple check. So I think her CMD is 25 and Brannart succeeds. Brannart just barely keeps his grip on the sea hag, and manages to Pin her. She now is denied Dex and has an additional -4 AC, making her AC 15. Round 2 - Inspire Courage +2 Active
M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2
Sho's arrows both hit, although Sosche misses. Brannart drops his sword and reaches to grab the sea hag. Grapple, IC+2, Enlarge: 1d20 + 9 + 2 + 2 ⇒ (16) + 9 + 2 + 2 = 29 He succeeds, pulling her over the railing and closer to the party! "A little help here - she's strong!"
M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2
Brannart steps up and readies to strike with his longsword to interrupt casting. I'm going to say that the dais and railing give partial cover against Brannart's attack in this case. It won't against ranged attacks, nor if he is Enlarged. Readied Attack: Attack, IC +2, Partial Cover: 1d20 + 10 + 2 - 2 ⇒ (15) + 10 + 2 - 2 = 25
Damage: 1d8 + 6 + 2 ⇒ (5) + 6 + 2 = 13
M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2
GM Aldizog wrote: The hag is not going to come down, so you have time to think about how you might engage her when you go up. Brannart will offer an idea. "Sosche, that Enlarge spell that you offered might be useful in this kind of a battle. That hag is tough to hit, and can withstand a lot of injury, and probably has other magic to call on. But if I can grab hold of her and get her pinned, we might end this. If there is space on the floor above, that is. I don't love the thought of getting attacked while squeezing up those stairs."
M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2
Sosche Pinn wrote: ”It’ll take a while to fix, but I can certainly help when we’re done with the hag.” he says sorrowfully, for lesser restoration takes three full rounds to cast. "Are we in a rush to pursue her?" asks Brannart, "I mean, I can't exactly charge up the stairs now that Fenna has Greased them."
M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2
Brannart drops his polearm, moves up drawing a javelin, and prepares to throw it at the hag if she casts a spell. Readied Action: Javelin, Cover, IC +2, Heroism +2: 1d20 + 7 - 4 + 2 + 2 ⇒ (19) + 7 - 4 + 2 + 2 = 26
Damage: 1d6 + 4 + 2 ⇒ (6) + 4 + 2 = 12
M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2
Bleed: 1d6 ⇒ 6
He lands a powerful blow, but the mist creature is still active.
Round 3 - Active Effects: Inspire Courage +2
M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2
Bleed: 1d6 ⇒ 3 Brannart is unable to step back, so he drops his polearm, draws his sword, and strikes. Attack, PA -2, Heroism +2, IC +2: 1d20 + 10 - 2 + 2 + 2 ⇒ (11) + 10 - 2 + 2 + 2 = 23
The Vampiric Mist seems injured, moving more slowly, but it is not destroyed. Round 2 - Active Effects: Inspire Courage +2
M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2
"No thank you, Sosche. At least, not in this place with this weapon that I have. The close confines of this tower could make it unusable." Currently Brannart uses a reach weapon; with Enlarge he could threaten at 15' and 20' but not at 10' or 5'. Might be good in an open area, but could have more downside than upside given the space we are in.
M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2
Sosche Pinn wrote: ”That should help a little.” he hopes. ”Brannart, do you want some of this?” he asks. "Thank you Sosche, but I feel good enough to continue for now." Brannart is still decently good on HP, and he has a trick that the rest of the party saw a bit before you joined - Armored Sacrifice to keep him or an adjacent ally from going negative 1/day.
M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2
Brannart steps around, trying to move towards a flank, and strikes with his sword. Attack, PA, IC: 1d20 + 10 - 2 + 2 ⇒ (6) + 10 - 2 + 2 = 16
It's not a great swing, but Fenna's bardic magic is enough to make it land true.
M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2
Brannart drops his ranseur, draws his longsword, and attacks the wounded troll with a two-handed strike. Attack, IC +2, PA -2: 1d20 + 10 + 2 - 2 ⇒ (9) + 10 + 2 - 2 = 19
He then steps to the side.
M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2
Brannart replies to Sosche.
M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2
"Sosche?? What are you doing here?" Brannart is an Eagle Knight Recruit like Sosche; in Brannart's case, he was recommended for this mission by his older brother Hamish, who is a senior Eagle Knight. Hamish could well have been the Eagle Knight that Sosche served with. "Hang on Vexas, I'm coming!"
M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2
Brannart moves up and stabs at an ooze. Attack vs Black, PA: 1d20 + 11 - 2 ⇒ (8) + 11 - 2 = 17
It reels, but continues to flail at Fenna.
M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2
Brannart moves forward and readies to strike the first ooze that comes within reach. Readied Action:
Attack, PA: 1d20 + 11 - 2 ⇒ (5) + 11 - 2 = 14
Damage, PA: 2d4 + 8 + 6 ⇒ (4, 1) + 8 + 6 = 19 AOO #1:
Attack, PA: 1d20 + 11 - 2 ⇒ (10) + 11 - 2 = 19
Damage, PA: 2d4 + 8 + 6 ⇒ (3, 1) + 8 + 6 = 18 AOO #2:
Attack, PA: 1d20 + 11 - 2 ⇒ (16) + 11 - 2 = 25
Damage, PA: 2d4 + 8 + 6 ⇒ (4, 1) + 8 + 6 = 19 AOO #3: Attack, PA: 1d20 + 11 - 2 ⇒ (5) + 11 - 2 = 14
Damage, PA: 2d4 + 8 + 6 ⇒ (4, 1) + 8 + 6 = 19
M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2
Brannart tries to finish off the monstrosity.
Damage: 2d4 + 8 + 2 ⇒ (2, 1) + 8 + 2 = 13 The crab falls!
M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2
Was waiting on Sho and Malakar but it has been 3 days. If they do not post within the next day they can be botted to delay. Brannart readies to strike at the crab (and will take a 5' step as part of his readied action if it comes within 15'; he has a 10' reach). Brannart's Readied Attack: Ranseur, PA, Heroism, IC +2: 1d20 + 11 - 2 + 2 + 2 ⇒ (9) + 11 - 2 + 2 + 2 = 22
Damage, PA, IC +2: 2d4 + 8 + 6 + 2 ⇒ (3, 2) + 8 + 6 + 2 = 21
M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2
Brannart quietly assents to the plan.
M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2
"I am fine to continue, Fenna, but it may make sense to take our time and look around. Resting here is okay with me. Maybe we will spot patrols."
Brannart starts making camp.
M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2
"Yeah, I do," says Brannart. "That tree can move. And hunt. It may not stay here." He moves back while drawing a javelin and throws it, striking the tree. Attack, Second Range Increment: 1d20 + 7 - 2 ⇒ (13) + 7 - 2 = 18
I'm not going to make you do this out in rounds; if a majority wish to take it down, you do so easily, or else you can just leave.
M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2
Brannart drops his ranseur, draws his longsword, and attacks, dropping another zombie. Attack: 1d20 + 10 ⇒ (16) + 10 = 26
M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2
"Why are we advancing on them and not letting them come to us?" Brannart asks. Still, he advances with Malakar, ready to strike down the zombies. Readied Attack:
Attack, PA: 1d20 + 11 - 2 ⇒ (8) + 11 - 2 = 17
Damage: 2d4 + 8 + 6 ⇒ (4, 2) + 8 + 6 = 20 AOO #1:
Attack, PA: 1d20 + 11 - 2 ⇒ (7) + 11 - 2 = 16
Damage: 2d4 + 8 + 6 ⇒ (2, 4) + 8 + 6 = 20 AOO #2:
Attack, PA: 1d20 + 11 - 2 ⇒ (5) + 11 - 2 = 14
Damage: 2d4 + 8 + 6 ⇒ (1, 3) + 8 + 6 = 18 AOO #3: Attack, PA: 1d20 + 11 - 2 ⇒ (14) + 11 - 2 = 23
Damage: 2d4 + 8 + 6 ⇒ (4, 2) + 8 + 6 = 20
M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2
Brannart accepts Fenna's spell. He moves through the underbrush, taking a circuitous route to avoid the Leechroot under the ground as best as he can. However, the Leechvines are everywhere in the brush. CMB: 1d20 + 8 ⇒ (19) + 8 = 27 They reach out and grab at him, and would have caught him but for Fenna's spell. He slashes at the vines with his sword, freeing the troll.
The vines grab at Brannart and the troll again on the way out.
The troll is grabbed once more by Leechvine, but breaks free with a desperate effort.
Brannart hacks a path through the underbrush, so that the rest of you can bypass the vines (and the buried Leechroot) to continue on.
M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2
@Vexas - don't forget that you have the free casting of any spell from your book via your bonded item. Though Fenna also has Grease. As to the 'hag' the troll mentioned, you do know that you are headed to the tower of the sea hag Helekhterie, who had the Sahuagin as allies. "I can go in and try to cut him free," says Brannart, "as I have extensive training against grappling.
I myself would be in favor of freeing it in the name of Cayden Cailean, even if we can't get any information from it. This seems a horrific fate." Anybody casting anything on Brannart before he goes in? Or alerting him to the undead plant under the ground? There are the Leechvines around the troll (a Hazard), and the Leechroot under the ground in front of the troll (a creature).
M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2
Attack, PA: 1d20 + 10 - 2 ⇒ (20) + 10 - 2 = 28
Brannart finishes off the last zombie with a powerful strike, then sheathes his sword and picks up his ranseur.
M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2
Brannart drops his rapier, draws his longsword, and slashes at his foe. Longsword, PA: 1d20 + 10 - 2 ⇒ (16) + 10 - 2 = 24
M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2
Brannart sees Vexas eagerly moving to the front lines.
Readied Attack:
Attack, PA: 1d20 + 11 - 2 ⇒ (19) + 11 - 2 = 28
Damage: 2d4 + 8 + 6 ⇒ (1, 4) + 8 + 6 = 19 AOO #1:
Attack, PA: 1d20 + 11 - 2 ⇒ (16) + 11 - 2 = 25
Damage: 2d4 + 8 + 6 ⇒ (2, 3) + 8 + 6 = 19 AOO #2:
Attack, PA: 1d20 + 11 - 2 ⇒ (4) + 11 - 2 = 13
Damage: 2d4 + 8 + 6 ⇒ (1, 3) + 8 + 6 = 18 AOO #3: Attack, PA: 1d20 + 11 - 2 ⇒ (8) + 11 - 2 = 17
Damage: 2d4 + 8 + 6 ⇒ (3, 2) + 8 + 6 = 19
M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2
Brannart wakes and gingerly tries to move.
Heal DC 20, lacking healer's kit: 1d20 + 7 - 4 ⇒ (5) + 7 - 4 = 8
The warrior gets up and dons his spare buckler. "Hope this doesn't get shredded also today, but better it than me."
M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2
Brannart nods awkwardly.
He takes a medium-sized pearl (worth 50 GP). So this is the other mechanism. Some items will be dropped that I think you might want, but if nothing suits your fancy, or you don't want to accept major gifts from the Naga, then just take some minor item of your designation (up to 100 GP) and the suitable magic item (up to 4,500 GP) will come your way (this is reflecting what you would have been able to get by selling the Necklaces and buying custom gear). In Brannart's case, his old sash from the Mendevian Crusades is going to take on the power of a Sash of the War Champion as he regains his heroic spirit.
M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2
"Thank you, Fenna." Brannart nods in appreciation as some of his wounds close. "Still, we should get out of here before the blood in the water draws more sharks."
M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2
Brannart stabs the giant shark again. Ranseur, PA, IC: 1d20 + 11 - 2 + 2 ⇒ (7) + 11 - 2 + 2 = 18
Damage: 2d4 + 8 + 6 ⇒ (4, 4) + 8 + 6 = 22 Elder Maw -119 and unconscious The Feeder in the Depths reels from the pain and blood loss, thrashing about in its death throes. The Sahuagin shrieks and trains her crossbow on Brannart. Round 2
Round 3
M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2
Brannart is going to use a Hero Point for an extra standard action, attacking Elder Maw again. Attack: 1d20 + 11 - 2 ⇒ (12) + 11 - 2 = 21
Fenna finds that the wound on Brannart seems to resist her magic. @Fenna - make a DC 20 caster level check, please. You can use a Hero Point on this if you wish...
M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2
Brannart moves up to strike the shark, but it is prepared for this! Readied Vital Strike: 1d20 + 15 ⇒ (15) + 15 = 30
It takes a large bite out of the warrior.
Brannart retaliates, landing a solid blow.
Round 1
Organized Play Characters
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